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Pappy Boyington

Y2K3 Version 7.3

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try using the Unit Replacment config

if you still have the problem then run a spyware scan.

i had a problem on my computer, any graphic application (games, screensavers, ect) would pause or skip ever 4 seconds on the nose.

turns out i had a "key-stroke logger" on my PC that was fuckin wit me. thanks to Spyware Doctor, Ad-Aware, & Spybot Search and Destory; the problem no longer exsists smile_o.gif

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I have an AMD 64 3000+ with 1gb ram and a GeForce4 Ti4600. So my system can handle it. The problem only occurs with Y2K3, not with a clean OFP.

It has nothing to do with spywares or processes in the background.

weird...

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Pappy is the motorbike in resistance been replaced in your addon?

Have it installed at the mo but cant remember what the orginal one looked like, I think its the same one....

If its not changed do you know of a motorbike addon that would work and how I would add it in, assume its a case of swapping a pbo file in your addon.

Thanks

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its a case of swaping model and sound paths in the config.

1: i dont know which config has the motorcycle in it.

2: the only motorcycle addon worth replacing is the Troublemakers Malden MC. and thats 20 megs. im not gonna add in a 20 meg pbo file for 1 bike. so i left it alone

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Pappy, I did a clean install with 2K3 on top and am getting memeory leaks. Teh game starts freezing up after a few minutes and after a couple of freezes, it CTD's.

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memory leaks are an OFP problem... one that is solved in patchs. your patched up to 1.96 arent you?

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by the way; would anyone be interested in a small 20 meg patch anytime soon or are you all content with the Y2K3 you have now?

because playing around in the editor i realized i could swap the sports cars with the ford mustang street racer versions, and the Cessna 182 (rename it to Plane (civ) ) with CJS' PC6.

all animations retained. did a few quick tests and all went well with the new swaps.

let me know if you would be interested in a small patch. otherwise ill just let it go smile_o.gif

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I'm up for the patch, this is my favorite conversion mod so far (just pips FFUR).

If only that old hunk of a motorbike could be replaced too, that would be ace!!

Keep up the good work Y2K3 is a great conversion mod and I think highly polished and proffesional.

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ok ill look into the motorbike too. no promises on it thou.

depending on the AH64 pack thing.. i might go ahead and wait for that, and replace the AH1 and AH64 pilots with the ones from maro polo's pack (wip)

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Hey all, This is a little bit of a dim question, I apologize for spamming up the thread some. smile_o.gif

I'm looking for a mod that enhances the visuals and sounds of OPF, and hopefully the AI.

The FlashFX mod improves on the AI (I think). Does Y2k3? Or is it's improvements based on changing the original game to a more modern design?

Thanks!

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not flashfx but FFUR smile_o.gif

btw the FFUR mod improves a lot the AI , and maybe some more features would be implemented in the incoming releases though.

Regards

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i improved the spec ops and the sniper; other then that i didnt mess with the AI at all for one due reason.

missions.

almost 97% of all missions, from offical ones to user made ones rely on the OFP's AI ability; or lackthereof.

for instance: in FFUR i read that the AI will surrender at a certian point.

if the AI surrender in a BI mission from teh campaign; that whole mission might now be fubar since the AI was suppose to attack full force; no turning back.

making the AI more skilled; now i dont claim to be the worlds greatest player but i think the skill of the AI is a tweak too much as is...my biggest quark with the AI is thier ability to shoot from the hip and manage to place a fatal, or highly dammaging shot in less then 3 rounds. and this doesnt happen once or twice, but nearly 60% of the time i play. so if you ask me thier skill setting is high enough.

its my veiw that messing with the AI like that might really screw up alot of missions.

on top of all that in order to increase the AI's abilites (not just seeing and hearing but surrendering and regrouping ect) requires scripts. scripts make lag. lag is something im trying to reduce here. im already down to the "bare minimum" in scripts and effects here and even that sometimes is too much.

so to answer your question Y2K3 enhances the visual quality of OFP to a more modern era with effects and vehicles and textures ect.

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Quote[/b] ]if the AI surrender in a BI mission from teh campaign; that whole mission might now be fubar since the AI was suppose to attack full force; no turning back.

Here the AI don't kill any mission and everything works fine , cuz at first the AI surrenders only if the 80 % of the squad is KIA , plus once the ennemy surrendered the mission will finish smile_o.gif

it works pretty good, the AI improvements carried out by FFUR enhance mainly the gameplay making the missions more immersive...

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well im still not riskin it. the OFP ai is fine the way it is imo.

anyway heres a preview of the next patch (patch only) 7.1.2

civpack.jpg

Sports Car, Plane (civ), Motorcycle

edit: sorry bout the quality. i wasnt worried abtou the jpeg compression on it, its just a preveiw

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Yeah, the surrendering seemed odd for the mod. Highly advanced special ops surrendering once one of their guys bit the dust? confused_o.gif

I was referring more to any tactical improvements they made which wouldn't hurt the missions. I've heard the chinese mod does the same; just improvements on covering fire, using grenades, all the jazz that makes for a tougher opponent. Surrendering to the mercy of your enemy aint that. wink_o.gif

Understandable if any touching of the AI interferes with missions. Oh well. smile_o.gif

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The specops don't surrender, plus this surrender script doesn't CHANGE ANYTHING IN MISSION except to make it more immersive and more realistic , do you think that in a real war soldiers never surrender and still fight until the death like our ancestors was fighting ?

