lee_h._oswald 0 Posted January 26, 2005 Found a funny video. Apache footage with Airwolf music. http://nibclan.sigraphix.com/images/Airwolf_0002.wmv It's about ~45MB MfG Lee Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 26, 2005 Ok, cool video there Lee, and as for Shvn's request, some pictures of the longbow: Share this post Link to post Share on other sites
shadow 6 Posted January 26, 2005 The addition of flags and insignia from apaches around the world will allow for more realism on that part. And btw on that, nobody sent any insignia (except one person), come on   don't be afriad, show us what you would like to see painted on your apache  I believe the 82nd airborne division and the 101st airborne are the largest Apache US divisions. IMO they are a must to include. 1st Cav. Div. http://www.military-graphics.com/1STCAV.png An armpatch for the crew http://store1.yimg.com/I/militarybest_1828_39031949 101st Ft.Bragg armpatch http://store1.yimg.com/I/yhst-5150087000857_1825_85695842 4th Armoured Div. http://www.military-graphics.com/4THARMOREDDIV.png 82nd Airborne Div. http://www.military-graphics.com/82NDAIRBORNEDIV.png 2nd Armoured Div. http://www.military-graphics.com/2NDAD.png edit: Love the Apache clip, Lee. Thanks I see there are some fairly new footage in it. You can see the coloured MFDs. When looking at the MFD with the PFZs (Priority Fire Zones) I'm glad I ain't the gunner aboard (too much clutter) That movie just gave me an idea. How about forcing the Hydras into salvos of 2? The Apache can launch single, pairs, 4, 8, 16 and all in real life, but they usually use no less than 2 pairs because of the weak warhead. That way they maximize their hit-probability and conserves ammo at the same time. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 26, 2005 Nice! Thanks major, Shadow, these will be used for sure. How to thank you...? Thank You!!! hehe might be getting a little to excited Share this post Link to post Share on other sites
xnodunitx 0 Posted January 26, 2005 I will make other apache camoes like urban and desert and more and more,I don't care if its realistic or not,if that camo scheme isn't realistic then don't play with that apache,simple as that,plus I may be working on another textuer for the radar on the longbow as that grayish just won't blend in too well,I hope you people like the new rotor blurs I did,I decided that the old ones just weren't doin justice and since every helicopter anyone made had the same thing I decided to do them so this could be a change,I even redid the back rotor,Kyle was hesitant but it seems to look good,I got a few things I need to fix on it,I plan to make a movie with music n all,maybe 2 sizes,small and large in quality,but still it has things needing done to it,but I am sure yall will enjoy it when it is released. And yeah I can get that armpatch no problem,I have an exact replica in real life. Share this post Link to post Share on other sites
SM_Azazel 0 Posted January 26, 2005 an note that the markings are rarely the arm patches. you would have to look for the unit's aircraft markings. only one i know is cav markings with is the sabre crossign with the regiment numbers.. like Large Cav symbol ***edit*** i changed the one image to an link cuz it was jsut large pixel size and was annoying Share this post Link to post Share on other sites
ShvnDrgn 0 Posted January 26, 2005 6th cav unit insignia http://www.globalsecurity.org/military/agency/army/images/6cav.gif 1st Battalion 3rd Aviation Regiment http://www.globalsecurity.org/military/agency/army/images/1-3avn.gif 1st Battalion 2nd Aviation Regiment http://www.globalsecurity.org/military/agency/army/images/1-2av.gif 1st Battalion 227th Aviation Regiment http://www.globalsecurity.org/military/agency/army/images/1-227avn.gif 1st Batallion 101st Aviation Regiment http://www.globalsecurity.org/military/agency/army/images/1-101avn.gif 2nd Battalion 101st Aviation Regiment http://www.globalsecurity.org/military/agency/army/images/2-101avn.gif 3rd Battalion 101st Aviation Regiment http://www.globalsecurity.org/military/agency/army/images/3-101avn.gif Share this post Link to post Share on other sites
ShvnDrgn 0 Posted January 26, 2005 List of units that are active or being activated using the AH-64: http://www.fas.org/man/dod-101/sys/ac/ah-64.htm That and a whole mess of other info about the ah-64. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 27, 2005 Nice, thanks alot for the insignia. I plan to have multiple selections all over the apache for use with the setobjecttexture command. This will allow editors to select custom insignia to put on the chopper from either the provided textures or their own. Share this post Link to post Share on other sites
AgentFox2 0 Posted January 27, 2005 Great work, Kyle & co.! Looking forward to the release! Is there any possibility we could get one D model set without any AAMs? This would be great if possible, as most of the AH-64s you see on deployment in current conflicts aren't using any at all. Thanks! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 27, 2005 Great work, Kyle & co.!Looking forward to the release! Is there any possibility we could get one D model set without any AAMs? This would be great if possible, as most of the AH-64s you see on deployment in current conflicts aren't using any at all. Thanks! Yes, all you have to do is simply use the AIM-9L version and remove the AIM-9L weapon from it, and no missiles will appear on it and it will not be able to fire them. Share this post Link to post Share on other sites
Silent N Deadly 0 Posted January 27, 2005 http://pao.hood.army.mil/21CAV/21cav-photo/logo/logo09.gif http://pao.hood.army.mil/21CAV/images/Battalion%20Patch.jpg http://av8rstuff.com/gifs/renegade.JPG http://av8rstuff.com/gifs/apachehusseindes.JPG Here's also some Army Aviation Patches: Click Here I'll post some more later. Share this post Link to post Share on other sites
