1in1class 0 Posted May 17, 2005 ok this mod is nice realy nice but im lost in this stuff u guys got mass 1.1 1.2 update mods and i dont know where to start. I looked on u sit and there is an 1.2 full and VME 1.2 what are the diffrents and if i dl 1.2 full do have to dl some thing els like 1.1 or 1.2 update to get the full to work see im lost plzz help me out also why no mirros for this 1.2 full and why no info on any other sits like ofp.info Share this post Link to post Share on other sites
TonyRanger 0 Posted May 18, 2005 just because there still some bug in 1.2,yes 1.2 full is latest update,and there will be a 1.21 include United Air System. work with artillery,you can call jet plane to cover air zone,bomber,gunships to attack enemy ground unis,like call artillery support,also you can call reinforcement,then addional units will join your sqaud from a chopper with parachute,mostly 24 avilalbe units for each side,AI and you can only call when you losy more than half of your squad. when I finish this,I think I'll release them soon Share this post Link to post Share on other sites
1in1class 0 Posted June 4, 2005 need some links for this new 1.2 full ofp info. sit link is corruped plz there sit is 30kb sec. Share this post Link to post Share on other sites
mcpxxl 2 Posted June 4, 2005 Any Mirrors ? Got only 67 od 97 MB on OFP Info Share this post Link to post Share on other sites
Thunderbird 0 Posted June 4, 2005 I'm sure it's still the beta pack cuz I haven't received any news from Tony Share this post Link to post Share on other sites
miles teg 1 Posted June 4, 2005 Same here, I get a corrupt file on the ofp.info files. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
mcpxxl 2 Posted June 4, 2005 It seems to be fixed on ofp.info downloading now Share this post Link to post Share on other sites
Antichrist 0 Posted June 5, 2005 Has anyone tried it yet? I just want to test their artillery if its good or not. Share this post Link to post Share on other sites
ConfuciusOFP 0 Posted June 5, 2005 The mirrors on ofp.info are a bit dodgy, the first one only goes upto 11-12kbps for me, n the second one just doesnt work, so we need sum working mirrors from sumwhere else Share this post Link to post Share on other sites
Thunderbird 0 Posted June 5, 2005 Their artillery system's very well scripted and offers several options Share this post Link to post Share on other sites
EvEnLeaSe44 0 Posted June 5, 2005 Keep up the work! Share this post Link to post Share on other sites
Antichrist 0 Posted June 5, 2005 Their artillery system's very well scripted and offers several options So does it offer long anough campaign to justify 150 MB download? Share this post Link to post Share on other sites
Thunderbird 0 Posted June 5, 2005 Nah , Unfortunately they haven't made any campaign yet but their main config maker told me a few weeks ago that he was expecting to do one, btw their pack shows one a bit the chinese army Share this post Link to post Share on other sites
JGreyNemo 0 Posted June 5, 2005 It all looks very nice, but is there an English Readme? I want to know how to use the Artillery system. (And also see what the improved AI is now capable of.) I have noticed that the AI are much more cautious and use grenades, much more and keep low now. Anyway, good work, look forward to the English readme so as the rest of us can to fully take advantage of all the features here. Share this post Link to post Share on other sites
Antichrist 0 Posted June 5, 2005 So where exactly do I put these addons? Share this post Link to post Share on other sites
mcpxxl 2 Posted June 5, 2005 Make a Folderstructore like: @VME  |--->Addons      |--> put her all *.pbo  Files In Words: Make a Folder with Subfolder ADDONS and put the whole PBO Files in this Subfolder To get this Mod running you need this parameter at startup: flashpointresistance.exe -mod=@vme Now you will see the new Types in your Editor Share this post Link to post Share on other sites
MilitiaSniper 0 Posted June 6, 2005 I noticed that the Res. side artillery, is missing FIA crew. I don't know if anyone has talked about it already. But just in case! Other than that.., I like this version the best! Sincerely, MilitiaSniper Share this post Link to post Share on other sites
