shadow 6 Posted February 6, 2005 Check out what resolutions DKM used on their Havoc and Comanche. I think those are the finest and most defined textures so far (along with Satchel's unreleased Apache re-skin). I don't know what resolution is required but I'm thinking somewhere in the range of 1024x1024 or 2048x2048 maybe? Share this post Link to post Share on other sites
NavyEEL 0 Posted February 6, 2005 Not sure if this question's been asked, or if it's even possible in-game, but have you considered making the rocket pods able to tilt up and down? it would make hitting things on the ground from a hover much easier, and add another touch of realism to set itself apart from other apache packs... like i said i'm not sure if it's possible in-game, but just thought i would throw that out there. thanks Share this post Link to post Share on other sites
-HUNTER- 1 Posted February 6, 2005 how does it fly, any different then from the BIS apache? I think it may turn a bit faster with the tailrotor (rudder)... In comparison to the BIS apache, sometimes it take soo long to turn the thing arround... did you tweak it??? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 6, 2005 No not possible to make the rocket pods turrets, but I gave the rockets a slight guidance so as to simulate it. As for the control of the apache, it flys just fine for me . What are you going on about the textures, they are fine, lets move in to something else. Share this post Link to post Share on other sites
FerretFangs 0 Posted February 6, 2005 Don't the BAS Littlebirds, and AH-60L DAP, have gun models on the stubwings that elevate and depress? Share this post Link to post Share on other sites
SM_Azazel 0 Posted February 6, 2005 you can't make proxies and rockets turn on an helo. and the other problem is the memory points require them to be on the gun so you might end up with way way movement etc. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 6, 2005 No, I think your getting confused with the miniguns on BAS's choppers, no the rocket pods cannot be moved but I made did find a way to simulate it. Share this post Link to post Share on other sites
xnodunitx 0 Posted February 6, 2005 What are you going on about the textures, they are fine, lets move in to something else. Exactly how late were you up when you posted that? The textures aren't reall that good compared to other textures of todays addons,I'm going to look at the DKM's Commanche and resize the apache textures (if that works) and work on them. Share this post Link to post Share on other sites
-HUNTER- 1 Posted February 6, 2005 yes the blackhawk DAP has the chaingun that moves up and down and also a bit to the left and right... But the minigun is also directed forward and is also controlled by the same system so to speak. And its just the gunner view like in the apache only with 2 guns and much lesser area to move in... The rocket pods dont move on that helicopter... It would be cool though and would make shooting correctly with the FFAR rockets more real, in reallife apache's do have this feature I believe... and kyle did you adjust anything on the controls, just asking... Share this post Link to post Share on other sites
MrZig 0 Posted February 6, 2005 Listen, the textures are fine, we dont need a helicopter that will drop the frames down by 8 or so. It's fine! Share this post Link to post Share on other sites
-HUNTER- 1 Posted February 6, 2005 Â dude, those textures are good enough... you fly them from the inside btw... EDIT1 I would rather have a nice looking cockpit with sharp textures then a uber sharp looking apache which lags the **** out of the game when Im using 50 units... EDIT2 I do find the undercarriage a bit uhm thin... they look a bit to thin to hold the weight... Share this post Link to post Share on other sites
xnodunitx 0 Posted February 6, 2005 To you they may be,but not to me...I'm remaking them and then applying them,we'll see which you like better after that. The textures on the inside,you mean textures sharp like this? http://ofp.gamezone.cz/news/pics2/vitpolice1.jpg Thats gonna take awhile...but I'll work on it. Share this post Link to post Share on other sites
Bobcatt666 0 Posted February 7, 2005 progrees on crews, can slide you the betas, RL is gonna delay completing for another week, I've removed the IHADS scripticngt from the helmets, cause its works even when outside the chopper. Which is annoying. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 7, 2005 Ok bobcatt, new updates: I retextured the new chain gun model that Franze did for me: Share this post Link to post Share on other sites
