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CanadianTerror

New Chinese Release

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ok this mod is nice realy nice biggrin_o.gif but im lost in this stuff rock.gif u guys got mass 1.1 1.2 update mods and i dont know where to start. I looked on u sit and there is an 1.2 full and VME 1.2 what are the diffrents rock.gif and if i dl 1.2 full do have to dl some thing els like 1.1 or 1.2 update to get the full to work rock.gif see im lost plzz help me out also why no mirros for this 1.2 full rock.gif and why no info on any other sits like ofp.info rock.gif

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just because there still some bug in 1.2,yes 1.2 full is latest update,and there will be a 1.21 include United Air System.

work with artillery,you can call jet plane to cover air zone,bomber,gunships to attack enemy ground unis,like call artillery support,also you can call reinforcement,then addional units will join your sqaud from a chopper with parachute,mostly 24 avilalbe units for each side,AI and you can only call when you losy more than half of your squad.

when I finish this,I think I'll release them soon

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need some links for this new 1.2 full ofp info. sit link is corruped plz wink_o.gif there sit is 30kb sec. sad_o.gif

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Any Mirrors ?

Got only 67 od 97 MB on OFP Info

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I'm sure it's still the beta pack cuz I haven't received any news from Tony smile_o.gif

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Same here, I get a corrupt file on the ofp.info files.

Chris G.

aka-Miles Teg<GD>

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It seems to be fixed on ofp.info downloading now

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Has anyone tried it yet? I just want to test their artillery if its good or not. smile_o.gif

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The mirrors on ofp.info are a bit dodgy, the first one only goes upto 11-12kbps for me, n the second one just doesnt work, so we need sum working mirrors from sumwhere else

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Their artillery system's very well scripted and offers several options smile_o.gif

So does it offer long anough campaign to justify 150 MB download?

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Nah , Unfortunately they haven't made any campaign yet but their main config maker told me a few weeks ago that he was expecting to do one, btw their pack shows one a bit the chinese army smile_o.gif

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It all looks very nice, but is there an English Readme? I want to know how to use the Artillery system. (And also see what the improved AI is now capable of.)

I have noticed that the AI are much more cautious and use grenades, much more and keep low now. Anyway, good work, look forward to the English readme so as the rest of us can to fully take advantage of all the features here.

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Make a Folderstructore like:

@VME

  |--->Addons

          |--> put her all *.pbo  Files

In Words: Make a Folder with Subfolder ADDONS and put the whole PBO Files in this Subfolder

To get this Mod running you need this parameter at startup:

flashpointresistance.exe -mod=@vme

Now you will see the new Types in your Editor

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I noticed that the Res. side artillery, is missing FIA crew.

I don't know if anyone has talked about it already.

But just in case!

Other than that.., I like this version the best!

Sincerely, MilitiaSniper

unclesam.gifunclesam.gifunclesam.gifunclesam.gif

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how do u get the arty support to work...everytime i try to use it..its says "can't find target" rock.gif

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how do u get the arty support to work...everytime i try to use it..its says "can't find target" rock.gif

you have to select a target in the map clicking one time smile_o.gif

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Quick question. Can AI also use Arty support?

Also I can get the Arty support working, however I don't know how to correct their incoming fire after they've initially bombarded the target area, what do the following functions mean?

Closer?

Longer?

Base?

Help is appreciated. Really need to get a some Sino-Western people here to translate the readme. And nobody has answered what exactly has been improved with the AI? I'd really like to know. biggrin_o.gif

Good work men.

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Yes,this VME-PLA-addons is only beta version,but since it already release,we only need download some new file about 1.21's update

this 1.21 need 1.2

VME_PLA_ADDONS Version 1.21

created by VME studio

6.2.2005

VME's members:

(BYM101)

(CYCLE6)

(DanTong)

(TuPi)

(Knight)

(LWM2000A)

(MAX PAYNE)

(NERO000)

(S_GENIE)

(SMS)

(TONY RANGER)

(WRS)

tony_ranger@163.com

ofp.samren.cn

special thanks to HYK,EDG,Footmatch,SUCH etc.

