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TonyMarony

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About TonyMarony

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  1. TonyMarony

    [SP] Zero

    Hola, i think you cant rearm the tank because of the Arma bug (https://dev-heaven.net/issues/7658). Clayman, if you plan to do any update, please can you change the vehicles from completely empty to just having a few rounds so they can be reloaded with the ammo trucks? Or does anyone have another workaround for this? In any other perspective, this mission is great stuff, thx Clayman! As somebody before already mentioned it reminds me to Abandoned Armies and i was very glad to find something like this for Arma2! Cheers! Tony
  2. Hola! i have the strange "bug", that no enemies appear at the locations of the missions (tried the first three for several times - the locations are always abandoned). First i thought, it has something to do with the guerilla units - I tried the Takistan version, so it might be related to the SGW Mercenaries. I checked them in the editor, but the units are available there, so i guess this addon is working correctly. Next i checked the rpt file and it gives plenty of error messages about DynamicPosFinder.sqf some lines of the rpt file: I tried to google this error, but it seems, i am the only one getting it(?) - at least i couldnt find anything helpful about it, so i am clueless atm. Has anyone any idea how to solve this issue? Apart from this little issue i can join the long row and say thanks for the work, King and all helpers, the concept is a great approach and the execution is very cool! Thx for spending your sparetime for this just to make guys like me happy :-)! Greets Fat Tony
  3. Thx for the correction, Orcinus. I have to admit, that i am not fully aware f the syntax. First i thought, that the coordinates are given: First point x, first point y, second point x, second point y. But that dont fit right for the given worlds. I now think its first point x, second point x, first point y, second point y. Is that correct? Cheers Tony
  4. Hola, for all who want to have some fun in Fallujah, you can add a line to the init.sqf: case "fallujah": {WORLD_STRING = "Fallujah"; SPAWN_LIMITS = [3000,7000,2000,6000]}; and rename the mission file as .fallujah. A bit quick and dirty i guess, but it works as long as thompson is not adding fallujah officially. Thx to thomsonb for this mission, its great fun! Greets Tony
  5. TonyMarony

    TacOps Server

    oh man, this reminds me, how i miss Martos Briefings! Time to shift to Arma2 Marto? :-)
  6. Hola, as the CWR2 Team provided us with the Malden Island, I converted Ambush (aka Infantry), my personal favorite mission from OFP. My intention was to leave it as much original as possible and i think it gives quite a hell of a retro feeling :-). As i couldnt solve the camscripting, the intro and the short sequence in the middle stays a bit fucked up, but the rest is running smoothly (at least in my local testruns). I release the mission anyways, because i can not do more with my limited knowledge and i personally feel confident with the mission itself. Downlaod Link: DL Link for Ambush! 2012 CWR2 Have fun! [CiA]Fat Tony Edit: Credits go for the CWR Team for their nice work! Thx Dudes! Cant wait to see more ;-)... EDIT2: Armaholic mirror: - Ambush! (@) THX to BIG (Armaholic)
  7. TonyMarony

    CiA co-op night

    Hola, Overlord doing some breakdance in The Maze, while Exe and me is securing sides: How to end Zwobots minesweep mission: 1. Set up the trigger 2. Activate the trigger 3. Mission ends! Nevermind, it was a very nice mission, Zwobot, as it was nice leading by Sander! Thx for the Games!
  8. TonyMarony

    CiA co-op night

    Server is up for tonights games! Cheers Tony
  9. TonyMarony

    CiA co-op night

    Hola, some pics of tonights games: Having a walk... Zwobot after shaving... Making a plan (which worked fairly) for taking the Airfield... Thx for the Games! Hope to see you on Tuesday again! Tony
  10. TonyMarony

    CiA co-op night

    Hola, thx for hosting Zulu, worked very well! And some nice action, even we were really short of allies ;-). When everything runs good, the server should be reinstalled by next week. I´ll drop a message here aswell, just in case. Although our Forums are already working again (as zulu showed above...). As we are working on the Arma coops aswell, we might have some special OFP Features in the next weeks aswell! Stay tuned! Tony
  11. TonyMarony

    CiA co-op night

    Hola, looks like our Server has some problems right now. HP And Server not available for me... anyone has a good idea where to play instead of our server? Cheers Tony
  12. TonyMarony

    CiA co-op night

    Hola, nice pics Anguis. Remind us to replay that Tonal mission, it was great fun with two teams working together! Providing cover and confusing enemies with attacking from different angles worked out very well! Thx again to all my teammates for good teamwork! Greets, Tony
  13. TonyMarony

    CiA co-op night

    Everything online again. Why does this happen always on Sunday? Must be something with a guy called Murphy... Hope to see you all again on wednesday! Tony
  14. TonyMarony

    CiA co-op night

    Hola, Seems like our Site is down atm. Lets see, if we can fix it until tonight, i hope i can reach Lobanak... Check here for more Infos please. Cheers Tony
  15. TonyMarony

    CiA co-op night

    Hola! i can remember on my first games online and yes, it can be confusing. But nevermind, its not that difficult on the other hand... First of all, its wise to stay close to the others in the team and look more than shoot in the beginning. Noone is valued by kills. So relax and enjoy the show ;-). You will see, that it is not that hard to compare the enemies after a while, when you pay a bit attention: You will recocgnize different uniforms; and, even more important: We are mostly about 10 guys in the group. If you know where these 10 guys are, you can shoot all the rest ;-). Its easy, isnt it? About the respawn: Well it might look crap in the beginning, but it gives the origin atmosphere. We dont want to play Halflife deathmatchs, running around like chickens and get shot all 5 seconds... When you know, that one hasty attack might get you to the end of the lane, you think twice before shooting! And thanks to the spectating script you can learn a lot of the others while being dead. What a comfortable world is this, huh? TS: I would advice you to assign a key for activation to avoid channel spamming or echoes when the automatic activation is not set correctly. The comma will work on numpad, if im not totally wrong (i assigned the 0 for whispering once, that one worked). If you are not sure, just join our TS server and test it, or even better, activate Testmode on TS in the Settings/Sound input-output menu. See you on the server! Fat Tony
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