-)rStrangelove 0 Posted January 30, 2005 That's a rhetorical question. A ship 300km long would stick out of the water at his front and back and therefore would crack in the middle. (I think - never saw a 300km ship before) Great news about that Falcon. Someone could script a smuggler mission where you get money for transporting warez to different islands while being chased by Tiefighter patrols. Woohoo ! Share this post Link to post Share on other sites
ollyboy 0 Posted January 31, 2005 Cell can i have your email?` Share this post Link to post Share on other sites
nephilim 0 Posted January 31, 2005 i still have my TIEs that ive started for the old SW mod besids i got a A and a B wing if u want to i ll send tem 2 ya cell Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 31, 2005 Cell can i have your email?` Best to use PM for that. Share this post Link to post Share on other sites
orson 0 Posted February 1, 2005 Love to see this one in OFP. After I finish the Xwing we could be cruisin' the skys in this......[mg]http://img181.exs.cx/img181/4206/web040qn.jpg[/img] " Thats great .......... dont get cocky kid " Share this post Link to post Share on other sites
cell7 0 Posted February 1, 2005 " Thats great .......... dont get cocky kid " I know. Share this post Link to post Share on other sites
DarkSchakal 0 Posted February 8, 2005 X-wing looks great, best I´ve seen so far or ofp, but if my eyes dont fool me it already has 8435 faces on the bulldozer screen. That´s quite high i think. Keep the details to the textures and don´t try to model them onto this beauty Share this post Link to post Share on other sites
ollyboy 0 Posted February 8, 2005 Hello Cell7 me and my friend have just started star wars mod. wanna team up with us? i would be glad if u do add my msn kiosk14615@hotmail.com or zimpanzzi@hotmail.com Cheers Share this post Link to post Share on other sites
cell7 0 Posted March 1, 2005 Progress shots of the X-wing. When I workout how to setobjecttexture for the sfoils to open it will be finished. Share this post Link to post Share on other sites
Homefry 0 Posted March 1, 2005 Awesome looking... very cool. Share this post Link to post Share on other sites
wildo 0 Posted March 1, 2005 Quote[/b] ]When I workout how to setobjecttexture for the sfoils to open it will be finished. cell use anims for this (i.e. axis anims, not ofp anim other wise youll never get it done ) Wildo Share this post Link to post Share on other sites
philcommando 0 Posted March 1, 2005 Its a beauty:- whats sfoils? Do u mean the wings? if u do, ofp rotation axis with a sensor oughta do the job, combine with a user action cfg. u wont need the flaps to work in resolution LOD anyway. Futhermore if u set the strela and the rakety points further forward, no one will notice where the ammo fires out from. Share this post Link to post Share on other sites
bonko the sane 2 Posted March 1, 2005 both X-Wing and island look very good indeed! Share this post Link to post Share on other sites
nephilim 0 Posted March 1, 2005 very nice model and textures (looking very real) i hope uve dotn this on ur won and not ported do use animations for teh s foils if u have probs with that just pm me i aswell coudl serve u a shields script that i have done for my id4 alien vessel which now really works cheers and keep it up Share this post Link to post Share on other sites
orson 0 Posted March 1, 2005 very nice model and textures (looking very real)i hope uve done this on ur own and not ported Whats wrong with imports ? Â X Wing Building diagram Cell keep up the good work , i see you allready have quite a few offers of help . *starts making R2 D2 . :blues Share this post Link to post Share on other sites
nephilim 0 Posted March 2, 2005 nothing wrong about imports just think taht soem people might get applause for stuff they didnt do lol just be honest @cell wotever it is good work Share this post Link to post Share on other sites
Mr_Tea 0 Posted March 2, 2005 Wow,never thought to see an X-Wing of this quality in OFP. Share this post Link to post Share on other sites
cell7 0 Posted March 3, 2005 R2D2.........if I make this model with human properties could I animate it as an rtm file? And BTW Nephilim I started the x_wing from scratch and did alot of research to get the texture just right. Read the readme when its ready. Alot of credit will go to those who helped me with the cpp and scripts. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted March 3, 2005 FANTASTIC WORK!!! MfG Lee Share this post Link to post Share on other sites
nephilim 0 Posted March 3, 2005 well actually id make r2 a tank or a car or sth similar i ahve an idea u got pm :P Share this post Link to post Share on other sites
Big Dawg KS 6 Posted March 3, 2005 Agreed, don't make R2 as a person, since he is far from one, acar is way better suited, with wheels, armor, etc.... If you intend to have him "get in" the X-Wing, its still possible, just make another version of him in the config based on a human, and use a transport script similar to the one on BAS' chinook and our dropship. Share this post Link to post Share on other sites
cell7 0 Posted March 17, 2005 Here is a mirror for the beta version of the X-wing, will be good for a month. Thought I would release it now for your input. Also I will be away for a couple of weeks, going to Italy for my honeymoon    DOWNLOAD OFP.Info Share this post Link to post Share on other sites
lee_h._oswald 0 Posted March 17, 2005 Great news! MfG Lee Share this post Link to post Share on other sites
Tomislav 0 Posted March 17, 2005 Here is a mirror for the beta version of the X-wing, will be good for a month. Thought I would release it now for your input. Also I will be away for a couple of weeks, going to Italy for my honeymoon DOWNLOAD DOWNLOAD2 thx for the beta, and have a nice time in italy Share this post Link to post Share on other sites
lee_h._oswald 0 Posted March 17, 2005 It's great! Amazing texture work! MfG Lee Share this post Link to post Share on other sites