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TonyMarony

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Everything posted by TonyMarony

  1. TonyMarony

    [SP] Zero

    Hola, i think you cant rearm the tank because of the Arma bug (https://dev-heaven.net/issues/7658). Clayman, if you plan to do any update, please can you change the vehicles from completely empty to just having a few rounds so they can be reloaded with the ammo trucks? Or does anyone have another workaround for this? In any other perspective, this mission is great stuff, thx Clayman! As somebody before already mentioned it reminds me to Abandoned Armies and i was very glad to find something like this for Arma2! Cheers! Tony
  2. Hola! i have the strange "bug", that no enemies appear at the locations of the missions (tried the first three for several times - the locations are always abandoned). First i thought, it has something to do with the guerilla units - I tried the Takistan version, so it might be related to the SGW Mercenaries. I checked them in the editor, but the units are available there, so i guess this addon is working correctly. Next i checked the rpt file and it gives plenty of error messages about DynamicPosFinder.sqf some lines of the rpt file: I tried to google this error, but it seems, i am the only one getting it(?) - at least i couldnt find anything helpful about it, so i am clueless atm. Has anyone any idea how to solve this issue? Apart from this little issue i can join the long row and say thanks for the work, King and all helpers, the concept is a great approach and the execution is very cool! Thx for spending your sparetime for this just to make guys like me happy :-)! Greets Fat Tony
  3. Thx for the correction, Orcinus. I have to admit, that i am not fully aware f the syntax. First i thought, that the coordinates are given: First point x, first point y, second point x, second point y. But that dont fit right for the given worlds. I now think its first point x, second point x, first point y, second point y. Is that correct? Cheers Tony
  4. Hola, for all who want to have some fun in Fallujah, you can add a line to the init.sqf: case "fallujah": {WORLD_STRING = "Fallujah"; SPAWN_LIMITS = [3000,7000,2000,6000]}; and rename the mission file as .fallujah. A bit quick and dirty i guess, but it works as long as thompson is not adding fallujah officially. Thx to thomsonb for this mission, its great fun! Greets Tony
  5. TonyMarony

    TacOps Server

    oh man, this reminds me, how i miss Martos Briefings! Time to shift to Arma2 Marto? :-)
  6. Hola, as the CWR2 Team provided us with the Malden Island, I converted Ambush (aka Infantry), my personal favorite mission from OFP. My intention was to leave it as much original as possible and i think it gives quite a hell of a retro feeling :-). As i couldnt solve the camscripting, the intro and the short sequence in the middle stays a bit fucked up, but the rest is running smoothly (at least in my local testruns). I release the mission anyways, because i can not do more with my limited knowledge and i personally feel confident with the mission itself. Downlaod Link: DL Link for Ambush! 2012 CWR2 Have fun! [CiA]Fat Tony Edit: Credits go for the CWR Team for their nice work! Thx Dudes! Cant wait to see more ;-)... EDIT2: Armaholic mirror: - Ambush! (@) THX to BIG (Armaholic)
  7. TonyMarony

    CiA co-op night

    Hola, Overlord doing some breakdance in The Maze, while Exe and me is securing sides: How to end Zwobots minesweep mission: 1. Set up the trigger 2. Activate the trigger 3. Mission ends! Nevermind, it was a very nice mission, Zwobot, as it was nice leading by Sander! Thx for the Games!
  8. TonyMarony

    CiA co-op night

    Server is up for tonights games! Cheers Tony
  9. TonyMarony

    CiA co-op night

    Hola, some pics of tonights games: Having a walk... Zwobot after shaving... Making a plan (which worked fairly) for taking the Airfield... Thx for the Games! Hope to see you on Tuesday again! Tony
  10. TonyMarony

    CiA co-op night

    Hola, thx for hosting Zulu, worked very well! And some nice action, even we were really short of allies ;-). When everything runs good, the server should be reinstalled by next week. I´ll drop a message here aswell, just in case. Although our Forums are already working again (as zulu showed above...). As we are working on the Arma coops aswell, we might have some special OFP Features in the next weeks aswell! Stay tuned! Tony
  11. TonyMarony

    CiA co-op night

    Hola, looks like our Server has some problems right now. HP And Server not available for me... anyone has a good idea where to play instead of our server? Cheers Tony
  12. TonyMarony

    CiA co-op night

    Hola, nice pics Anguis. Remind us to replay that Tonal mission, it was great fun with two teams working together! Providing cover and confusing enemies with attacking from different angles worked out very well! Thx again to all my teammates for good teamwork! Greets, Tony
  13. TonyMarony

