ag_smith 0 Posted December 16, 2004 UPDATE: Version 2.51 is now uploaded, please download again. Sorry. I fixed the cfgMaterials classnames, that conflicted with Inustrial Pack. Should be ok now. Here's a new version of my old City Buildings Pack. No new building models this time..., but this pack gives a whole new look to the old objects. Â Quote[/b] ]What's new in version 2.5? - all models -> fixed faces lighting - sharp & smooth edges where applicable - many texture fixes and swaps - additional visual LODs added to all models - all models should have shadows now - invisible faces removed (poly count down by 30-60%) Click for pic! Download links v.2.51(4MB): Mirror 1, courtes of Operation Flashpoint Center PL. AGS City Buildings Pack V2.51 download mirror, courtesy of The FAQ. Download mirrors, courtesy of ofp.info. Thank you for mirrors! Â Merry Xmas. Enjoy! Â Share this post Link to post Share on other sites
Ironsight 1 Posted December 16, 2004 Nice! These are a great improvement over the old pack Great work Smith Share this post Link to post Share on other sites
bonko the sane 2 Posted December 16, 2004 excellent, thank you very much and a merry Xmas to you too  p.s:will old missions be compatible with this new pack? edit: never mind, reading the read me is always a good move before asking questions Share this post Link to post Share on other sites
theavonlady 2 Posted December 16, 2004 AGS City Buildings Pack V2.51 download mirror, courtesy of The FAQ. Share this post Link to post Share on other sites
ag_smith 0 Posted December 16, 2004 p.s:will old missions be compatible with this new pack?edit: never mind, reading the read me is always a good move before asking questions  Yep...    Edit: Thanks for the mirror, Avon! Share this post Link to post Share on other sites
Metalmalte 0 Posted December 16, 2004 great pack! thx for that nice present! Share this post Link to post Share on other sites
lee_h._oswald 0 Posted December 16, 2004 Thank you Smith! MfG Lee Share this post Link to post Share on other sites
belgerot 33 Posted December 16, 2004 Awesome pack! I like the new buildings, especially in Office Building 2 it looks like there are lights on in offices when you look into the window. Thanks AG! Share this post Link to post Share on other sites
havocsquad 0 Posted December 16, 2004 All I can think of is to say thx a mill bro. Havoc. Share this post Link to post Share on other sites
berghoff 11 Posted December 16, 2004 Nice work as always. Thanks. Share this post Link to post Share on other sites
Spark 0 Posted December 16, 2004 Yeah! Great! good job!! Thank! Share this post Link to post Share on other sites
Kuba 0 Posted December 16, 2004 AGS City Buildings Pack V2.5 (4.00 MB) Mirror from Operation Flashpoint Center PL Share this post Link to post Share on other sites
Commando84 0 Posted December 16, 2004 great update! I always wanted a update for this pack Share this post Link to post Share on other sites
Lupus-WD- 0 Posted December 16, 2004 excellent rework mate but... there might me some problems with the materials overriding those of the indus pack or the other way around. workarounds : use own class names for both categories (cfgtextures and cfgtexturetomaterial) then you can even customize the materials specifically for the buildings. or, add ags_inds to the required addons, and only make a cfgtexturetomaterial section with specific to ags_build names, and reference each of them with a material from ags_inds in material="#materialname"; but, eh, great work , this new version was needed Share this post Link to post Share on other sites
ag_smith 0 Posted December 16, 2004 Ooops, how could I missed something that simple... Â Shame on me. I will definitely fix it in the next version... Material definitions are exactly the same (I've been to lazy to create new ones...) so they should work ok for now. Â PS. Again, thanks for mirrors. Share this post Link to post Share on other sites
Lupus-WD- 0 Posted December 16, 2004 well for now you have changed the materials name but the texturetomaterial having the same name as the ones from the indus pack and calling the material in the ags_inds are overriding it (removing the materials to the indus pack) whereas the materials section has new names but nothing calls them ;) no big deal... i know it will be easy to fix for ppl wanting to make an interim fix and who can edit a pbo: edit materials.hpp in the class CfgTextureToMaterial section, rename all class f3wx_ags* with something like class f3wx_agsb* for instance and in the same section edit every material="#f3wx_ags*"; to material="#f3wx_build_ags*"; if i havent mixed up everything as i am typing from memory, this should work you should no longer need ags_inds to see materials on the buildings, and if you have ags_inds they will still have specular effects and stuff. (tell me if it doesnt work, i'll double-check ;) ) edit: BTW * in the bold sections of this messages are not to be typed, they are wildcards and replace digits or letters... just in case Share this post Link to post Share on other sites
ag_smith 0 Posted December 16, 2004 Arghh, now I see! Fix is on the way! Sorry. Â Ok. Update posted. Share this post Link to post Share on other sites
buliwyf 4 Posted December 17, 2004 Thx for updating... Share this post Link to post Share on other sites
theavonlady 2 Posted December 17, 2004 AGS City Buildings Pack V2.51 download mirror (same link as before), courtesy of The FAQ. Share this post Link to post Share on other sites
blackdog~ 0 Posted December 17, 2004 Ah, finally an update to this pack. I never really used them before, since, well, they weren't very pretty since they did not have the sharp & smooth edges - but now, it's one zillion times better. Are you going to release an update of the Harbor Pack as well? Industrial Pack? (or has this been done already, I haven't really been around for a while). Share this post Link to post Share on other sites
ag_smith 0 Posted December 17, 2004 Harbor Pack update is on the way too. Industrial Pack had a major update a long time ago (here). Share this post Link to post Share on other sites
Bobcatt666 0 Posted December 18, 2004 Cool beans some of the huge built up islands that use theses now don't lag anymore. Thank you very much.. The polish island snivles about mission building2 other than that they look great flying around them. They even look ok around Geia as well as significat lag reduction I can actually run around on it. Kick-ass Vilas updated his island thus fixing the issue. =) Share this post Link to post Share on other sites
vilas 477 Posted December 18, 2004 za malo budynków panie kolego, do mej wyspy by sie przydaly jeszcze sklepy ;) (too few buildings in pack , i would like to see more of them to place on my island, i need shop) z pozdrowieniem ojca dyrektora, alleluja i do przodu Share this post Link to post Share on other sites
ag_smith 0 Posted December 19, 2004 Gotcha! I'll think about it... someday... I might even have teh kiosk textures for you. Maybe we'll start some co-operation here? Share this post Link to post Share on other sites