install

we'd better create a new folder under X:\Codemasters\OperationFlashpoint\,like "PLAMOD",then put all files from this pack into that folder.then create a link for your ofp with X:\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE -nosplash -mod=Res2

another things are VME-OFPOR you can also put they into your PLAMOD folder

new

Close Combat AI

when you select FIA(CQB) or FIAblack(CQB) you've select soldier who has CQB AI

just let their behaivour become "Comabt",If you are commander,you only need to say"ALL danger!"

then they in CQB AI mode,they won't lying excpect they must,they'll keep moving and advance

this time they know how to use smokeshell,they know how hit and run,seeking cover when under attack.

different soldier has different AI

this time If a squad lost their leader(Offiecr),their formation'll become mass.

grendier knows keeping fire support.

machine gunner knows cover sqaud's back.

sniper knows stay back

soldier knows keep in front and cover flank

medic knows stay in middle of your sqaud

AT soldier knows stay in middle of your sqaud

and every officer has he own skill

he may like keep advance,and lead team play a close combat with grenade

he may like hit and run,lead team keep distance from enemy

he may like fire far from enemy,lead team far from enemy

now fix some bug about CQB AI.

now, it's not lagy any more.

if you want another addon use these script

[this]exec"\VME_events\Script\AI\AI.sqs"

AI knows keep in front and cover flank

[this]exec"\VME_events\Script\AI\AIH.sqs"

AI'll stay back and cover the squad

[this]exec"\VME_events\Script\AI\AIA.sqs"

AI may like hit and run

[this]exec"\VME_events\Script\AI\AID.sqs"

AI'll follow the leader or standleanleft/right

this is better for AT soldier

AI'll stroke you with his gun when he near you,you can also do this,just stand near your enemy,this is most usefull when enemy infront of you and you don't have time to reload or no ammo

to use

[_ap] exec"\VME_events\Script\AI\CQB.sqs"

fix bug about more lagy when game played long time

fix bug about Chinese face

fix bug about may be easily kicked out from game some times

fix PLA's grenadier,change sound for PLA's rifles

VME-ENEMY's US Army add real M1A2(with M59-2 viewer)

PLA add Mortar soldier(can deploy and take out Mortar)

PLA_SoldierG(Heavy Grenadier,for short range squad support,normal range PP87)

PLA_SoldierGC(Heavy Grenadier,for long range artillrty support,long range PP87)

If they are AI,they know deploy it when combat,and get it back when he need return to formation

new effect about smokeshell

now AI will respown for smokeshellred,smokeshellgreen

smokeshellgreen is call artillery support,firendly artillery will hit 3 rounds

smokeshellred is like laser target,but all firendly units will hit it,like Mi17's rockets

fix bug about paratrooper,now we can kill they even when they in sky

really fire supressing,every machinegun can do this,you just need shoot to enemy side,even not hit him,they may lying,stay back,hold fire,etc.

Company and Platoon system,now player can control a platoon mostly,and a battefiled only allow 3 platoon(normal or CQB,3 means a company) exist.

to use,just place Platoon Leader on map,and let player control it.

Platoon leader have 2 platoon command for His squads

Fire At Will/Hold Fire

Engage At Will/Disengage

platoon leader can

call artillery support

artillery fires

call air support

gunships

call air stirke

bombers

call air cover

for fighter to defense air zone

all squad under platoon leader's command will have same artillery target

to use these support ,place they from VME United Artillery

artillery,Max 32 for each ,more then 32 only first 32 work,others the same

2S19 (EAST)

M109A6 (WEST)

80mm Mortar (WEST)

M101A1 (RESISTANCE)

PLZ89(PLA)

PLQ86(PLA)

PP87(PLA)

Heavy Grenadier(PLA)

gunships,Max 8 for each

WZ10(PLA)

MI24(EAST)

AH64D(WEST)

fighter,Max 4 for each

J11(PLA)

SU27(EAST)

F15C(WEST)

bomber,Max 4 for each

Q5II(PLA)

SU25(EAST)

A10A(WEST)

If you don't want AI or player can use this,you can put none of them on map or {this removemagazine"VME_DOC";this removeweapon"VME_Radio"},the{this addmagazine"VME_DOC";this addweapon"VME_Radio"} when you want

every platoon has 4 squad as default.every squad have a leader in platoon leader's group.if  this leader die,then another one from his squad'll join platoon leader's group(automaticly).

