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Wilco

Updated LAV 25

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This is what I'm shooting for

So far

So far 2

Basicly redoing textures and whatnot, adding some tidbits of gear here and there and some other things like a 240 or a 249. Textures aren't perfect, they're quick 5 minute jobs. Hopefuly I'll have some more progress up soon. Plan to add weather effects and other assorted things, so keep an eye on this if you like what you see.

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@ Jan. 19 2005,05:56)]How many Poly/Faces ?

Why, what is it to you rock.gif

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He's probaly just worried about lag. I don't really see a lag issue coming out of it though. wink_o.gif

yeah, same here.. looks to be on the low side (thats not a bad thing) wink_o.gif

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Hi, don't look so bad, the brown dirts on the pattern look like rusty areas, i guess that u know it... but in MP the CAF USMC LAV25-III have a weird bug that makes that from the gunner sight, u see the driver as seated over the hull facing 12:00 o'clock & that could mean dead in MP if you are spotted by a BTR-T and don't have the time to deploy the units on the cargo, to let 'em engage the BTR-T with the Javelin or the SMAW's.

Anyway... im working in retexture the HYK Soldier model 1.0 to make it look like as a Marine in woodland Marpat; im doing it for my own use ad for fun. Will be great if the HYK Soldiers use that AAO back pack that u posted on the right back side of the LAV-25.

GRUNT:

grunt.jpg

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You guys have mistaken me, this is from an old model, the CAF LAV 25 released awhile back, I'm just giving it an overhaul if you would say  wink_o.gif.

Sorry about that confusion, I don't want it to seem like I'm stealing from other people's work and calling it my own.

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Great job so far,will you also retexture CAF Lav III?

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Update:

ofp0173ok.jpg

ofp0161mt.jpg

Added some more things here and there, and I'm still working on those textures. Only thing is I need to somehow take the textures from INQ M1(gear and whatnot) and put them to the LAV directory.

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If you look at real model, its like the colors are sorta mixed in with eachother, yet yours has distinct 'places' where the colors are.

Maybe try and make the colors less individual and more all mixed in with eachother? Just my thought. Good luck!

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She's all done, I was able to succesfully convert textures from one directory to the other.  Expect a release if I get permission from INQ, not sure of I should ask ADF or CAF for release?

Any other small gear bits or external looks you'd like to see just add them.  Textures are pretty much finised.

Thinking about sandbags, what do you guys think?

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I just know realized why those tires got my att. They are too clean. They need to be dusty and dirty. They look like they were freshly replaced, straight out of the shop. wink_o.gif

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ofp0236qg.jpg

ofp0229qa.jpg

Little update, nothing special, just the tires and some other various eye candy.

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You also gotta ditch the rearview mirrors, thats something they put on the Cadina vehicles, Marines, won't use them because they last maybe five minutes in the field, and eailly give away their position in the field if the sun hits them at the wrong angle.

The hubs of the wheels are often muddy, any Marine let rust get on his rig like that. *shudder* Their Gunny is going to do things to them.. Unspeakable things... Its usualy just tan or brown mud not rust Rust isn't really allowed on your equipment, it wouldn't be sitting around long enough to get _that_ rusty, if your not driving it your fixing on it like any mech unit.

Get the MG off the wire cutter also? The wire cutter is to cut wires that they often string cross the road to decapitate the crews if their driving around unbuttoned. also severs tripwires for other boobytraps which is a drawback.

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You also gotta ditch the rearview mirrors, thats something they put on the Cadina vehicles, Marines, won't use them because they last maybe five minutes in the field, and eailly give away their position in the field if the sun hits them at the wrong angle.  

The hubs of the wheels are often muddy, any Marine let rust get on his rig like that.  *shudder*  Their Gunny is going to do things to them..  Unspeakable things...  Its usualy just tan or brown mud not rust Rust isn't really allowed on your equipment, it wouldn't be sitting around long enough to get _that_ rusty, if your not driving it your fixing on it like any mech unit.  

Get the MG off the wire cutter also?  The wire cutter is to cut wires that they often string cross the road to decapitate the crews if their driving around unbuttoned.  also severs tripwires for other boobytraps which is a drawback.

Why in the world is it on the wire cutter on the model then?

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Problem.

ofp0250wo.jpg

How do I fix this?

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Quote[/b] ]How do I fix this?

move the driver proxy... wink_o.gif

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Or if you have put the proxy where it should be, be sure to use the good animation for the driver/commander/gunner/cargo in your .cpp

it is defined by those lines

driverAction="blablabla";

driverInAction="blablabla";

gunnerAction="blablabla";

gunnerInAction="blablabla";

CommanderAction="blablabla";

CommanderInAction="blablabla";

CargoAction="blablabla";

In one of my private config, when i overlooked those lines (as the class definition was a child to a parent definition and so used totally wrong thingAction=....) i had the drivers/commanders/gunner/cargo in such funny positions

using a AH1 position in a UH60 definition put your driver on the rotor as an example smile_o.gif

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Fixed it, I'm going to release it with my Marines, should I give them a Marine crew or what?

Edit: Decided to go with standard crew.

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