Triglav 0 Posted February 23, 2005 I'd say "thanks but no thanks" if I were you. Well...In OFP modding you can't really have any influance on anyone making and releasing anything they damned well please ;) Besides, if it makes him happy, why obstruct that? Share this post Link to post Share on other sites
Sepe 1 Posted February 23, 2005 By the way, has anyone else noticed this thing yet? The Mapfact Military Objects (or something like that) have "mud walls." I think they make nice trenches after all, nevermind that they're like 2m high, i created a nice T formed area with them and then, when I placed some soldiers to defend it, some of them actually fall from the walls into the trenches Historically accurate? Nope. Realistic? Nope. Fun? You bet! Share this post Link to post Share on other sites
combat-agent 0 Posted February 23, 2005 If anyone would care to look at the pictures of the Battle of Olustee here is the website http://www.geocities.com/w_epley/index The website is still under construction but its operable and contains about 30 or 40 pictures. All pictures are mostly of the 47th Voluneer Infantry Company K battle reenactment group. Share this post Link to post Share on other sites
Sepe 1 Posted February 23, 2005 Every link says "Sorry, this page is temporarily unavailabe" EDIT: Works now. Great pictures, i wanna be a re-enacter. Share this post Link to post Share on other sites
bigus_dikus 0 Posted February 25, 2005 My Webpage this fixes the annoying multiple fix bayonet addaction in MP games. PLEASE READ THE README FILE as these files replace the CWenfield.pbo and CWmusket.pbo bigus Share this post Link to post Share on other sites
bigus_dikus 0 Posted March 2, 2005 After a couple of weekends of playtesting my MP missions we came up with some interesting problems. 1) If and when the Union player knows what the hell he's doing (and this took a couple weekends...lol) It is virtually impossible for the rebels to win. 2)When the ai is sent somewhere via the addaction, they will move but then continue to the preset waypoint afterwards. (since i used waypoints in the missions). So here's the solutions. The respawn zones have been moved back so that the union does not respawn at the victory flag. All AI units now move via markers instead of waypoints. these solutions make for a lousy single player game but oh well I dont really play single player anyway. I will post these fixes in a couple of days but first will give you all 2 new missions. 1 is a MP capture and hold this was actually a test mission for the markers but it wasnt to bad in MP. The other is a new Meeting Engagement mission which has'nt been totally playtested. Both missions have 2 squads per side since these were test missions My Webpage here is the updated oakridge and seminary missions My Webpage bigus Share this post Link to post Share on other sites
kershaw 0 Posted March 2, 2005 When will the next version of this mod be out? Share this post Link to post Share on other sites
kershaw 0 Posted March 2, 2005 Is it possible to change around missions? for example change the cold war crisis campain into the civil war campain and take out all tanks and heli's? Share this post Link to post Share on other sites
Sepe 1 Posted March 4, 2005 Sure, dePbo them and edit. But I think it's easier to just make a new campaign and anyway, it's cooler to be in the 1800's Gettysburg than the modern Malden. Share this post Link to post Share on other sites
gavinthecat 0 Posted March 4, 2005 Hi there, well im helping the cwmod, with a special approximate agreement, (yup this is gavin) and ive been reworking all the weapon graphics, a pretty big unit pack, and loads and loads of other cool stuff. Tragically there is no way here to leave an attachment, but ill get some pics to trig or picket for him to host, the wip is looking good tho, and u will notice some massive differences. Effective lods with the new units will reduce cpu usage dramatically, as will edited weapons, meaning more men, and big improvements with new units and textures, and such like, pictures to come soon! Share this post Link to post Share on other sites
bigus_dikus 0 Posted March 4, 2005 Effective lods with the new units will reduce cpu usage dramatically, as will edited weapons, meaning more men, and big improvements with new units and textures, and such like, pictures to come soon! ah man am I looking foward to this one! at least 5 squads per side would be great! bigus Share this post Link to post Share on other sites
deathsai 0 Posted March 4, 2005 This may have already been asked, but is there a chance that the developers of CWMod will release a general bayonet script to the public? Muskets with bayonets are nice, but we REALLY need some bayonets for our M-1 Garands, M-16s, Mosin-Nagants, and AK-47s! Or is it more than a simple script that would be executed on other units? Share this post Link to post Share on other sites