in the leader get in a truck,all squad member'll get in follow him.if get in a empty APC,AI know moveto gunner and driver seat other moveto cargo,If getin tank,all the same,but rest of they follow the tank.if get in chopper,and pilot chopper is leader,leader will land on groud to get out,If driver is another AI,and chopper's height is more than 40,you can let this leader eject,then,his memeber'll eject one by one .all squad know call artillery support.you can even place a CQB platoon by use CQB folder's one

normal squad leader can call reinforment as regroup rearm etc,only if you place VME United Artillery's

Air Mobile HQ,only 1 for each allowed

Mi17I Mobile HQ(PLA)

Mi17 Mobile HQ(EAST)

CH47D Mobile HQ(WEST)

they carry 12-24 soldier,drop 4 men and a ammobox(with ammo and medic tools)every time,only the squad which lost half of itself can call this

every sides' Officer and Scout can call artillery and chopper when they have that documents(VME_doc/VME_radio)

2S19 (EAST)

M109A6 (WEST)

87MM Mortar (RESISTANCE)

PLZ89(PLA)

PLQ86(PLA)

PP87(PLA)

If player's group has M109A6 Commander,Commander type's sp howizter

we have

M109A6 Commander

2S19 Commadner

PLZ89 Commander

every sides' Fire Team Leader can call bomber and fighter

only platoon leader or company leader can call all

now AI will call artillery only if he detect you in 150M to 200M(won't respown when too close)

you can find arillerys and other units under VME United Artillery folder

if you are Officer or Scout,you can call Artillery support(Scout is more accurate,he is Forward Observer),select action"Call Artillery Support",then single select on map with mouse while hold "shift" and "alt",then select"Call Artillery Support" again,if there some firendly artilllery on map they may respown

the Commander type is used for accrutely call when he in you group,he'll lead all arillery on his group,select"Longer" or "Shorter" to check target,+64 or -64 every time

other things AI knows how to finsih,their artillery may return fire some time

we just need place artillery on map

new animate and effect

VME-RUS-ARMY

VME-FIA-ARMY

VME-USA-ARMY

VME-PLA-ARMY

different side use different animates

we also add crouch walk,lean and roll animate to CQB units

AI knows use these animate too.

to use,press "shif" and "A" or "D" to lean left or right

LAW and PF89's launcher can use only once now,once shoot,they'll destroyed

now we can get camouflage net back again

new shooting accurate

my HD soldier are different from JAM's HD guys

my HD soldier can't use any weapon you give effective,even you give him G36A

here 3 types

[this]exec"\VME_events\JAM_HD.SQS" always shoot at sky

[this]exec"\VME_events\JAM_Sniper_HD.SQS" not very accurate,but if a sniper use this,he may hard to hit his target

[this]exec"\VME_events\VBS1_HD.SQS" AI shoot like what Soldier do in VBS1

Air explosive effect

PGS74 and PGZ95 AA gun now have this

their shell will blow up when they near target

also can kill paratroopers

add chopper effect,like dust

If player are medic he can (Heal At Yourself) now

some medic take many bandage with hime,that may usefull to another soldier

some medic can build medic box like engineer

dammage effects

first define new armor effect

now soldier has 4 armor class

now let me show them with M16 and Beretta's in 100M's shot when target is stand

no armor:M16 1-2 shot at torso to kill,Beretta 2-3 shots at torso to kill

light armor:M16 2-3 shot at torso to kill,Beretta 3-4 shots at torso to kill

medium armor:M16 3-4 shot at torso to kill,Beretta 4-5 shots at torso to kill

heavy armor:M16 3-5 shot at torso to kill,Beretta 6-8 shots at torso to kill,M16 1-2 shot at head to kill,Beretta 2-3 shots at head to kill

because soldier has no armor at hands and legs

M16 4-5 shot at hand to kill,Beretta 6-8 shots at hand to kill,M16 3-5 shot at leg to kill,Beretta 4-6 shots at leg to kill

PLA's normal soldier is no armor,Black Op and Spetz Netz are light armor,PLA's AirBrand soldier is light armor too,USMC's Force Recon is medium armor,PLA's special force is medium armor,PLA's Engineer is Heavy Armor

second add someeffect when you get hurt from different part

head:die or stun or blind.

hand:hard to take Aim or drop your gun.

leg:lying down or bleeding

torso:stun or dying or bleeding.

stun means you'll have to lying on ground for a while and may can't hear anything at sametime

dying means you'll lying on ground until you healed

bleeding means you'll bleeding,If you move ,you'll increase bleeding speed,If no bandage or medic near,you'll run out all your bleed in 3-4 mins

at the same time,when you die you'll see your blood jump out your body:)

AI will only use bandage when he feel he is safe or leg hurt.

