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philcommando

Horse with rider

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hehe the mysterious cow-rider...

cowrider02.jpg

cowrider01.jpg

I edited the script with some height above sea level type stuff so now you can ride over bridges (before you couldn't)

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Hullo!

I say, that cow rider is something!

would go well with that MG armed cow that was released some time ago and the invisible soviet cow that was in MIG's animals. I also saw a script that made MIG's cow run up to people and explode.

Anyone intrested in a cow mod?

i.e

Western Elite forces in the swamps of Brazil against armed cows and bovine-mounted terrorists who plan to blow up North Easten Scotland?

How about some tanks for cows? Would that be possible in OFP?

We need some cow-trucks or cow-jeeps for mass troop moovement.

how about a cow-pat addon? would set a great atmostphere. just a small little static pile of dung - mby with scripts that leave it behind a cow every few hours.

something like this:

pat1.gif

hmmm.....mby I'm milking this too much.

(I am so sorry)

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your kidding right? Otherwise I'll have to flame you so baddly you'll be farting soot for a week. ;)

Ok I'll find my horse model for the Master Chief before things get out of control.. And see somebody trying to sadle up one of the jackles.

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yes bobcat we will take any horse to work on as afar as i can remember there are 4 horses but no one will release them

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Well done, Master-chief!!!!!!!!!! BIS should hire you, cos u are an intelligent and creative scripter and modeller rolled into 1!!

I couldnt get the horse and rider accross the bridge( thankfully only 1 bridge in ofp world and even some BIS addons couldnt get across!).

Glad u perfected the death animation, cos mine got attached to the horse when the rider dies, just like the old cowboy movies being dragged by the horse's stirrups

Lets hope others may give it a try and make perfect both scripts and addons, not only for horses but for all stuff/mods.

Here's a calvary salute to u all! tounge_o.gif

horse23.jpg

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aww shucks, thanks biggrin_o.gif

Speaking of perfecting the scripts, the script calculates an xyz offset between the horse and the rider but the rider doesn't sit at an offset, he sits at the center of the horse and about 0.5 meters up. This means that we can simplify the script by removing the sin and cos calculations. I also found a perfect way for the soldier to 'get in' the horse. its a little hard to explain now but I'll explain later. I also have a few ideas about how to control it, but it wouldn't be like you are driving it. also hard to explain. I guess I never mentioned that horses in ofp have been a dream of mine for a long time and I do have a lot of ideas and stuff figured out.

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found one horse model I had on the hd its kinda old and high detailed, I had for a weird 3d project. I'll screw with it to prep it for ofp this weekend.

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HAHAHA!!! I was doing some testing just using mig's cow. There were 3 west soldiers on 3 cows and an unarmed russian. lol the west soldier tried to throw a grenade and it hit the cow he was riding and the cow FUCKING EXPLODED and I almost shit myself laughing!!!

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LOL have any pictures the way this looks this forum is going to be real busy 3 pages in less than 2 days

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What i have been missing this last few days  biggrin_o.gif  Incredible as usuall Phil  smile_o.gif Maybe it is time for "riding horses"

horse.jpg

p.s: Hey, no jokes with the screenshot i present mad_o.gif

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err..nice horse and err...rider positions, Mig.....:O

Somehow, i would prefer my riding experience this way  tounge_o.gif

horse24.jpg

PS:- Mig the demo is in the mail wink_o.gif In the demo mission, the soldiers perform better if u unlink them and let the horses run, give it(horses) a search and destroy waypoint instead.

Master Chief:- looking forward to your breakthru wink_o.gif

Currently my problems are:-

1. Although i can adjust the xyz co-ordinates of smokedribs script to make it sit properly, the rider tends to run, thus the legs move and one would have to suspend belief and think the legs are swinging

2. Using the script, the rider can shoot but is limited to only 20 degrees lateral movement for AI and 0 for player- kinda hard to shoot. I may have to totally create a rider model to go with it like the bis mg unit using illusionary tricks to get rid of the rifle when he gets off horse.

3. The horse head dips naturally when it runs, so one wont be shooting thru the head. My problem with horse is that i gotta get the 4 legs running more realistically.

All to best to you and other's endeavour in this feature that may dramatically open up ofp to more centuries of warfare re-enacting great historical moments as well as uses for other mods.