pickett 0 Posted March 4, 2005 This may have already been asked, but is there a chance that the developers of CWMod will release a general bayonet script to the public? Muskets with bayonets are nice, but we REALLY need some bayonets for our M-1 Garands, M-16s, Mosin-Nagants, and AK-47s! Or is it more than a simple script that would be executed on other units? We do not plan to make a separate release, sorry. The script was originally developed by the UKMod dudes, as stated in the readme.(Thanks again) Do with it as you please, just don't forget the proper credits. Share this post Link to post Share on other sites
deathsai 0 Posted March 4, 2005 Do you know if it would work on other units? Or how to make it work on other units? Share this post Link to post Share on other sites
NeMeSiS 11 Posted March 4, 2005 Do you know if it would work on other units? Or how to make it work on other units? just open it with, take a look at the scripts and the config.cpp, if someone like me can figure out how it works, everyone can... Share this post Link to post Share on other sites
Triglav 0 Posted March 5, 2005 Do you know if it would work on other units? Or how to make it work on other units? Yeah...it's very simple to make it work with any unit. Just check units' config.cpp carefully and you'll get the point. Share this post Link to post Share on other sites
Sepe 1 Posted March 6, 2005 I just noticed that Civil War Mod has been mentioned in the finnish gaming page Peliplaneetta. Scroll down this article and you'll see something familiar In finnish only, but I can translate it if someone wishes so. Share this post Link to post Share on other sites
Triglav 0 Posted March 6, 2005 I just noticed that Civil War Mod has been mentioned in the finnish gaming page Peliplaneetta. That's great! Do translate, please So far we've been downloaded approximately 15.000 times. My webpage tracker shows hits from Finland to HongKong, from Venezuela to Kenya. Seems it's worldwide now Share this post Link to post Share on other sites
Sepe 1 Posted March 6, 2005 Okie dokie, I'll try to translate it the best I can though there are many thing i had to say in the simplest way, not the way it's written in original: --- Operation Flashpoint - American Civil War (versio 1.1) Homepage: http://www.petrov-petrov.si/~triglav/CW/ Operation Flashpoint was published around four years ago, but the game still has a quite large horde of fans who prefer realistic war to brainl... I mean more straightforward games like Counter-Strike. Even though OFP's graphical engine is out of date for many years, the third-party additions have kept the veteran game alive. There is a lot of different mods to the games and one of the absolutely most innovative is the American Civil War, made by the CWMOD group, which concentrates the American Civil War. Shot! Shot! Burrrst! Shops are filled with several wargames considering World War Two and the Vietnam War. The players who are used to automatic weapons may have problems for a while when having to shoot with the 1800's guns, which take several seconds to reload. The weapons' range ain't too great either, so better stay sharp if you'd like to hit something. There aren't too many missions for the mod yet, but with the easy-to-use Flashpoint mission editor, making of simple missions is child's play. The totally free American Civil War naturally requires the Operation Flashpoint and the Resistance-upgrade. --- Not the best possible but it goes. Share this post Link to post Share on other sites
Triglav 0 Posted March 6, 2005 Hooray then! We're famous in Finland! Now I definitely have to visit and get all that free beer ;) Share this post Link to post Share on other sites
Sepe 1 Posted March 6, 2005 Sure, just tell me when you're coming and I'll bring some beer for you into the airport Share this post Link to post Share on other sites
bucket man 2 Posted March 6, 2005 Just make your visit at 5.7.2005 when I am in Helsinki watching Black Sabbath consert and can come to the airport to say hi! Share this post Link to post Share on other sites
Keller_777 0 Posted March 7, 2005 Where's Uncle Tom's Cabin? I can't find it in the editor... Share this post Link to post Share on other sites
safari 0 Posted March 7, 2005 USS Monitor's current status below: http://img.photobucket.com/albums/v503/jackthejack/monitor5.jpg It looks like I can't finish it on my own, out of time and skill. Fire LOD problems etc. Model is 95% ready, config is 90% ready. I wonder if anyone could help with texturing and LODs. I would gladly send you the model. Share this post Link to post Share on other sites