xnodunitx 0 Posted February 7, 2005 Just so ya people know,I made a better texture for the bullets,but he hasn't applied it yet,anyway I need to get goin to bed....c ya,oh and yeah I suppose you can slide us or me the betas. Share this post Link to post Share on other sites
-HUNTER- 1 Posted February 7, 2005 To you they may be,but not to me...I'm remaking them and then applying them,we'll see which you like better after that.The textures on the inside,you mean textures sharp like this? http://ofp.gamezone.cz/news/pics2/vitpolice1.jpg Thats gonna take awhile...but I'll work on it. woow that would be elite! just a nice working cockpit with lots of stuff just like real life, lots of buttons, gauges, MFD's... gadgets! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 7, 2005 Ok, I have pretty much everything planed out now, but I could still use some help from any good experienced modelers who want to help get this done faster . Currently I am working on the chaingun model and other weapons. I am attempting to rework the shape of the cockpit, bit its really slow work because of the complexity of the model. I will have updates soon. Share this post Link to post Share on other sites
shadow 6 Posted February 7, 2005 I wish I could help out, but I don't know how to model, make textures or skin the model. Share this post Link to post Share on other sites
Scrub 0 Posted February 7, 2005 Just a question, I can't tell from the movies, but does your chaingun shoot straight as a laser like the BIS one? or does it have a spread like in RL? BTW: The exterior textures look awesome! Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 7, 2005 It has a quite noticable dispersion to it, and a lot of drop, you can tell by the pictures of the tracers. Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 8, 2005 Ok, time for what you all love (ar at least you should  ), updates!: Share this post Link to post Share on other sites
Bobcatt666 0 Posted February 8, 2005 chain gun is still missing brush guards and line cutters the cannon actually has too feed rails to it not one, so AP HE, and Inceindary rounds can be fired when the gunner/pilot selects the ammo, flir still has protective cover on it. top of the rotor mast needs attention the design gets changed about five times from A to D and it still shatters... The wings on the AH64 actually do swivle. To enable high angle attacks up or down. They can also be folded into storage mode when transported in C5 C130 C141, and C17 or slung loaded under the Ch46. 47. UH60 and CH53. The wings and cannon are made to break away durring impact so to lessen risk of armement detonation. Landing on four Hellfires not be the best thing in the works if your end up going down. Share this post Link to post Share on other sites
shadow 6 Posted February 8, 2005 The wings and cannon are made to break away durring impact so to lessen risk of armement detonation. Â Â Landing on four Hellfires not be the best thing in the works if your end up going down. They are made to break away during the crash. The chaingun collapses so it does'nt go through the floor and hurt the gunner. The wings breaks of so they don't get pushed through the cockpit (for obvious reasons). An unarmed hellfire is as dangerous as a mouse. Launch a Hydra at it and all you've done is really ruined it but it will not detonate unless its armed. But all this is irrelevant for a OFP addon IMO. Looking good that Apache, Kyle. The chaingun looks a little too white maybe. Most of it is pretty non-reflective and black in real life. Share this post Link to post Share on other sites
xnodunitx 0 Posted February 8, 2005 http://img85.exs.cx/my.php?loc=img85ℑ=m2307gz.gif The model is good n all but you should fix the barrel on the chaingun at the tip,its too crushed in n stuff. http://img85.exs.cx/my.php?loc=img85ℑ=m2032010gp.jpg http://img85.exs.cx/my.php?loc=img85ℑ=misc2048jq.jpg Share this post Link to post Share on other sites
Big Dawg KS 6 Posted February 8, 2005 chain gun is still missing brush guards No, its not, they are just hard to see from those angles. As for the textures, I used the BIS ones, and the BIS ones were made from real photos. As for the rounds, the white texture is right, but not for this addon, since the white rounds are target practice rounds, the HE and AP rounds have brown shell casings, I need to fix that. As for all of the cool crash safety features, its like shadow said, irrelevant for OFP, but I will do some work on the chaingun in the wrecked models. Edit: Ok, I will see if xnodunitx can take the BIS textures and darken some parts up a bit. Share this post Link to post Share on other sites