Therenas 0 Posted May 24, 2005 Thanks, but that isn't exactly what i wanted... seems that I have to look for a tool du extract the mission-files from the pbo-file. Think I'll manage that Share this post Link to post Share on other sites
m16a2m203 0 Posted May 24, 2005 Anyone have a link to the latest manual without having to download a full version with addons? Thanks. Share this post Link to post Share on other sites
russin 0 Posted May 24, 2005 Anyone have a link to the latest manual without having to download a full version with addons? Thanks. here are the 4.12 Manuals 4.12 Manual Share this post Link to post Share on other sites
Therenas 0 Posted May 24, 2005 I still cant get the mortars to work... I've downloaded several testmissions now... the good thing is: I can set up the mortars the bad things are: I still can't use the fire-control (error) and I cant decompile the pbo-files to see what i have to do in the editor to use the mortars. Has anybody a zip- or rar-file with all files i need to set up mortars in the editor for wg 4.12? Therenas Share this post Link to post Share on other sites
BlackScorpion 0 Posted May 24, 2005 You can unpbo them, with e.g. WinPBO. Share this post Link to post Share on other sites
Therenas 0 Posted May 24, 2005 I have tried several tools to unpack the pbo-files, but they are still coded... i can't load them in the editor... i also tried an uncompiler but it didnt work an even if it would only decode the mission.sqm but i think the thing i need is the description.ext Share this post Link to post Share on other sites
Therenas 0 Posted May 24, 2005 Ok finally even me has found the tutorial to set up mortars... now that works good, but i still can't use the fire control --> "resource WGLDigMortar not found" what do i have to do now? i've tried the description.ext from the demo-mission and the new command line for 4.12 (#include <wgl_veh_config\wglmortar.hpp>) same result Share this post Link to post Share on other sites
russin 0 Posted May 24, 2005 Ok finally even me has found the tutorial to set up mortars...now that works good, but i still can't use the fire control --> "resource WGLDigMortar not found" what do i have to do now? i've tried the description.ext from the demo-mission and the new command line for 4.12 (#include <wgl_veh_config\wglmortar.hpp>) same result what version are you using ? also i use pbo_decryptor15 to un-pbo works good for me. there are missions with the motors working depends on version you are running 4.11,4.12,5.0 beta here are some 4.12 maps some of them have motors in them mabe take a look how they went about it 4.12 maps Share this post Link to post Share on other sites
Therenas 0 Posted May 24, 2005 Thx I'll download some map (can't try the occasus-maps cause i cant download the island) hopefully i'll find a mission with a working mortar. Then i'll try your pbo-tool. Therenas Share this post Link to post Share on other sites
Therenas 0 Posted May 24, 2005 Great i finally made it! I don't know why it hasn't worked yet because now i only need the command-line for WGL 4.12 Mortars are great and the pbo-decrypter works good too. Thx a lot. Therenas Share this post Link to post Share on other sites
-IT-Q- 0 Posted May 25, 2005 you are welcome lots of other stuff to explore too mate Share this post Link to post Share on other sites
Therenas 0 Posted May 25, 2005 There's still lots of work to do for me... at the moment I'm reading several tutorials to get used to the editor again. But I wanted to start with some funny things Share this post Link to post Share on other sites
Colossus 2 Posted June 2, 2005 I got a serious bug and it may have been caused by other addons. I am missing sound on every unit that belongs to WGL 4.12 and I'm missing the Gaia map. I just installed WGL 4.0 and patched up to 4.11 and then again to 4.12. What to do? Share this post Link to post Share on other sites
simba 0 Posted June 2, 2005 try to downmoad the latest patches , it could fix your prob and it adds some nice new units,squad engine forum Share this post Link to post Share on other sites
Colossus 2 Posted June 2, 2005 That might work, I'll get back later on that. Share this post Link to post Share on other sites
QBA69 1 Posted June 2, 2005 Here you'll find working download links to WGL 4.12 and Gaia Island. WGL 5.0 is still under development - that means lots of bugs - so actually I don't recommend you to install it at this moment - if you wanna play it of course. But if you wanna help to test it - you are more than welcome. Share this post Link to post Share on other sites
Colossus 2 Posted June 2, 2005 Sound is back! Thx. Must have been a damaged file. Share this post Link to post Share on other sites
-UKA-Ho_Chi_Minh 0 Posted October 13, 2005 Hi, I have got a question: Would it be possible to include a replacement config to WGL, like the one for ECP? So that one can play BIS missions with WGL units without replacing the units, vehicles, weapons and so on by hand? BTW: This MOD is a great job, thx to the whole WGL team! Greetings, Ho_Chi Share this post Link to post Share on other sites
.kju 3244 Posted October 13, 2005 glad you like it  in theory its possible - its a matter of workload and menpower  as we are working on the 5.0 version to get it done, i think its unlikely to have this happen before this.  yet if someone offers his help on this one, maybe it could become possible  apart from that, at least with beta 5.0 several of the effects do work for BIS units/weapons too.  (which is more to the unclean system behind all  ) smily action yeah Share this post Link to post Share on other sites
-UKA-Ho_Chi_Minh 0 Posted October 13, 2005 Thx for the fast anwer Well, I would like to do this (especially because my holidays begin this friday and so i've got the time^^), but I'm not very experienced with working on configs at all Greetings, Ho_Chi Share this post Link to post Share on other sites
Graphic 0 Posted January 7, 2006 When I go to play this mod, once the main menu is loaded I get an error saying "cannot load object data3d/uralt.something" more or less. Then when I try to play a mission it crashes. Share this post Link to post Share on other sites
.kju 3244 Posted January 8, 2006 which version of the MOD are you currently using ? Share this post Link to post Share on other sites
Graphic 0 Posted January 9, 2006 Sorry, human error. I patched 4.0 to 11 without 10, because I didn't know there was a 4.10 patch. But now I have a new problem, when I play the mod every texture in the game is rainbow colored. I hope you can help because I really want to play this. I installed in the following order: Gaia, 4.0, 4.10, 4.11, 4.12 I tried removing all addons from the main addons folder but to no effect. Share this post Link to post Share on other sites
.kju 3244 Posted January 9, 2006 ehm but default ofp is working fine ya ? tried nomap too ? anyway better go for WGL beta 5 http://www.squadengine.com/forums....ic=1446 check the other threads for missions and campaign conversions Share this post Link to post Share on other sites
Graphic 0 Posted January 9, 2006 It was -no map! Thanks for reminding me. Share this post Link to post Share on other sites