csj 0 Posted October 22, 2005 Giving all Iroquois an overhaul fixing or improving most concerns Will also add insignia texture placemats so mission maker can add a flavour to the hueys. If there is/are particular units you wish added let me know - add pics Share this post Link to post Share on other sites
gunfighter-6 0 Posted October 22, 2005 well, i wanted to ask if you could add some custom, changeable markings like the ones on the sebnam-choppers? That would be very nice... "Hell from above"... Share this post Link to post Share on other sites
Hawkins 8 Posted October 25, 2005 I'm very glad to hear that the choppers are getting reworked. They're probably the best ones out. I was wondering, have you ever considered making some 20th SOS Green Hornet Hueys? I'm sure you know which ones I mean CSJ. IIRC, (can't check from my books atm since they're somewhere else) they used the UH1-F model huey, and some of those were modded with dual miniguns on the doorside and rocket pods. My god the firepower. Even though the maintance was a nightmare with those, they had more power than the regular army Hueys, and thus could get out of LZ's faster. Perfect for extracting SOG RT's from tight situations. Phillcommando made a Huey pack not that long ago, which had a camo Huey that resembled the camo paint that the Green Hornets had. And, I'm sure there's some pics of them on the net too and a experienced texturer could easily make such a camo scheme. Thoughts? Share this post Link to post Share on other sites
csj 0 Posted October 25, 2005 HawkinsDaFin Quote[/b] ]I was wondering, have you ever considered making some 20th SOS Green Hornet Hueys? Serveral ppl have asked and I do have a model started around here somewhere. I have permission to use Vlados's 134 mini on hueys so when I get a chance I will throw one on SeaWolfs, and bird in question etc. Quote[/b] ] and a experienced texturer could easily make such a camo scheme would be a dream come true to find someone that enjoys texturing coz its my biggest hate and time consumer. ----------- While I am here I am searching for pics re nose art and sidings for Lifts: Road Runners ,  Ramrods and Mustangs Guns: Falcons and Alleycats if someone could help out there  -- just found Road Runners and Ramrods Share this post Link to post Share on other sites
Hawkins 8 Posted October 25, 2005 Found one, though not sure if this is what you wanted, here goes anyway: Alleycats: http://home.earthlink.net/~blackcat27/282patch.htm Share this post Link to post Share on other sites
csj 0 Posted October 25, 2005 Sweet, thanx HawkinsDaFin I just got hold of the falcons - diff search engine helped. Share this post Link to post Share on other sites
gunfighter-6 0 Posted October 27, 2005 Here is also a better version of the patches... just split them... Share this post Link to post Share on other sites
csj 0 Posted October 28, 2005 thanks gunfighter-6 Should be right now. A lot of the units had different patches as to the units insignia on there birds. one problem with the changable insigs is the quailty of the pics. No matter how clear and sharp a .paa is, it always shows a bit blured when 'setobjecttexture' is used. Very disapointing, a lot of great units just do not work well using this method. The only way to get a clear insignia is to preset it into the model pbo. Share this post Link to post Share on other sites
csj 0 Posted October 30, 2005 Just about done with insignia on birds What  have ended up with are 92nd AHC - Stallions and Sidekicks 114th AHC - Knights and Cobras 118th AHC - Thunderbirds and Bandits 121st AHC - Tigers and Vikings 175th AHC - Outlaws and Mavericks 176th AHC - Minuteman/Muskets 187th AHC - Crusaders and BlackHawks 191st AHC - Boomerangs and Bounty Hunters 240th AHC - Greyhounds and Maddogs 282nd AHC -Blackcat and AlleyCats 336th AHC - Warriors and T-Birds and a few others including hopefully the 135th and maybe dolphins and sharks 174th AHC interchangable sigs are noseart - pilot and co doors - r/pod - tactical on boom and signage on main fuselage Share this post Link to post Share on other sites
Hawkins 8 Posted October 30, 2005 Sweet! Excellent work! Can't wait to get them. A lot of variations, which increases realism, which makes researching a must when making missions! And I love it! Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted October 30, 2005 SWEET! But I have two questions for you; -will you finally fix the issue that made items on the helicopter appear/diappear when looking trhouh the rotorblades? This can simply be done by selecting the blurred-rotorblades-plane and click [planes > move top] this issue really bothered me and is such an easy fix. -will you use a higher-poly M60 model? It's not bad, but the M60's could be better. I know this may take a lot of work, but the helicopters are VERY detailed and the M60's just stand out a bit, because they are low-detail and the mount and ammo-boxes are also low-detail. The first issue is the most important one. If the M60 don't get changed it wouldn't be a disaster. Â Share this post Link to post Share on other sites
