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ag_smith

AGS Buildings Pack v2.5

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UPDATE:

Version 2.51 is now uploaded, please download again. Sorry.

I fixed the cfgMaterials classnames, that conflicted with Inustrial Pack. Should be ok now.

Here's a new version of my old City Buildings Pack. No new building models this time..., but this pack gives a whole new look to the old objects.  xmas_o.gif

Quote[/b] ]

What's new in version 2.5?

- all models -> fixed faces lighting

- sharp & smooth edges where applicable

- many texture fixes and swaps

- additional visual LODs added to all models

- all models should have shadows now

- invisible faces removed (poly count down by 30-60%)

Click for pic!

Download links v.2.51(4MB):

Mirror 1, courtes of Operation Flashpoint Center PL.

AGS City Buildings Pack V2.51 download mirror, courtesy of The FAQ.

Download mirrors, courtesy of ofp.info.

Thank you for mirrors!  smile_o.gif

Merry Xmas. Enjoy!  xmas_o.gif

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excellent, thank you very much and a merry Xmas to you too  xmas_o.gif

p.s:will old missions be compatible with this new pack?

edit: never mind, reading the read me is always a good move before asking questions crazy_o.gif

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p.s:will old missions be compatible with this new pack?

edit: never mind, reading the read me is always a good move before asking questions  crazy_o.gif

Yep...  biggrin_o.gif  biggrin_o.gif  biggrin_o.gif

Edit: Thanks for the mirror, Avon! smile_o.gif

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Awesome pack! I like the new buildings, especially in Office Building 2 it looks like there are lights on in offices when you look into the window. Thanks AG!

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excellent rework mate smile_o.gif

but... there might me some problems with the materials overriding those of the indus pack or the other way around.

workarounds :

use own class names for both categories (cfgtextures and cfgtexturetomaterial) then you can even customize the materials specifically for the buildings.

or, add ags_inds to the required addons, and only make a cfgtexturetomaterial section with specific to ags_build names, and reference each of them with a material from ags_inds in material="#materialname";

but, eh, great work , this new version was needed smile_o.gif

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Ooops, how could I missed something that simple...  sad_o.gif Shame on me. I will definitely fix it in the next version...

Material definitions are exactly the same (I've been to lazy to create new ones...) so they should work ok for now.  tounge_o.gif

PS. Again, thanks for mirrors. smile_o.gif

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well for now you have changed the materials name but the texturetomaterial having the same name as the ones from the indus pack and calling the material in the ags_inds are overriding it (removing the materials to the indus pack) whereas the materials section has new names but nothing calls them ;)

no big deal... i know it will be easy to fix smile_o.gif

for ppl wanting to make an interim fix and who can edit a pbo:

edit materials.hpp

in the class CfgTextureToMaterial section, rename all class f3wx_ags* with something like class f3wx_agsb* for instance

and in the same section edit every

material="#f3wx_ags*"; to material="#f3wx_build_ags*";

if i havent mixed up everything as i am typing from memory, this should work smile_o.gif

you should no longer need ags_inds to see materials on the buildings, and if you have ags_inds they will still have specular effects and stuff.

(tell me if it doesnt work, i'll double-check ;) )

edit: BTW * in the bold sections of this messages are not to be typed, they are wildcards and replace digits or letters... just in case tounge_o.gif

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Arghh, now I see! Fix is on the way! Sorry.  crazy_o.gif

Ok. Update posted.

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Ah, finally an update to this pack. I never really used them before, since, well, they weren't very pretty since they did not have the sharp & smooth edges - but now, it's one zillion times better.

Are you going to release an update of the Harbor Pack as well? Industrial Pack? (or has this been done already, I haven't really been around for a while).

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Harbor Pack update is on the way too.

Industrial Pack had a major update a long time ago (here).

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Cool beans some of the huge built up islands that use theses now don't lag anymore.

Thank you very much..

The polish island snivles about mission building2 other than that they look great flying around them. They even look ok around Geia as well as significat lag reduction I can actually run around on it.

Kick-ass Vilas updated his island thus fixing the issue. =)

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za malo budynków panie kolego, do mej wyspy by sie przydaly jeszcze sklepy ;)

(too few buildings in pack , i would like to see more of them to place on my island, i need shop)

z pozdrowieniem ojca dyrektora, alleluja i do przodu smile_o.gif

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Gotcha! I'll think about it... smile_o.gif someday... I might even have teh kiosk textures for you. Maybe we'll start some co-operation here? wink_o.gif

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