DB-ERAUPilot 0 Posted June 6, 2005 how do u get the arty support to work...everytime i try to use it..its says "can't find target" Share this post Link to post Share on other sites
Thunderbird 0 Posted June 6, 2005 how do u get the arty support to work...everytime i try to use it..its says "can't find target" you have to select a target in the map clicking one time Share this post Link to post Share on other sites
Antichrist 0 Posted June 6, 2005 So how exactly do you do it? Can anyone give me a step-by-step guide? Share this post Link to post Share on other sites
JGreyNemo 0 Posted June 6, 2005 Quick question. Can AI also use Arty support? Also I can get the Arty support working, however I don't know how to correct their incoming fire after they've initially bombarded the target area, what do the following functions mean? Closer? Longer? Base? Help is appreciated. Really need to get a some Sino-Western people here to translate the readme. And nobody has answered what exactly has been improved with the AI? I'd really like to know. Good work men. Share this post Link to post Share on other sites
StealthTiger 0 Posted June 6, 2005 High speed data transfer mirrors from Stealth-Net: PLA Addon v1.2 VME OPFOR v1.2 Enjoy! Share this post Link to post Share on other sites
TonyRanger 0 Posted June 6, 2005 Yes,this VME-PLA-addons is only beta version,but since it already release,we only need download some new file about 1.21's update this 1.21 need 1.2 VME_PLA_ADDONS Version 1.21 created by VME studio 6.2.2005 VME's members: (BYM101) (CYCLE6) (DanTong) (TuPi) (Knight) (LWM2000A) (MAX PAYNE) (NERO000) (S_GENIE) (SMS) (TONY RANGER) (WRS) tony_ranger@163.com ofp.samren.cn special thanks to HYK,EDG,Footmatch,SUCH etc. install we'd better create a new folder under X:\Codemasters\OperationFlashpoint\,like "PLAMOD",then put all files from this pack into that folder.then create a link for your ofp with X:\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE -nosplash -mod=Res2 another things are VME-OFPOR you can also put they into your PLAMOD folder new Close Combat AI when you select FIA(CQB) or FIAblack(CQB) you've select soldier who has CQB AI just let their behaivour become "Comabt",If you are commander,you only need to say"ALL danger!" then they in CQB AI mode,they won't lying excpect they must,they'll keep moving and advance this time they know how to use smokeshell,they know how hit and run,seeking cover when under attack. different soldier has different AI this time If a squad lost their leader(Offiecr),their formation'll become mass. grendier knows keeping fire support. machine gunner knows cover sqaud's back. sniper knows stay back soldier knows keep in front and cover flank medic knows stay in middle of your sqaud AT soldier knows stay in middle of your sqaud and every officer has he own skill he may like keep advance,and lead team play a close combat with grenade he may like hit and run,lead team keep distance from enemy he may like fire far from enemy,lead team far from enemy now fix some bug about CQB AI. now, it's not lagy any more. if you want another addon use these script [this]exec"\VME_events\Script\AI\AI.sqs" AI knows keep in front and cover flank [this]exec"\VME_events\Script\AI\AIH.sqs" AI'll stay back and cover the squad [this]exec"\VME_events\Script\AI\AIA.sqs" AI may like hit and run [this]exec"\VME_events\Script\AI\AID.sqs" AI'll follow the leader or standleanleft/right this is better for AT soldier AI'll stroke you with his gun when he near you,you can also do this,just stand near your enemy,this is most usefull when enemy infront of you and you don't have time to reload or no ammo to use [_ap] exec"\VME_events\Script\AI\CQB.sqs" fix bug about more lagy when game played long time fix bug about Chinese face fix bug about may be easily kicked out from game some times fix PLA's grenadier,change sound for PLA's rifles VME-ENEMY's US Army add real M1A2(with M59-2 viewer) PLA add Mortar soldier(can deploy and take out