Btw the vme mod carried out a nice AI scripts that I have already implemented in the FFUR v4.2 , but unfortunately the AI don't obey to orders, so I've removed them...

Btw , in the goal to avoid the lag , and to allow to EVERYBODY to play with the incoming conversions , I've decided to remove all these scripts by keeping only the most important ones...so stay tuned , the release isn't too far...

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Ah, my apologies for the misunderstanding. I figure our troops don't fight to the death as those of times of old did, since our ancestors had the threat of either slavery or death for surrender.

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making the AI more skilled; now i dont claim to be the worlds greatest player but i think the skill of the AI is a tweak too much as is...my biggest quark with the AI is thier ability to shoot from the hip and manage to place a fatal, or highly dammaging shot in less then 3 rounds. and this doesnt happen once or twice, but nearly 60% of the time i play. so if you ask me thier skill setting is high enough.

its my veiw that messing with the AI like that might really screw up alot of missions.

on top of all that in order to increase the AI's abilites (not just seeing and hearing but surrendering and regrouping ect) requires scripts. scripts make lag. lag is something im trying to reduce here. im already down to the "bare minimum" in scripts and effects here and even that sometimes is too much.

so to answer your question Y2K3 enhances the visual quality of OFP to a more modern era with effects and vehicles and textures ect.

The AI does have crazy accuracy. But the AI is also too stupid to make use cover. They just hit the dirt and hope for the best.

As for your arguments on not using scripts because of lag...Pardon my harshness, but I feel like I am entitled to call you quite the hypocrite.

I cannot make any large armored battles because of the Abrams unit you chose. Yes, it's a nice Abrams, especially because they pop smoke (Don't even know if it works against the AI, but whatever) automatically. That slows my system (AMD Athlon 2.2 Ghz, 1 gig of RAM, Radeon 9800 Pro 256MB) down to a crawl whenever they engage the enemy. I set up a tank fight between 12 T-80s and 8 Abrams (which is also pretty stupid, the Abrams are near invincible, you should at least think of some balance before you add such an unstoppable unit) and my game froze for around 10 seconds, and then only continued with a lot of lag.

While the smoke can probably be disabled through scripts, I don't see why I should have to work my ass off in each mission, just to get Abrams that don't lag the game all to hell.

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AMD Athlon 1.8 Ghz w/ 512 megs of ram.

no lag w/ the abrams  huh.gif  and ive played every single M1A2 mission that BI has to offer. some of them i got my ass kicked too.  played in the editor t80 vs abrams, me as the t80. i still defeated it.  huh.gif the abrams vs east RPG soldier stands nearly no chance at all (assuming the RPGer can hit it)

and since you're complaining about the lag that you get... why would you then want me to add 5 ot 10 more scripts to every man in the game (that would be 5scripts x4 men in the abrams) to slow your system down to a crawl even with 1 squad vs 1 squad.  icon_rolleyes.gif

edit: if you dont like the effects of Y2K3 then please use the Unit Replacment Config. that will solve your problem

threadjacked.gif

"so stay tuned , the release isn't too far... "

thunderbird.. at the risk of sounding rude... please stop advertising FFUR in my topic; ive tried to be respectful of ur ffur topic please be respectful of mine.  huh.gif

attempting to get back on topic.....

there is one bug that i want user input on: the motorcycle wont have the cargo proxy anymore.. so its 1 rider per cycle unless i can get someone to edit it. and on the subject of the motorcycle ive changed the engine sound; althou vaugly simaler.. its alot... i dunno how to describe it but it sounds better then it did.

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Quote[/b] ]thunderbird.. at the risk of sounding rude... please stop advertising FFUR in my topic; ive tried to be respectful of ur ffur topic please be respectful of mine.

I'm respectful of yours , my goal wasn't to make any publicity in yours , but just to inform people about the incoming release... sorry if you have been disturbed by this.

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Quick question,

The Vulcans in Y2K spit out a tracer every time they fire a round of ammunition, not every cyclic round, but every single round. This is nice looking, but it lags my computer lots. However the shilka seems to spit out a tracer every 3 or 4 other rounds, which still looks good, (probably more realistic too) but is not so processor/ram intensive on my poor little crapbox of a computer.

Is this a bug or was this deliberately made different? Anyway just a point of order. Nice work Pappy. thumbs-up.gif

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the tracers are set to be emmited every 3rd round. the shilka's rpm is signifacntly slower then the vulcan's. since the vulcan fires faster it only seems like its every round.

and for testing its hard to fire just one shot to prove or disprove this.

on top of the higher rpm the multipler for the vulcan is higher then that of the shilka (multiplier defines how many bullets to fire per trigger depression. ie: M4 Burst mode has a multiplier of 3) to compensate for OFP's limited ability to simulate gattling fireing speeds

so basicly its not a bug; more just a fact of realisum set by bis. the vulcan fires faster then the shilka thus you get to that "3rd round" faster then the shilka.

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Does this mod (Y2K3 v7.1) overwrite any other files? I want to try it out but Im scared wink_o.gif

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it doesnt overwrite a single thing. if u use Y2K3 7.1 and its companion skypack. everything is created into a mod folder and nothing is overwriten. all orginal files stay intact.

this is done so that your able to revert back to standard stuff in teh event of uninstall (of Y2K3) or if u want to play online and dont want to use Y2K3 or Y2K3 doesnt work online on non-Y2K3 server (sometimes it does.. sometimes eh).

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