    CiA co-op night

    Everything online again. Why does this happen always on Sunday? Must be something with a guy called Murphy... Hope to see you all again on wednesday! Tony
  14. TonyMarony

    CiA co-op night

    Hola, Seems like our Site is down atm. Lets see, if we can fix it until tonight, i hope i can reach Lobanak... Check here for more Infos please. Cheers Tony
  15. TonyMarony

    CiA co-op night

    Hola! i can remember on my first games online and yes, it can be confusing. But nevermind, its not that difficult on the other hand... First of all, its wise to stay close to the others in the team and look more than shoot in the beginning. Noone is valued by kills. So relax and enjoy the show ;-). You will see, that it is not that hard to compare the enemies after a while, when you pay a bit attention: You will recocgnize different uniforms; and, even more important: We are mostly about 10 guys in the group. If you know where these 10 guys are, you can shoot all the rest ;-). Its easy, isnt it? About the respawn: Well it might look crap in the beginning, but it gives the origin atmosphere. We dont want to play Halflife deathmatchs, running around like chickens and get shot all 5 seconds... When you know, that one hasty attack might get you to the end of the lane, you think twice before shooting! And thanks to the spectating script you can learn a lot of the others while being dead. What a comfortable world is this, huh? TS: I would advice you to assign a key for activation to avoid channel spamming or echoes when the automatic activation is not set correctly. The comma will work on numpad, if im not totally wrong (i assigned the 0 for whispering once, that one worked). If you are not sure, just join our TS server and test it, or even better, activate Testmode on TS in the Settings/Sound input-output menu. See you on the server! Fat Tony
  16. TonyMarony

    CiA co-op night

    Hola! thats the spirit! What counts first is the Game, the grafics is only secondary :-)! Keep it up like this fellas! But what i wanted to say is: Our next Coop Night is on Sylvester, which is due to lack of proper organization a wednesday. Sahme on that, but we cant make a chnage of things here. Well, i guess some people (like me for Example) will be busy on this day. The server will be up as usual, but please be not disappointed, if there is a lack of CiA Guys on this eve. We are sorry but boozin´ is a serious thing which is not to be allowed to be neglected... I wish you all a happy new year in advance and i hope to see you all again in 2009 alive and sober... Tony PS: I guess this might be the longest Topic ever. I just saw, that we have here a ammount of 2100 Answers and almost 100.000 views.
  17. TonyMarony

    CiA co-op night

    Server is up again! Thx to Lobanak! CU on wednesday Tony
  18. TonyMarony

    CiA co-op night

    Maybe its only me, but i think our serbver is down at the Moment. I will try to reach our admin to fis it. I will drop a line, if i know more about it. Cheers Tony
  19. TonyMarony

    CiA co-op night

    Hola, the teamwork was much less than in our coop nights. Therefore i prefer classic coop.
  20. TonyMarony

    CiA co-op night

    hi lads, nice games :-) URL=]Tank[/url] Our Tank in front of Minefield... Nice Mission! [
  21. TonyMarony

    CiA co-op night

    Hi Mates, i think i can be there aswell. If we need more of this Date-Stuff, we can try to use "Doodle". Looks like a nice freeware scheduler. I just made a test-Doodle for this one, so you can see what it is about. Link: http://www.doodle.ch/f396eprc6fdhzd6e Change Languge on the bottom of the page. Maybe that can be done better next time ;-). You can just add your Name and set the time which fits for you. Cheers Tony
  22. TonyMarony

    CiA co-op night

    Hi all, server is up, though you cant see it in the Server list. Please type in th ip Adress via the Remote-Button. Adress is "ciahome.net" Port is 2302 See you! Tony
  23. TonyMarony

    CiA co-op night

    Hola Comrades, nice Games again! Lenin sent me his Aboriginies - Mission again and i uploaded it to the server. Works great! Although these guys tended to die a bit Quick! We got to find out how to make them breathing a bit longer See you on Wednesdays! Tony
  24. TonyMarony

    CiA co-op night

    Hola! Maybe you can guess, who likes this replacement best... Dont miss our Website for the mandatory addons! We have made up links to all needed things, so you will be able to easily download them! Big thanks to our Webmaster Lobanak, who keeps that stuff all running You can also see the links from the CiA Missionlist, which has a extra Addonslist now aswell. CiA Missionlist Cheers Tony BTW: updated the missionslist a bit --> over 680 working missions on the server atm, 444 completed! So its 236 missions to go, before we replay the really good ones again...
  25. TonyMarony

    CiA co-op night

    ha, i already wondered, where the crazy flying dutchman hides... would be nice to see you online - hope to see you :-) Tony M.
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