Mortar) PLA_SoldierG(Heavy Grenadier,for short range squad support,normal range PP87) PLA_SoldierGC(Heavy Grenadier,for long range artillrty support,long range PP87) If they are AI,they know deploy it when combat,and get it back when he need return to formation new effect about smokeshell now AI will respown for smokeshellred,smokeshellgreen smokeshellgreen is call artillery support,firendly artillery will hit 3 rounds smokeshellred is like laser target,but all firendly units will hit it,like Mi17's rockets fix bug about paratrooper,now we can kill they even when they in sky really fire supressing,every machinegun can do this,you just need shoot to enemy side,even not hit him,they may lying,stay back,hold fire,etc. Company and Platoon system,now player can control a platoon mostly,and a battefiled only allow 3 platoon(normal or CQB,3 means a company) exist. to use,just place Platoon Leader on map,and let player control it. Platoon leader have 2 platoon command for His squads Fire At Will/Hold Fire Engage At Will/Disengage platoon leader can call artillery support artillery fires call air support gunships call air stirke bombers call air cover for fighter to defense air zone all squad under platoon leader's command will have same artillery target to use these support ,place they from VME United Artillery artillery,Max 32 for each ,more then 32 only first 32 work,others the same 2S19 (EAST) M109A6 (WEST) 80mm Mortar (WEST) M101A1 (RESISTANCE) PLZ89(PLA) PLQ86(PLA) PP87(PLA) Heavy Grenadier(PLA) gunships,Max 8 for each WZ10(PLA) MI24(EAST) AH64D(WEST) fighter,Max 4 for each J11(PLA) SU27(EAST) F15C(WEST) bomber,Max 4 for each Q5II(PLA) SU25(EAST) A10A(WEST) If you don't want AI or player can use this,you can put none of them on map or {this removemagazine"VME_DOC";this removeweapon"VME_Radio"},the{this addmagazine"VME_DOC";this addweapon"VME_Radio"} when you want every platoon has 4 squad as default.every squad have a leader in platoon leader's group.if  this leader die,then another one from his squad'll join platoon leader's group(automaticly). in the leader get in a truck,all squad member'll get in follow him.if get in a empty APC,AI know moveto gunner and driver seat other moveto cargo,If getin tank,all the same,but rest of they follow the tank.if get in chopper,and pilot chopper is leader,leader will land on groud to get out,If driver is another AI,and chopper's height is more than 40,you can let this leader eject,then,his memeber'll eject one by one .all squad know call artillery support.you can even place a CQB platoon by use CQB folder's one normal squad leader can call reinforment as regroup rearm etc,only if you place VME United Artillery's Air Mobile HQ,only 1 for each allowed Mi17I Mobile HQ(PLA) Mi17 Mobile HQ(EAST) CH47D Mobile HQ(WEST) they carry 12-24 soldier,drop 4 men and a ammobox(with ammo and medic tools)every time,only the squad which lost half of itself can call this every sides' Officer and Scout can call artillery and chopper when they have that documents(VME_doc/VME_radio) 2S19 (EAST) M109A6 (WEST) 87MM Mortar (RESISTANCE) PLZ89(PLA) PLQ86(PLA) PP87(PLA) If player's group has M109A6 Commander,Commander type's sp howizter we have M109A6 Commander 2S19 Commadner PLZ89 Commander every sides' Fire Team Leader can call bomber and fighter only platoon leader or company leader can call all now AI will call artillery only if he detect you in 150M to 200M(won't respown when too close) you can find arillerys and other units under VME United Artillery folder if you are Officer or Scout,you can call Artillery support(Scout is more accurate,he is Forward Observer),select action"Call Artillery Support",then single select on map with mouse while hold "shift" and "alt",then select"Call Artillery Support" again,if there some firendly artilllery on map they may respown the Commander type is used for accrutely call when he in you group,he'll lead all arillery on his group,select"Longer" or "Shorter" to check target,+64 or -64 every time other things AI knows how to finsih,their artillery may return fire some time we just need place artillery on map new animate and