Flame Grenade:can burn soldier and car,onec you on fire,you'd better keep moving or jump into water smile_o.gif

Tear Gas Grenade:we you near it you'll shed tears,that's a good tool for block way

Flash Grenade:if it blow up near you(3-5M),you'll blind and can't hear anything.maybe later I will make a better one.

Flare Grenade:like grenadelauncher's Flare

Bead Grenade:silence grenade,but easily to hurt yourself

some soldier can make makeobject when he has Building Rescouse(A backpack)

Black and Spetz Netz can build trap(can only make dammage to person)

Engineer can build wirefence and woodfence

Sniper can build camo net

medic can drop bandage(he has 6 bandages)  

1.man

PLA_Soldier/PLA_Soldier_CQB

PLA Army infantry soldier(no backpack)

PLA_SoldierA/PLA_SoldierA_CQB

PLA Army infantry soldier(backpack)

PLA_SoldierB/PLA_SoldierB_CQB

PLA Army infantry soldier(no backpack,no hat)

PLA_MG/PLA_MG_CQB

PLA Army infantry machine gunner

PLA_SoldierG/PLA_SoldierG_CQB

PLA Army Mortar Soldier,carried PP87 normal version(for close combat)

PLA_SoldierGC

PLA_SoldierG/PLA_SoldierG_CQB

PLA Army Mortar Soldier,carried PP87 long range version(for long range artillery support)

PLA_Officer/PLA_Officer_CQB

PLA Army infantry Officer(no backpack)

PLA_OfficerA/PLA_Officer_CQB

PLA Army infantry Officer(cap,backpack)

PLA_TZBDA/PLA_TZBDA_CQB

PLA Army Special Force recon, carried marker smokeshell

PLA_TZBDB/PLA_TZBDB_CQB

PLA Army Special Force assault, with PLA's NV goggles

PLA_TZBDC/PLA_TZBDC_CQB

PLA Army Special Force Forward Observer

PLA_TZBDAS/PLA_TZBDAS_CQB

PLA_TZBDBS/PLA_TZBDBS_CQB

PLA_TZBDCS/PLA_TZBDCS_CQB

PLA Army Special Force with out any signal

PLA_Engineer/PLA_Engineer_CQB

PLA Army Engineer can build object

PLA_Medic/PLA_Medic_CQB

PLA Army medic

PLA_AT/PLA_AT_CQB

PLA Army AT soldier,with 1rd pf89launcher

PLA_AT_heavy/PLA_AT_heavy_CQB

PLA Army heavy AT soldier,with 1rd pf98launcher

PLA_AA/PLA_AA_CQB

PLA Army AA soldier,with 1rd qw2launcher

PLA_Sniper/PLA_Sniper_CQB

PLA Army Sniper,can setcamouflage net

PLA_Crew/PLA_Crew_CQB

PLA Army Crew

PLA_Pilot

PLA Army pilot

PLA_General

PLA Army high rank officer

PLA_PTLeader:PLA_PTLeader_cqb

PLA Army platoon leader

PLA_FTLeader:PLA_FTLeader_cqb

PLA Army fire team leader(can call jet planes' support)

PLAMC_Soldier/PLAMC_Soldier_CQB

PLA marine soldier

PLAMC_SoldierB/ PLAMC_SoldierB_CQB

PLA marine soldier(no hat)

PLAMC_MG/PLAMC_MG_CQB

PLA marine machine gunner

PLAMC_SoldierG/PLAMC_SoldierG_CQB

PLA marine grenadier

PLAMC_Officer/PLAMC_Officer_CQB

PLA marine officer

PLAMC_FTLeader:PLAMC_FTLeader_cqb

PLA marine fire team leader(can call jet planes' support)

PLAMC_OfficerB/PLAMC_OfficerB_CQB

PLA marine officer(cap)

PLAMC_Medic/PLAMC_Medic_CQB

PLA marine medic

PLAMC_AT/PLAMC_AT_CQB

PLA marine AT soldier(PF89)