AgentFox2 0 Posted January 27, 2005 Yes, all you have to do is simply use the AIM-9L version and remove the AIM-9L weapon from it, and no missiles will appear on it and it will not be able to fire them. Okay, great, thank you very much! Share this post Link to post Share on other sites
xnodunitx 0 Posted January 27, 2005 Okay people I have been gone for most of the day,a very very busy day,work n money,I didn't really want to turn my back on the project today but no money=no food,I'm sure you understand,anyway I have most of the inisgnias done and I am thinking of not just doing realistic ones but also ones from games and so on and so forth,for instance I would add a Nod symbol to the gray apache when I use it and bingo,Nod apache....yeh....anyway please do not give me that "but its not realistic" stuff,like I said before,ya don't have to always use the unrealistic ones. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 27, 2005 Ok, I've updated the vehicle count: AH-64A Apache (Olive Dab) AH-64A Apache (Green) AH-64A Apache (Gray) AH-64A Apache (Desert) AH-64D Apache (Olive Dab) AH-64D Apache (Green) AH-64D Apache (Gray) AH-64D Apache (Desert) AH-64D Apache (Olive Dab) AIM-9L AH-64D Apache (Green) AIM-9L AH-64D Apache (Gray) AIM-9L AH-64D Apache (Desert) AIM-9L AH-64D Longbow (Olive Dab) AH-64D Longbow (Green) AH-64D Longbow (Gray) AH-64D Longbow (Desert) AH-64D Longbow (Olive Dab) AIM-9L AH-64D Longbow (Green) AIM-9L AH-64D Longbow (Gray) AIM-9L AH-64D Longbow (Desert) AIM-9L They will be divided into the vehicle classes: AH-64 Apache (Olive Dab) AH-64 Apache (Green) AH-64 Apache (Gray) AH-64 Apache (Desert) And each of these will contain 5 vehicles, for a total of 20. Now, this doesn't mean 20 models, there will only be 8 models, so you won't have to worry about the size of the addon. There will also be 4 wreck models (With 8 Different Wrecks). Thats all for now. Share this post Link to post Share on other sites
shadow 6 Posted January 27, 2005 What are the payloads for the non AIM9s? Is any of the OD D-models with FCR without Stingers and a mixed payload (8HF+38Hydras)? -can it get anymore complicated? Share this post Link to post Share on other sites
theavonlady 2 Posted January 27, 2005 Those are very long class and vehicle names. Won't they be truncated in the mission editor drop down boxes, possibly enough to be unable to distinguish between vehicles? Share this post Link to post Share on other sites
shadow 6 Posted January 27, 2005 Those are very long class and vehicle names. Won't they be truncated in the mission editor drop down boxes, possibly enough to be unable to distinguish between vehicles? I believe they barely fit in the editor. I'm more worried about the long labels in-game obscuring my view. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 27, 2005 Those are very long class and vehicle names. Won't they be truncated in the mission editor drop down boxes, possibly enough to be unable to distinguish between vehicles? I believe they barely fit in the editor. I'm more worried about the long labels in-game obscuring my view. Hehe you won't have to, ingame it appears simply as AH-64A or AH-64D. Those names are only in the editor, and they fit just fine . Now to clearify loadouts: AH-64A apaches will all have an M230 gun, laser D, 8 hellfires and 38 rockets (yes thats it). AH-64D apaches will come with an m230 gun, laser D, and sidewinders/stingers. If you don't want AA missiles on it, then you can use the sidewinder version and remove the sidewinder weapon. As for wing pylons, the loadouts are changable. You can change them in game at a HeliH, 5tReammo's (and a number of 5t ammo addons), and a few hangers. You can select them in the editor by simply adding the weapons to the apache. So, no need to worry  Share this post Link to post Share on other sites
shadow 6 Posted January 27, 2005 Is there a way to specify what ordnance is available in one particular mission? like no AA available at all? Trying to make a logistics nightmare here  How will the laserdesignator work? Select it, lase a target, then switch to HFs and lock the lasertarget and launch? Or is it strictly for painting targets for fellow Apaches or other aircrafts with laserguided-munitions? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 27, 2005 I will add vairables to disable certian loadout arming. As for the laser D it can be used either way. You can fire your own hellfires at it or use it to mark targets for other player or AI controled apaches. Ususaly AI will fire on it (if they can see it). Share this post Link to post Share on other sites
Grizzlie 0 Posted January 27, 2005 May i have little suggestion? Do u remember Col. Klink's hardened shelter? There was cart with bombs. Can u do something like that with all rockets, launchers and ammoboxes for your Apache? This + jeep + towing script + camonet hanger from RKSL = very nice rearming point And i would suggest to remove HeliH from list of things having rearming abilities, or add nice helipad from F3WX pack Share this post Link to post Share on other sites
Big Dawg KS 6 Posted January 27, 2005 Someone offered to make a little cart like that for me, I'm not sure if they will though. As for removing the HeliH I will need a reason for that. Share this post Link to post Share on other sites
Grizzlie 0 Posted January 27, 2005 U can have some bad guys around Truck can be destroyed, helipad no. Share this post Link to post Share on other sites
-HUNTER- 1 Posted January 27, 2005 a cart with hellfire bundle! Sweet! maybee a bit more simple, make the weapons also as a object! Then you can show off all the weapons in a airshow demo kinda way, you know lining them up nicely infront of the apache, with rockets and such to the sides, and then ammo in a V in front of it... l337! Share this post Link to post Share on other sites