effect VME-RUS-ARMY VME-FIA-ARMY VME-USA-ARMY VME-PLA-ARMY different side use different animates we also add crouch walk,lean and roll animate to CQB units AI knows use these animate too. to use,press "shif" and "A" or "D" to lean left or right LAW and PF89's launcher can use only once now,once shoot,they'll destroyed now we can get camouflage net back again new shooting accurate my HD soldier are different from JAM's HD guys my HD soldier can't use any weapon you give effective,even you give him G36A here 3 types [this]exec"\VME_events\JAM_HD.SQS" always shoot at sky [this]exec"\VME_events\JAM_Sniper_HD.SQS" not very accurate,but if a sniper use this,he may hard to hit his target [this]exec"\VME_events\VBS1_HD.SQS" AI shoot like what Soldier do in VBS1 Air explosive effect PGS74 and PGZ95 AA gun now have this their shell will blow up when they near target also can kill paratroopers add chopper effect,like dust If player are medic he can (Heal At Yourself) now some medic take many bandage with hime,that may usefull to another soldier some medic can build medic box like engineer dammage effects first define new armor effect now soldier has 4 armor class now let me show them with M16 and Beretta's in 100M's shot when target is stand no armor:M16 1-2 shot at torso to kill,Beretta 2-3 shots at torso to kill light armor:M16 2-3 shot at torso to kill,Beretta 3-4 shots at torso to kill medium armor:M16 3-4 shot at torso to kill,Beretta 4-5 shots at torso to kill heavy armor:M16 3-5 shot at torso to kill,Beretta 6-8 shots at torso to kill,M16 1-2 shot at head to kill,Beretta 2-3 shots at head to kill because soldier has no armor at hands and legs M16 4-5 shot at hand to kill,Beretta 6-8 shots at hand to kill,M16 3-5 shot at leg to kill,Beretta 4-6 shots at leg to kill PLA's normal soldier is no armor,Black Op and Spetz Netz are light armor,PLA's AirBrand soldier is light armor too,USMC's Force Recon is medium armor,PLA's special force is medium armor,PLA's Engineer is Heavy Armor second add someeffect when you get hurt from different part head:die or stun or blind. hand:hard to take Aim or drop your gun. leg:lying down or bleeding torso:stun or dying or bleeding. stun means you'll have to lying on ground for a while and may can't hear anything at sametime dying means you'll lying on ground until you healed bleeding means you'll bleeding,If you move ,you'll increase bleeding speed,If no bandage or medic near,you'll run out all your bleed in 3-4 mins at the same time,when you die you'll see your blood jump out your body:) AI will only use bandage when he feel he is safe or leg hurt. Flame Grenade:can burn soldier and car,onec you on fire,you'd better keep moving or jump into water Tear Gas Grenade:we you near it you'll shed tears,that's a good tool for block way Flash Grenade:if it blow up near you(3-5M),you'll blind and can't hear anything.maybe later I will make a better one. Flare Grenade:like grenadelauncher's Flare Bead Grenade:silence grenade,but easily to hurt yourself some soldier can make makeobject when he has Building Rescouse(A backpack) Black and Spetz Netz can build trap(can only make dammage to person) Engineer can build wirefence and woodfence Sniper can build camo net medic can drop bandage(he has 6 bandages)  1.man PLA_Soldier/PLA_Soldier_CQB PLA Army infantry soldier(no backpack) PLA_SoldierA/PLA_SoldierA_CQB PLA Army infantry soldier(backpack) PLA_SoldierB/PLA_SoldierB_CQB PLA Army infantry soldier(no backpack,no hat) PLA_MG/PLA_MG_CQB PLA Army infantry machine gunner PLA_SoldierG/PLA_SoldierG_CQB PLA Army Mortar Soldier,carried PP87 normal version(for close combat) PLA_SoldierGC PLA_SoldierG/PLA_SoldierG_CQB PLA Army Mortar Soldier,carried PP87 long range version(for long range artillery support) PLA_Officer/PLA_Officer_CQB PLA Army infantry Officer(no backpack) PLA_OfficerA/PLA_Officer_CQB PLA Army infantry Officer(cap,backpack) PLA_TZBDA/PLA_TZBDA_CQB PLA Army Special Force recon, carried marker smokeshell PLA_TZBDB/PLA_TZBDB_CQB PLA Army Special Force assault, with PLA's NV goggles PLA_TZBDC/PLA_TZBDC_CQB PLA Army Special Force Forward Observer