Thunderbird 0 Posted February 26, 2005 After playing some missions of the campaign Retaliation , I've discovred a few lag , hmm , I'll do all my possible to remove it...as the ECP team's done Share this post Link to post Share on other sites
The_Oakster 0 Posted February 26, 2005 For the ffur_misc_pack_2.0, do you just put the 2 folders (newdata and bin) and the install.bat in the FlashFxUR folder and then just run the install.bat file? When I did it this way I kept getting (magic) errors at the start of every mission. They played alright but it was annoying... Ben Share this post Link to post Share on other sites
Thunderbird 0 Posted February 26, 2005 no , you may put those 3 files in your Operation Flashpoint/Res and launch the install.bat Share this post Link to post Share on other sites
stgn 39 Posted February 27, 2005 can I ask the CSLA team wich script have they used for the "dispersion fire" ? You arn't thinking of making the dispersion higher for FFXFUR have you, it would be realy sad as I think its prity realistic as it is now, sometimes they hit you in one shot and sometimes they can't hit you at all. STGN Share this post Link to post Share on other sites
Thunderbird 0 Posted February 27, 2005 Ok , I won't use it and I think I won't replace the Ch47D by the MH47E made by BAS , because that would be completely unrealistic , there's a lot of differences between both of them... Share this post Link to post Share on other sites
Pinch 0 Posted February 27, 2005 Hey thanx thunderbird84 for the cool mod that runs well on most systems. The "CLAN" Im in ||WTF|| run your mod on a dedicated COOP server. What version should we be using to keep it multiplayer friendly? I also noticed that at the beginning of a explosion (tank, jeep etc), theres seems to be a effect missing. They explode without a initial burst or flash of fire. The piece go flying and they burn. Its right at the beginning Im talking about.. Any ways.. AWESOME job sir!!! Pinch... On a side note Is there a way "using a trigger" to spawn a group of inf, tanks etc? I want to create a larger mission but too many AI causes serious lag. I figured I kill all the AI say Objective 1, witch will trigger the spawn of objective 2 and so on. Is this possible? http://www.teamwtf.com/ Share this post Link to post Share on other sites
Reven 0 Posted February 27, 2005 Thunderbird asked me to do this as he's busy... FlashFX Units Replacement Pack Patch 2.5 Released Changes: *New "incoming missile" alert and new sound for all helicopters and planes *New sounds for the satchel explosion *BIS apache replaced by Franze apache , included all scripts *New script of "no laggy" blood added based on the ECP blood script *Smoke effect added *Kord replaced by the NSV to respect more the era 1985 *New animations based on Sanctuary and dreamyknight anim packs ,(special reload animation) *Lag decreased Screenshots: Screenshot 1 Screenshot 2 Screenshot 3 Screenshot 4 Screenshot 5 Download: FlashFX Units Replacement Pack Patch 2.5 You will need the following for the patch to work: FlashFX Units Replacement Pack 1.0 Patch 2.0 Patch 2.2 Share this post Link to post Share on other sites
Psychonaut 0 Posted February 27, 2005 I´ve noticed 2 Bugs so far: 1. the bn_tracer doesn´t seem to work temporarly (sometimes it does, sometimes not) EDIT: the tracer depends on the weapon you use. I just havn´t noticed it before, so it seems no bug 2. the satchel-charges disappear after 3-4 seconds from the screen and from the "action-menu" (3.) the icp-effect still don´t work The new apache seems to be in beta status, because it has no spec map and a weird explosion effect, when destroyed. The anims are pretty cool. Share this post Link to post Share on other sites
Totala 0 Posted February 27, 2005 Amazing, already v2.5 Share this post Link to post Share on other sites
Thunderbird 0 Posted February 28, 2005 Hi , Thanks Pinch for that nice comments , I've done a "multi" config , I'll put it online in the incoming patch Thanks psychonaut for the report ,so concerning the ICP effect , I know what is the source of that bug , The problem it's that I added new classes of ammunition for the tanks wich cancels the effect, I will fix this problem by carrying out modifications in the "script" , I'll remove a lot of script to reduce the lag, scripts as "open the door for the UH60" or "the script of wave"... Special thanks to Reven PS : Do you want that I regroup everything in one pack ? 1.0+2.0+2.2+2.5+2.6 ? Share this post Link to post Share on other sites