cozza 24 Posted October 30, 2005 going on with wat frostbte said, the rate of fire needs to be lowered. At the moment it fires like a minigun. Share this post Link to post Share on other sites
wheitmann 0 Posted October 30, 2005 I agree with Frostbite and BatDog. But I'm looking forward to the release....very nice helicopters! Share this post Link to post Share on other sites
R0adki11 3949 Posted October 30, 2005 very nice looking choppers, cant wait for these Share this post Link to post Share on other sites
csj 0 Posted November 4, 2005 Quote[/b] ]-will you finally fix the issue that made items on the helicopter appear/diappear when looking trhouh the rotorblades? This can simply be done by selecting the blurred-rotorblades-plane and click [planes > move top]this issue really bothered me and is such an easy fix. and it worked, thanks Quote[/b] ]the rate of fire needs to be lowered done Quote[/b] ]--will you use a higher-poly M60 model? It's not bad, but the M60's could be better. I know this may take a lot of work, but the helicopters are VERY detailed and the M60's just stand out a bit, because they are low-detail and the mount and ammo-boxes are also low-detail. ditto Have removed windup sound when starting game mid air as suggested by Warrior Xâ„¢ Tail boom on H model has been stretched, it was a bit short. and the 174th now has teeth Share this post Link to post Share on other sites
Hawkins 8 Posted November 4, 2005 You're the forever living master of Huey's mate. You're doing a superb job. If it's not too much trouble, could you tease us with a few pics? Share this post Link to post Share on other sites
csj 0 Posted November 5, 2005 I am not too good with the 'Box Brownie' but these pics will give some idea of texture placemats Share this post Link to post Share on other sites
gunfighter-6 0 Posted November 5, 2005 wohooo!!! Sweet babies... edit: I would propose a new member title for you... something like "God of th jungle"... Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted November 5, 2005 Quote[/b] ]-will you finally fix the issue that made items on the helicopter appear/diappear when looking trhouh the rotorblades? This can simply be done by selecting the blurred-rotorblades-plane and click [planes > move top]this issue really bothered me and is such an easy fix. and it worked, thanks Quote[/b] ]the rate of fire needs to be lowered done Quote[/b] ]--will you use a higher-poly M60 model? It's not bad, but the M60's could be better. I know this may take a lot of work, but the helicopters are VERY detailed and the M60's just stand out a bit, because they are low-detail and the mount and ammo-boxes are also low-detail. ditto Have removed windup sound when starting game mid air as suggested by Warrior Xâ„¢ Tail boom on H model has been stretched, it was a bit short. and the 174th now has teeth WOW THANKS and btw; Quote[/b] ]http://img.photobucket.com/albums/v431/colkim/sharks.jpg That looks awesome. Really makes it a bad-ass vietnam bird I really love these hueys. By far the best in the OFP world and this update will only make them better. Good job! Share this post Link to post Share on other sites
csj 0 Posted November 6, 2005 I made these up this morning coz I needed them. Three different style revetments for the birds, I will add new objects to these later on.(when I need 'em) Should be available on a few different OFP sites soon, emails have been sent. Share this post Link to post Share on other sites
Stewy 1 Posted November 6, 2005 Those barricades look very cool - are they in long lengths or in an 'L' shape? Share this post Link to post Share on other sites
Stewy 1 Posted November 6, 2005 Sorry if this has been asked before - is a current Aussie Huey on the cards? Share this post Link to post Share on other sites
csj 0 Posted November 6, 2005 Quote[/b] ]are they in long lengths or in an 'L' shape? Just 'L' atm, I will add straight lengths after. Quote[/b] ]is a current Aussie Huey on the cards? Not by myself but several mods have had permission to use my base Iroquois model to develope, I thought something would have been released by now along thoughs lines. Share this post Link to post Share on other sites
Stewy 1 Posted November 6, 2005 Thanks for the info CSJ! Share this post Link to post Share on other sites
Gedis 0 Posted November 6, 2005 i love those sharks, i love all your work man! amazing! finaly i see realy good teeth on sharkyes... Share this post Link to post Share on other sites