PLAMC_Crew/PLAMC_Crew_CQB

PLA marine crew

PLAAB_Soldier/PLAAB_Soldier_CQB

PLAAB_SoldierA/PLAAB_SoldierA_CQB

PLA Airbornd Soldier(Wood land camo/city camo),with 1rd PF89

PLAAB_Medic/PLAAB_Medic_CQB

PLAAB_MedicA/PLAAB_MedicA_CQB

PLA Airbornd medic,can set hostiptal

PLAAB_Officer/PLAAB_Officer_CQB

PLAAB_OfficerA/PLAAB_OfficerA_CQB

PLA Airbornd officer,with QBZ95ssn

PLAAB_MG/PLAAB_MG_CQB

PLAAB_MGA/PLAAB_MGA_CQB

PLA Airbornd machine gunner

PLAAB_AT/PLAAB_AT_CQB

PLAAB_ATA/PLAAB_ATA_CQB

PLA Airbornd AT soldier(PF98)

PLAAB_SoldierG/PLAAB_SoldierG_CQB

PLAAB_SoldierGA/PLAAB_SoldierGA_CQB

PLA Airbornd grenadier

PLAAF_Pilot

PLA AirForce Pilot

2.weapon

QBZ95 QBZ95MAG

QBB95 QBB95MAG

QBZ95SSN QBZ95

QBZ81_1 QBZ81MAG

QBZ81 QBZ81MAG

QBB81 QBB81MAG

QBU88 QBU88MAG

QBZ95WS QBZ95WSMAG

QBZ95G QBZ95MAG QLZ91mag

QSZ92_9 QSZ92_9MAG

QSZ92WS_9 QSZ92WS_9MAG

PF98Launcher PF98HEATMAG

PF89Launcher PF89HEATMAG

QW2Launcher QW2MAG

HANDGREANDE86

flamegrenade

Gasgrenade

Flashgrenade

Flaregrenade

Beadgrenade

VME_bandage

VME_Backpack

VME_mortarpack

3.vehicle

PLA_BJ212

PLA_EQTurk

PLA_EQAmmo

PLA_EQRefuel

PLA_EQRepair

PLA_ParaJeepMG

PLA_ParaJeep82Law

PLA_ParaJeepMG in parachute

PLA_Para01(to use,set as empty flying)

PLA_Para82Law in parachute

PLA_Para02(to use,set as empty flying)

Tanks

PLA_ZTZ99

PLA_ZTZ88B

PLA_ZTZ96

PLA_ZTS63A

PLA_ZSD89II(25MM MG)

PLA_ZSD89I(12.7MM MG)

PLA_WZ752(medic vehicle)

PLA_ZSL92A(12.7MM MG)

PLA_ZSL92(25MM MG)

PLA_PGZ95(sp AA gun)

VME_PTZ89(sp AT gun)

VME_PLZ89(sp howitzer for close combat)

VME_PLZ89A(sp howitzer for long range artillery support)

VME_PLZ89C(sp howitzer for long range artillery support,commander type)

PLA_PGQ74(st AA gun)

PLA_PLQ86(towe howitzer for close combat)

PLA_PLQ86C(towe howitzer for long range artillery support)

PLA_PP87(mortar for close combat)

PLA_PP87C(mortar for long range artillery support)

PLA_HJ8E(St AT missile)

PLA_Mi17I(cargo chopper)

PLA_Mi17A(Air mobile HQ for call)

PLA_Q5II (bomber)

PLA_Q5IIA (bomber for call)

PLA_WZ10 (gunship)

PLA_WZ10A (gunship for call)

PLA_XPT (boat)

VME_QDC (hovercraft)

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So how exactly do you do it? Can anyone give me a step-by-step guide? smile_o.gif

Sure mate smile_o.gif

Quote from the readme

Quote[/b] ]select action"Call Artillery Support",then single select on map with mouse while hold "shift" and "alt",then select"Call Artillery Support" again,if there some firendly artilllery on map they may respown

Btw , Great news , you'll get the pack 1.21 that Tony ranger told you about very soon , I'm currently uploading it smile_o.gif

Regards

Thunderbird84

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I can't wait to try out the new AI. Is 1.21 the same as the link (which says 1.2) on OFPInfo a couple days ago? If a new version is coming out soon, I'll just wait rather than download 1.2.

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