PLA_TZBDAS/PLA_TZBDAS_CQB PLA_TZBDBS/PLA_TZBDBS_CQB PLA_TZBDCS/PLA_TZBDCS_CQB PLA Army Special Force with out any signal PLA_Engineer/PLA_Engineer_CQB PLA Army Engineer can build object PLA_Medic/PLA_Medic_CQB PLA Army medic PLA_AT/PLA_AT_CQB PLA Army AT soldier,with 1rd pf89launcher PLA_AT_heavy/PLA_AT_heavy_CQB PLA Army heavy AT soldier,with 1rd pf98launcher PLA_AA/PLA_AA_CQB PLA Army AA soldier,with 1rd qw2launcher PLA_Sniper/PLA_Sniper_CQB PLA Army Sniper,can setcamouflage net PLA_Crew/PLA_Crew_CQB PLA Army Crew PLA_Pilot PLA Army pilot PLA_General PLA Army high rank officer PLA_PTLeader:PLA_PTLeader_cqb PLA Army platoon leader PLA_FTLeader:PLA_FTLeader_cqb PLA Army fire team leader(can call jet planes' support) PLAMC_Soldier/PLAMC_Soldier_CQB PLA marine soldier PLAMC_SoldierB/ PLAMC_SoldierB_CQB PLA marine soldier(no hat) PLAMC_MG/PLAMC_MG_CQB PLA marine machine gunner PLAMC_SoldierG/PLAMC_SoldierG_CQB PLA marine grenadier PLAMC_Officer/PLAMC_Officer_CQB PLA marine officer PLAMC_FTLeader:PLAMC_FTLeader_cqb PLA marine fire team leader(can call jet planes' support) PLAMC_OfficerB/PLAMC_OfficerB_CQB PLA marine officer(cap) PLAMC_Medic/PLAMC_Medic_CQB PLA marine medic PLAMC_AT/PLAMC_AT_CQB PLA marine AT soldier(PF89) PLAMC_Crew/PLAMC_Crew_CQB PLA marine crew PLAAB_Soldier/PLAAB_Soldier_CQB PLAAB_SoldierA/PLAAB_SoldierA_CQB PLA Airbornd Soldier(Wood land camo/city camo),with 1rd PF89 PLAAB_Medic/PLAAB_Medic_CQB PLAAB_MedicA/PLAAB_MedicA_CQB PLA Airbornd medic,can set hostiptal PLAAB_Officer/PLAAB_Officer_CQB PLAAB_OfficerA/PLAAB_OfficerA_CQB PLA Airbornd officer,with QBZ95ssn PLAAB_MG/PLAAB_MG_CQB PLAAB_MGA/PLAAB_MGA_CQB PLA Airbornd machine gunner PLAAB_AT/PLAAB_AT_CQB PLAAB_ATA/PLAAB_ATA_CQB PLA Airbornd AT soldier(PF98) PLAAB_SoldierG/PLAAB_SoldierG_CQB PLAAB_SoldierGA/PLAAB_SoldierGA_CQB PLA Airbornd grenadier PLAAF_Pilot PLA AirForce Pilot 2.weapon QBZ95 QBZ95MAG QBB95 QBB95MAG QBZ95SSN QBZ95 QBZ81_1 QBZ81MAG QBZ81 QBZ81MAG QBB81 QBB81MAG QBU88 QBU88MAG QBZ95WS QBZ95WSMAG QBZ95G QBZ95MAG QLZ91mag QSZ92_9 QSZ92_9MAG QSZ92WS_9 QSZ92WS_9MAG PF98Launcher PF98HEATMAG PF89Launcher PF89HEATMAG QW2Launcher QW2MAG HANDGREANDE86 flamegrenade Gasgrenade Flashgrenade Flaregrenade Beadgrenade VME_bandage VME_Backpack VME_mortarpack 3.vehicle PLA_BJ212 PLA_EQTurk PLA_EQAmmo PLA_EQRefuel PLA_EQRepair PLA_ParaJeepMG PLA_ParaJeep82Law PLA_ParaJeepMG in parachute PLA_Para01(to use,set as empty flying) PLA_Para82Law in parachute PLA_Para02(to use,set as empty flying) Tanks PLA_ZTZ99 PLA_ZTZ88B PLA_ZTZ96 PLA_ZTS63A PLA_ZSD89II(25MM MG) PLA_ZSD89I(12.7MM MG) PLA_WZ752(medic vehicle) PLA_ZSL92A(12.7MM MG) PLA_ZSL92(25MM MG) PLA_PGZ95(sp AA gun) VME_PTZ89(sp AT gun) VME_PLZ89(sp howitzer for close combat) VME_PLZ89A(sp howitzer for long range artillery support) VME_PLZ89C(sp howitzer for long range artillery support,commander type) PLA_PGQ74(st AA gun) PLA_PLQ86(towe howitzer for close combat) PLA_PLQ86C(towe howitzer for long range artillery support) PLA_PP87(mortar for close combat) PLA_PP87C(mortar for long range artillery support) PLA_HJ8E(St AT missile) PLA_Mi17I(cargo chopper) PLA_Mi17A(Air mobile HQ for call) PLA_Q5II (bomber) PLA_Q5IIA (bomber for call) PLA_WZ10 (gunship) PLA_WZ10A (gunship for call) PLA_XPT (boat) VME_QDC (hovercraft) Share this post Link to post Share on other sites
Thunderbird 0 Posted June 6, 2005 So how exactly do you do it? Can anyone give me a step-by-step guide? Sure mate Quote from the readme Quote[/b] ]select action"Call Artillery Support",then single select on map with mouse while hold "shift" and "alt",then select"Call Artillery Support" again,if there some firendly artilllery on map they may respown Btw , Great news , you'll get the pack 1.21 that Tony ranger told you about very soon , I'm currently uploading it Regards Thunderbird84 Share this post Link to post Share on other sites
nubbin77 0 Posted June 6, 2005 I can't wait to try out the new AI. Is 1.21 the same as the link (which says 1.2) on OFPInfo a couple days ago? If a new version is coming out soon, I'll just wait rather than download 1.2. Share this post Link to post Share on other sites