Pappy Boyington 0 Posted April 4, 2005 and would somebody point me to that Secret government research facility with the aliens and creepy stuff...? Â north east Share this post Link to post Share on other sites
ag_smith 0 Posted April 4, 2005 I think you have to place it manually in Mission Editor (have I missed something..?). You can find it under Empty->Farmland Research Complex (2 pieces actually). I think I'm gonna setup a little CQB DM in there for me and my bro tonight. Oh... (spoiler...): I've spent a few minutes trying to open the entrance to the Secret Underground Lab... after a while I've realized how it works and I felt like MiG played another April Fool joke on me, just 3 days later... Share this post Link to post Share on other sites
Acecombat 0 Posted April 4, 2005 Was it necessary for this addon pack to have its own config? I mean what if a person wanna use another config mod like ECP/FlashFX ? I wanna be able to use these standalone is it possible if i chuck out the config folder out? Share this post Link to post Share on other sites
commando9903 0 Posted April 4, 2005 I must say You guys have done a brilliant job. I really enjoy cruising around this island in my bronco, thanks Share this post Link to post Share on other sites
The_Oakster 0 Posted April 4, 2005 Is that John Malkovich I spied on this Island.....? Share this post Link to post Share on other sites
Snake7777777 0 Posted April 4, 2005 Was it necessary for this addon pack to have its own config? I mean what if a person wanna use another config mod like ECP/FlashFX ? I wanna be able to use these standalone is it possible if i chuck out the config folder out? I'm actually using all the farmland addons with Y2K3 and no problems  Edit: Tested also with FlashFX Share this post Link to post Share on other sites
Commando84 0 Posted April 5, 2005 island works great, just had one ctd when i run the bat template but other than that it has worked very well. the towns are really nicely done and as the others said the lake was cool but even more cool with dxdll yeah i also had fun with the swamp logic could make up for some scary happenings there also played with the alpha version of jason and fml civilian cops and civilains in a town at night and the airwolf mod wolkswagen civie cars pack , there is a police car there that has a siren with sound and all i wonder if there is a way to make foot print sound extra much or something? Share this post Link to post Share on other sites
MiG 0 Posted April 6, 2005 Great job, MiG!My brother recognized crystal lake from the movies, without even knowing what this island was all about! I've already got a bunch of creepy scenarios running through my head, just from running around exploring... I seem to experience some kind of bug when running the horror pack 1 (Vampires) with the mod though. "no entry 'config.bin/cfgweapons.GENB_Vampthrow'.", something. Don't know what that's all about... Again Great job, and would somebody point me to that Secret government research facility with the aliens and creepy stuff...? Â You need GENB_Vamp addon by General Barron to run my vampires, that's why you got that message error Share this post Link to post Share on other sites
Acecombat 0 Posted April 6, 2005 Was it necessary for this addon pack to have its own config? I mean what if a person wanna use another config mod like ECP/FlashFX ? I wanna be able to use these standalone is it possible if i chuck out the config folder out? I'm actually using all the farmland addons with Y2K3 and no problems  Edit: Tested also with FlashFX Then whats a config file doing there? They are suppose to cause conflicts with each other if you use more then one and start OFP. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted April 7, 2005 Was it necessary for this addon pack to have its own config? I mean what if a person wanna use another config mod like ECP/FlashFX ? I wanna be able to use these standalone is it possible if i chuck out the config folder out? I'm actually using all the farmland addons with Y2K3 and no problems  Edit: Tested also with FlashFX Then whats a config file doing there? They are suppose to cause conflicts with each other if you use more then one and start OFP. *|wispers quietly as not to share the secret too much|* umm if you install just the addon files and not the bin and dta folders.. the island still works Share this post Link to post Share on other sites
MiG 0 Posted April 8, 2005 Thanks for all feedback my friends The Island is fully compatible with any mod or installation after 1.96 and no need of farmland mod folder to work So as far as i understand the bugs found and suggestions are: -The lift (elevator) script; -The CWC pine forest should be replaced by RES one; -Lighting problems and walls too large in the mall; -Swamp has a sound prob and should use more vegetation to look better; -Little "lag" at night, using some scripts; -Duplicated ladder in the airport radar tower. I've pointed this ones, and during this weekend i'm correcting them for the beta release, so if anyone has noticed some more, please repport them here asap Share this post Link to post Share on other sites
MiG 0 Posted April 10, 2005 The bugs are corrected and about the lift bug i've noticed something strange: if i use a mod unbinarized config the lift is replaced by the windmill but if i use res binarized config everything works fine Share this post Link to post Share on other sites
nosferatus 0 Posted April 12, 2005 Â Is this what i'm thinking?? Downloading Share this post Link to post Share on other sites
StealthTiger 0 Posted April 12, 2005 High speed data transfer mirrors from Stealth-Net: Farmland Island Pack v1.10 Enjoy! Share this post Link to post Share on other sites
andersson 285 Posted April 12, 2005 So why that extra config? I´m curious... Share this post Link to post Share on other sites
mrbean1112 0 Posted April 13, 2005 Mig, does dracula and the other vampires work in multiplay? i hope they do. Share this post Link to post Share on other sites
black dragon 0 Posted April 13, 2005 I like this Island etc., but do u must create an extra addonsfolder?? Share this post Link to post Share on other sites
MiG 0 Posted April 13, 2005 Quote[/b] ]So why that extra config? I´m curious...   What do you mean by extra config?? Quote[/b] ]Mig, does dracula and the other vampires work in multiplay? Not sure, didn't test them on MP Quote[/b] ]I like this Island etc., but do u must create an extra addonsfolder?? Of course not, you can place all the addons in the res/addons folder and everything will work the same way except the Farmland Island Intro and the farmland Gui Share this post Link to post Share on other sites
Tomislav 0 Posted April 13, 2005 i am curious about when some zombie and other horror missions will be released for that island, it is predestinated for that purpose Share this post Link to post Share on other sites
andersson 285 Posted April 13, 2005 Mig: Quote[/b] ]So why that extra config? I´m curious... What do you mean by extra config?? I have not downloaded this pack (I cant right now, must prioritate school but I will later ) but this made me think that it was a config.bin for this pack: Acecombat: Quote[/b] ]Was it necessary for this addon pack to have its own config? I mean what if a person wanna use another config mod like ECP/FlashFX ? I wanna be able to use these standalone is it possible if i chuck out the config folder out? Share this post Link to post Share on other sites
MiG 0 Posted April 13, 2005 Mig:Quote[/b] ]So why that extra config? I´m curious...   What do you mean by extra config?? I have not downloaded this pack (I cant right now, must prioritate school but I will later ) but this made me think that it was a config.bin for this pack: Acecombat: Quote[/b] ]Was it necessary for this addon pack to have its own config? I mean what if a person wanna use another config mod like ECP/FlashFX ? I wanna be able to use these standalone is it possible if i chuck out the config folder out? There is no extra config. Inside the bin folder you have only the resource.bin that is needed to display the Farmland gui. If you place the farmland pbos files in any other addons folder (res/addons or any other mod folder/addons) they will work the same way) The only difference you will noticed is that the farmland island cutscene will not be displayed, unless you open the farmland island pbo and repatch the cutscene in the island config to the location where you place the farmland anim folder Share this post Link to post Share on other sites
miss_cleo 0 Posted April 13, 2005 Holy Shit, 5 euros for a burger and a coke?!? Thats robbery! Share this post Link to post Share on other sites
Placebo 29 Posted April 18, 2005 Use this thread please Share this post Link to post Share on other sites