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Schabernak

M60A1

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m60promo1.jpg

m60promo2.jpg

CREDITS:

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- Sigma6 for basic model and textures

- Rudedog (COMBAT!) for some model parts

- Scripts by: DKM Rastavovich, raedor, TJ (BAS)

FEATURES

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- cannon recoil simulation script

- suspension inertial effects simulation script

- vehicle burning script

- conceald driver optics

- searchlight as random part visibly on every 2nd tank

REQUIRED ADDONS:

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CBT_Crew

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DOWNLOAD

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Thank you! Looks amazing, I cannot wait to try this beauty out

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It is a great modification of Sigma tank.

I like the random part that appear on some M60A1 ingame , this way all the M60A1 on the battlefield do not look all the same.

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WHOOT!!

DL'ing now!! Great to see this addon released. I was waiting for a good 1985 tank to go with hyk's 1985 soldiers

awesome job!!

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known bugs: AI drivers don't like to turn out. mad_o.gif

did anybody of you pros out there find a solution for this bug?

nice pics @lee smile_o.gif

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Having been a crewman on one of these tanks in the Army, thought this was very very cool. All the noises they make are pretty realistic, including downrange sounds of shell strikes.

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AMAZING WORK!

Looks obviously beautiful and these sounds are realistic!

There's nothing more to say....you must D/L it if you're not yet.

Quote[/b] ]known bugs: AI drivers don't like to turn out.

IMC AI driver can turn out normally. smile_o.gif

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A little script bug;

When you fire the cannon, the vehicle starts to shake a little. This is good and was intended. But when you fire the MG immediately after the cannon (while the vehicle still shakes), the MG fire will also cause the vehicle to shake. This is not supposed to happen.

Just a minor bug, since in reality this won't happen very quickly.

It's and awesome addon!

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I guess a tank is kind of a mobile all terrain cannon platform.  Good for defence of towns as pictured. Also good for long range shots that will destroy heavily fortified objects that artillery can't precisely take out.  Do you think the tank will ever be phased out?  Well why do we use tanks now?  In the gulf tanks are used as defence for convoys.  They stand guard against insurgents at street corners and checkpoints.  The cannon and the armor is the strongest part and most valuable part of a tank.  It can take alot of hits, it can deliver a very strong hit itself.  Doesn't radar detect tanks though?  In a war its always the soldier who's the target, and you can bet that a tank is going to protect him.  Them I should say.  You'd want your squad to be near the tank but not too close.  You don't want an rpg to bounce off and injure your squad.  The squad takes care of the soldiers, if anything heavy comes like lets say, a truck full of soldiers....boom.  Also theres recon.  Like to watch a route or something.  Motion detectors inside of the tank would let the crew know something is going on in front of the tank, the tank gunner positions the gun on whatever it may be, the road you've been inspecting is suddenly under the watchful eye of a security camera that fires a cannon shell.  Downloading now.  

Bug:  I think that instead of having the searchlight random, that tank should just be considered a night version.

Scenario:  Ambush.  Some tanks along with a few squads of grunts during war time is sent in to do recon on a road from long range that it is used as an enemy supply route.  Since there are no trees or forest near the road for many kilometers, the tank is used to ambush and the soldiers are there in defence of the tanks.

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well said,the m60a1 makes a very nice nam era tank smile_o.gif

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A little script bug;

When you fire the cannon, the vehicle starts to shake a little. This is good and was intended. But when you fire the MG immediately after the cannon (while the vehicle still shakes), the MG fire will also cause the vehicle to shake. This is not supposed to happen.

Just a minor bug, since in reality this won't happen very quickly.

It's and awesome addon!

whoops yes. maybe there's coming up a new/patched version soon. smile_o.gif

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