Thunderbird 0 Posted February 28, 2005 Incoming pack 3.0 *All packs and patchs regrouped in one pack *Added new effects " Progress 75 % " *3 configs available " Single "with body explosion" , Single "without body explosion" , "Beta Multiplayer config" *Fixed ICP effect *Lag reduced *Fixed AH-64 *Civilian cars replaced by Vilas one "old models of the year 1985" *Fixed "life vest" for pilots Share this post Link to post Share on other sites
Thunderbird 0 Posted February 28, 2005 New Boat explosion effect New tank explosion effect New "AT" smoke Everything should be ready very soon Share this post Link to post Share on other sites
Totala 0 Posted February 28, 2005 Sounds great Thunderbird Share this post Link to post Share on other sites
R0adki11 3949 Posted February 28, 2005 drools in antispation Share this post Link to post Share on other sites
Spy17 1 Posted February 28, 2005 Nice to see you made the planes disappear after explosion! It looks a lot nicer now! There is just a little sound issue because you can not hear the big explosion and the bouncing (if there is ) is very loud. Will you add splashes for tank shells/ Rockets/ grenades exploding in water? Keep up your good (and fast) work! Â Â Share this post Link to post Share on other sites
Thunderbird 0 Posted February 28, 2005 Thanks spy17 Quote[/b] ]Will you add splashes for tank shells/ Rockets/ grenades exploding in water? Yep , I've already done it , but I've quickly removed it because the lag was huge, enormeous , the fps fall at 1 , I've kept only the "no laggy effects" Sound fixed The Full Pack 3.0 is on the way Share this post Link to post Share on other sites
Spy17 1 Posted February 28, 2005 One more little thing: the A10LGB does not disappear at all, the big explosion is also missing. Good decission to leave laggy effects out! Share this post Link to post Share on other sites
DarkTerritory3 0 Posted March 1, 2005 hey thunder i was just wondering if the satchel sound explosion will be changed in the next patch? thx keep the good work.. i was wondering.. in this game we have everything and everthing is almost possible. now we have "exploding" body but i was wondring if having "limb" was possible. take a shotgun and shoot the leg... hey no more leg for the guy ;) Shot is head, no more head. blood going out. lol ok im gory i know but thats me ;) remember soldier of fortune 2 lol Share this post Link to post Share on other sites
Thunderbird 0 Posted March 1, 2005 LOL , yeah why not Seriously I don't think that it's possible to carry out something of this kind because the graphic engine of flashpoint doesn't allow it, but Philcommando is more suited than me to answer to this question , currently the FFUR MOD arrives at the limits of the engine known, and good news, to all : DELETE the FLASHFXUR FROM YOUR FLASHPOINT REPERTORY the full pack 3.0 is on the way, better .. check the first page here I Haven't made a patch because I've done a new multiplayer config and 3 other different Single configs , just read the first page of this thread and New Retextured addons pack will be available to replace BIS addons as the G36,OH58 ... , it contains the new XMS too Changes *Civilian cars replaced by Vilas 1985 era models -Blue car replaced by the Favorit -Red car replaced by the Fiat 125 -Yellow car replaced by the Polonez '78 -Green car replaced by the Wartburg -Sport car replaced by SIG Challenger 4*Configs availabe -3 Single configs , 1 low cpu config , 2 powerful cpu configs (explosion body, without explosion body) -Multiplayer config added , CTD fixed by removing all flashFx effects Effects improved -New effects added to the Powerful configs (New explosion of boat , new tank explosion , smoke added to the rocket launchers , ORCS effect fixed , smoke added to the riffles ) Fixed all other minor bugs Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 1, 2005 4*Configs availabe-3 Single configs , 1 low cpu config , 2 powerful cpu configs (explosion body, without explosion body) exploding body and no exploding body... its like de ja vou all over again copycat by the way nice promo shot there. very nice indeed Share this post Link to post Share on other sites
Thunderbird 0 Posted March 1, 2005 Thank you man, concerning the explosions of the body, I noticed that many people liked then I added this effect, FFUR=Y2K3# Era of each mod keep up the nice work too man Share this post Link to post Share on other sites
Thunderbird 0 Posted March 1, 2005 FlashFx Units Replacement Full Pack 3.0 is Out , Get it Here Delete the full pack 1.0 before to download and install this one, when you'll install the full pack 3.0 , please delete the "hfr_apac in your FlashFxUR/addons, thanks Special thanks to Reven have fun Share this post Link to post Share on other sites
Reven 0 Posted March 1, 2005 Best one yet! This has redefined OFP for the new generation of PCs. Share this post Link to post Share on other sites