snypa 0 Posted December 14, 2004 Daniel @ Dec. 14 2004,17:45)]Is there a planned ETA on the abrams? 'Cos it looks awesome! when it's done? Share this post Link to post Share on other sites
InQUisiToR 0 Posted December 14, 2004 [im]http://people.freenet.de/Schabernak/images/M1A2Des.jpg[/img]>100kb Share this post Link to post Share on other sites
FerretFangs 0 Posted December 14, 2004 That's freaking beautiful. Please feel free to spam us with pics of the tanks and testing results. As my primary video card is being RMA'ed, please don't allow anyone to rush your work gent's- I couldn't play with these new SEP Abrams if they were done today. You guys rock! More pics! Share this post Link to post Share on other sites
the_shadow 0 Posted December 14, 2004 is it just me that think the barrel looks tine on that pic? Share this post Link to post Share on other sites
king homer 1 Posted December 14, 2004 Testing the STAFF effect we're working on. Share this post Link to post Share on other sites
MEDICUS 0 Posted December 14, 2004 Looks promissing! Does it work in the way of the MCar-TOWs? MfG MEDICUS Share this post Link to post Share on other sites
Guest [B.B.S.] T_D Posted December 14, 2004 How do they work? Share this post Link to post Share on other sites
FerretFangs 0 Posted December 14, 2004 Yes, please give a little description of what we're seeing. Does it overfly, and detonate with a downward firing explosion? That would be supremely cool, but as long as it kills the badguys dead, I'm a happy camper. Share this post Link to post Share on other sites
Guest [B.B.S.] T_D Posted December 14, 2004 it does what you said. Share this post Link to post Share on other sites
DKM Jaguar 0 Posted December 14, 2004 I love the look of this addon All the features you mentioned, plus the general look of the thing reminds me of an old game: M1 Tank Platoon 2, possibly the best tank sim I ever played. Any wish to add the DKM suspension script? Would be cool. (I say that becuase I feel that it adds extra depth to an addon, not becuase I wish to promote DKM's stuff in your thread.) Share this post Link to post Share on other sites
raedor 8 Posted December 14, 2004 I love the look of this addon All the features you mentioned, plus the general look of the thing reminds me of an old game: M1 Tank Platoon 2, possibly the best tank sim I ever played. Any wish to add the DKM suspension script? Would be cool. (I say that becuase I feel that it adds extra depth to an addon, not becuase I wish to promote DKM's stuff in your thread.) afaik it is already included. the adv. version. together with RHS' adv. recoil scripts. Share this post Link to post Share on other sites
xnodunitx 0 Posted December 14, 2004 will the new M1A2's also get the 3D smoke launcher thingy that I forgot the name of on the sides of the turret? They're already working. What I meant was will the smoke launcher things change to the real thing instead of the same ones used in the original M1A1 and all of the M1A1,M1A2 addons. http://www.n00bstories.com/image.view.php?id=1326036501 Share this post Link to post Share on other sites
MilitiaSniper 0 Posted December 14, 2004 I got the desert picture as my desktop wallpaper! These look sweet! I wish the commanders gun will have a script like Col. Klink's boats. Sincerely, MilitiaSniper Share this post Link to post Share on other sites
MilitiaSniper 0 Posted December 14, 2004 will the new M1A2's also get the 3D smoke launcher thingy that I forgot the name of on the sides of the turret? They are call grenade launchers! Sincerely, MilitiaSniper Share this post Link to post Share on other sites
dabitup 0 Posted December 14, 2004 Sorry if this has been posted...but didnt rhs do a script for fireing the gun on the turret? Share this post Link to post Share on other sites
cornhelium 0 Posted December 14, 2004 This looks beautiful. Great work. Ps. Inq - did you get my PM? Share this post Link to post Share on other sites
raedor 8 Posted December 14, 2004 Sorry if this has been posted...but didnt rhs do a script for fireing the gun on the turret? RHS is working on it, but it is not yet done. Share this post Link to post Share on other sites
FerretFangs 0 Posted December 15, 2004 Raedor, could you explain, or describe how your airburst script works? Or pictures, etc.... I'm just interested in your advanced scripting. Share this post Link to post Share on other sites
stevevcb 3 Posted December 15, 2004 will the new M1A2's also get the 3D smoke launcher thingy that I forgot the name of on the sides of the turret? They are call grenade launchers! Sincerely, MilitiaSniper Correction. They're smoke dischargers. Share this post Link to post Share on other sites
xnodunitx 0 Posted December 15, 2004 either way this M1A2 deserves some better ones,if it had the smoke dischargers like the real thing then this would be the ultimate one,if they come out with another Y2K3 like mod then this will probably be the new abrams...*holds up a picket sign* "3D smoke dischargers" Share this post Link to post Share on other sites
FerretFangs 0 Posted December 15, 2004 It would be great if this addon had them, but I'd download it without that if the team decides to add them later. If they are added to this version, I hope they'd function automatically. I don't want to be trying to make a dialog selection while under fire. Share this post Link to post Share on other sites
TDogg 0 Posted December 15, 2004 Here are some videos of 50 cal. tracer rounds. Scroll down the page. http://www.zid.ru/en/products/military/kord.html Share this post Link to post Share on other sites
king homer 1 Posted December 15, 2004 The commander MG and loader MG won't be usable at the first release. Maybe we'll update it later with some script. The smokelauncher can be fired manually or in combat automatically. Share this post Link to post Share on other sites
FerretFangs 0 Posted December 15, 2004 I said it already, but what the Hell, I'll just go ahead and reemphasize it- Homer, you are DA MAN! Share this post Link to post Share on other sites