gandalf the white 0 Posted November 12, 2004 i would very much like to know the classnames of the resistance walls, like the ones you find alot in Lipany ( the walls in the background ) thanks in advance (and YES i know i can use Editorupgrade 1.02, but i can't... ) Share this post Link to post Share on other sites
void_false 1 Posted November 12, 2004 U could use XCam console by mapfact*net that i translated into russian. Share this post Link to post Share on other sites
raedor 8 Posted November 12, 2004 without the editoraddon ora selfmade addon you can't use the fences afaik. to get out the names in the editoraddon i would use this tool: tool to find out object names. (the tool is in german afaik, but i think it is easy to use anyway). Share this post Link to post Share on other sites
SWIFT88 0 Posted November 12, 2004 i dont know the class names.... thats just the P3D's so u can quick search em Share this post Link to post Share on other sites
Blanco 0 Posted November 12, 2004 Why don't you use the typeof command combined with the object id? <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">hint format ["%1", typeof object XXXXX] XXXXX is the id number of the fence Or you using 1.46? Â Share this post Link to post Share on other sites
raedor 8 Posted November 12, 2004 some objects are not defined in the config Share this post Link to post Share on other sites
Planck 1 Posted November 12, 2004 Yes those walls are not available in the editor either with, or without EditorUprade. I remember someone on OFPEC wanted the same walls a few weeks ago, I made them a small config.cpp, made into a pbo. Placed in the Addons folder it made those walls available in the editor. Have a search on OFPEC, it should still be posted there. I'll have a check see if I can find a link for the topic. EDIT: Ok I found the topic.....link below http://www.ofpec.com/yabbse....start=0 Planck Share this post Link to post Share on other sites
raedor 8 Posted November 12, 2004 it is in kegety's editorupgrade 1.75. objects ccc099, ccc100, ccc101, ccc102 afaik. Share this post Link to post Share on other sites
gandalf the white 0 Posted November 12, 2004 i am planning of adding the fences directly into the mission.SQS , so i place a random object (preferably one that is only once on the map) and replace that in the text file by the wall. btw i'm using 1.96 , but there is VERY much about the editor i don't know, so i'm learning everyday . thanks guy's, i'll try it after i've finished watching domino day . Share this post Link to post Share on other sites
General Barron 0 Posted November 14, 2004 If it is defined in the game's config, then this handy little patch will let you place them: http://www.ofpec.com/editors/resource_view.php?id=658 Share this post Link to post Share on other sites
Zombie_Mod 0 Posted November 15, 2004 If you have the object ID (cunningly available by using "show IDs" in the editor) just use the following code to display the class name: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> hint format["%1", typeof object _x] where _x is the object ID. Share this post Link to post Share on other sites
General Barron 0 Posted November 16, 2004 If you have the object ID (cunningly available by using "show IDs" in the editor) just use the following code to display the class name:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> hint format["%1", typeof object _x] where _x is the object ID. Unfortunately, some objects aren't defined in the config, and so that method doesn't show anything. Try that on bushes or trees and you get nothing. But if there is a classname for the object, then the link I posted will let you place them in your editor, without anyone else needing the addon to play the mission. Basically saves you lots of time with editing the .sqm file, and checking classnames. Share this post Link to post Share on other sites
SWIFT88 0 Posted November 18, 2004 wouldnt it come up if you put it in a mission if it was added by the player in the sqm? if so just open the sqm with word and you may get the fence class name... Share this post Link to post Share on other sites