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hmm u speak of controling

why dont u simply assign the horse and the "driver" as a group where the driver is the actual commander

hope u release a beta of this stuff (both mc and philly)

cheers

great work

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thanks for the support.

Neph:- your way can be done too..only in my experiments, there seems to be slight miscommunication between horse and rider, cos currently the horse dont seem to be very tame - it moves and circles like a real spring footed horse..sheesh! talk of ofp realism! The rider do have a lil hard moments taming the horse to get where he wants.

However, when u make the horse a leader and give it a waypoint, damn! the entire group rushes as one like the light brigade on a charge in Balacava!(18th century crimean war)

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err..nice horse and err...rider positions, Mig.....:O

Somehow, i would prefer my riding experience this way  tounge_o.gif

[im]http://img.photobucket.com/albums/v318/philcommando/horse24.jpg[/im]

PS:- Mig the demo is in the mail wink_o.gif

Master Chief:- looking forward to your breakthru wink_o.gif

Currently my problems are:-

1. Although i can adjust the xyz co-ordinates of smokedribs script to make it sit properly, the rider tends to run, thus the legs move and one would have to suspend belief and think the legs are swinging

2. Using the script, the rider can shoot but is limited to only 20 degrees lateral movement for AI and 0 for player- kinda hard to shoot. I may have to totally create a rider model to go with it like the bis mg unit using illusionary tricks to get rid of the rifle when he gets off horse.

3. The horse head dips naturally when it runs, so one wont be shooting thru the head. My problem with horse is that i gotta get the 4 legs running more realistically.

All to best to you and other's endeavour in this feature that may dramatically open up ofp to more centuries of warfare re-enacting great historical moments as well as uses for other mods.

Hehe, so do i m8 biggrin_o.gif

Testing it asap:)

p.s :received and i've sent you my file wink_o.gif

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yeah hm they want to keep formation

hmm maybe get or create a squad script or squad.xml

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Currently my problems are:-

1. Although i can adjust the xyz co-ordinates of smokedribs script to make it sit properly, the rider tends to run, thus the legs move and one would have to suspend belief and think the legs are swinging

2. Using the script, the rider can shoot but is limited to only 20 degrees lateral movement for AI and 0 for player- kinda hard to shoot. I may have to totally create a rider model to go with it like the bis mg unit using illusionary tricks to get rid of the rifle when he gets off horse.

3. The horse head dips naturally when it runs, so one wont be shooting thru the head. My problem with horse is that i gotta get the 4 legs running more realistically.

1. within the script, you can control the cargo's actions, like

_cargo disableai "move" (so it doesn't move while riding)

_cargo setunitpos "up" (so it doesn't crouch or go prone during combat)

2. This can be changed through the weapon config, there is one variable that determines how much you can move the gun without actually turning the unit.

3. I say wait for someone to come out with a realistic horse model and some great new animations.

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Awesome and great work so far Phil and MC, you two acheived another limitation breake in the OFP comunity.

Now I got a question:

Asoon this script and the whole process is completed in your eyes could you test this out on vehicles? Cause you know if stuff like this would be posible on vehicles OFP would be changed for ever, I think you could do the same as with the jeep/car as what you did to the horse?

Any way it's just a question but I hope you could do it.

Keep up the great work and I hope you make more acheivements smile_o.gif

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Ok in english, got a damn horse model ready for whoevers raggedy ass is needing to put the damn scripts on.. And release said working horse in replacement for the current Pokey the horse on crack.

Bet if I put a bit more effort inot searching I could find a Taunton from Starwars on the server in my model stashes.

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Master Chief:- thanks for the tips. I do agree that its only good to use the best WORKING horse to justify this limitation as it will be probably be downloaded by almost everyone. But no worries, there can always be more than 1 horse type in the ofp world. Looking forward to your release of script and horse when it's ready. tounge_o.gif

Kaitnieks:- as it is, smokedrib's current script can be use for any vehicles, provided the addon is specially created for it.

-Tailgunners,

-300m long aircraft carriers of both wars

-topedo(created as ship) launched from aircraft

- sci-fi crafts, eg:- attack of the clones chopper

-mafia cars shoot-by

-bismarck class ships with multiple guns

-and anything else the mind can think of....mind you..its only just this script, and heck!!!..there are many other scripts which if perfected, can be use for a whole lot of other things.

The only thing is - will anyone make them?

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