Stelios 1 Posted September 24, 2004 These look so sexy, i havent even looked at the gear issued. But the gear you're showing looks kinda old man. How old are those ALICE clips? Personally i think they suck, always getting loose when you're crawling around. The new OPS vests dont have that problem luckily. Share this post Link to post Share on other sites
RaBBiT* 0 Posted September 24, 2004 @ Cpt. Frostbite: You're quite right there, man. However, the ERDL-berets were only issued to some SF/SEAL/MFR members. The black ones were issued, but were rarely used (as far as I know) because they stick out like sore thumb in the jungle. You're very right about the helmets. They offered little protection, but draftees wasn't really aware of this. They were told the helmet would protect and believed it. Besides, they had to follow certain rules of uniforms. The most common head-gear that I know of was the boonie, like you said, and a towel/bandana wrapped around the head. The USMC was not the only one using the Flak vests. However, as far as I know, the USMC adopted them earlier than US. Army, and they did offer some protection. They took away alot of the punch from the bullet, and smaller calibre ammo would stop at the flakvest. To the addon: I actually agree with you there Frostbite. They look better without the helmet hanging from their gear, and if the helmet will hang from the gear, it should lie on top of the backpack. @Ranger44: The AK47 is actually quite accurate. The M16 is more accurate, but then again, it jams all the time. Share this post Link to post Share on other sites
Stelios 1 Posted September 24, 2004 at 200 meters the AK47 isn't that very accurate anymore(even the discovery channel says so), so i dont want to get fragged by 1 shot at that range, that's the point i'm making. But with the recoil, that looks pretty heavy on the AK, the automatic mode has to have a good dispersion. We dont have a "weapon jammed" script for the M16A1 somewhere? Well, hope you get the texture bugs fixed very soon. Cant wait to have a good old virtual firefight in the jungle, some nice '60s songs in my missions and that nice M60 rambling again. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted September 24, 2004 a little off-topic; the ERDL-beret was also locally produced and purchased by recce and LRRP guys. The black one was popular in the early years of the war among recce troops. The 'Recondo' patch was often placed on the baret (if the unit was 101st or 82nd). The black baret was sometimes used in the field, but it was indeed not the best headgear. About the gear used; -Ammopouches; the ammopuches used are ALICE 30rnd mag pouches. The correct ammopouch shoeld be the 'M1967 nylon ammunition case' -entrenchig tool; the one used in vietnam was the M1951 folding shovel (two-fod design). As late as 1969 this was replaced with the newer M1967 (tri-fold design). The 'case' was nylon in these years and not the plastic one as used in this addon. As Offitme correctly stated it should look like this (uses the items discribes above); http://www.offtime.webpark.pl/mlce.gif Share this post Link to post Share on other sites
Gollum1 0 Posted September 24, 2004 The picture zip:http://tuote.org/~black-beret/vietnam/pics_jjr_units.zip The Colt pistol also has a missing long-range texture and the M60 is a white box at medium-long range besides these bugs. IMO the CAR-15 looks a bit unnatural, like the colors are too muted, too little contrast? Share this post Link to post Share on other sites
John J. Rambo 0 Posted September 24, 2004 hello first i will change the helmet of soldier3 and the textures. today or tomorrow. greetings Share this post Link to post Share on other sites
Stelios 1 Posted September 24, 2004 Alrighty mate. Hope you get it all fixed soon, cuz you produced one elite addon here. Just spotted an AK47 on www.ofp.info, changed it configs, it's pretty nasty now, and for good use with VC. By the way, that M60, it has 200 rounds, now didnt the M60 box always have 100 rounds? And usually it was a bit more black. Could be wrong here, but i always assumed that. Share this post Link to post Share on other sites
BoweryBaker 0 Posted September 24, 2004 I like these units you got there. They could probably pass for modern jungle operations units too, I guess. Nice work. Share this post Link to post Share on other sites
Hawkins 8 Posted September 24, 2004 And another suggestion for you to consider, could you take the Cav marking off? If you do that, these units would pass as any unit involved in 'Nam. 25th, Cavalry... you name it. Would make a huge difference and they could be used in a more "free way". Share this post Link to post Share on other sites
Stelios 1 Posted September 24, 2004 A random arm patch option like BAS Rangers had? Is that hard to make? Could be a nice solution. Share this post Link to post Share on other sites
John J. Rambo 0 Posted September 25, 2004 good morning i've uploaded the fixed file already yesterday, so it was not able to make the m60 more black or taking the cav. marking of. please don't be dissapointed to me . ...the update is out now. http://www.ofpnam.com/download.php?view.85 greetings, John J. Rambo Share this post Link to post Share on other sites
adrenaline red 0 Posted September 25, 2004 All right!! That was quick......so, how goes the vc?? Who are we gonna fight with these great addons? Share this post Link to post Share on other sites
John J. Rambo 0 Posted September 25, 2004 vc? i don't know. i need a little break. the seb nam pack vc's are very good. greetings Share this post Link to post Share on other sites
adrenaline red 0 Posted September 25, 2004 They are good but they dont do your nam guys justice. I got a little bug, on a few guns, like the M-60, and .45 the textures are white from a distance. No biggy tho, they still kick ass. So....about those vc? Or maybe some Marines or ARVN? Noone has made any ARVN guys, those ARVN paras with the tiger on their helmet would be cool. Share this post Link to post Share on other sites
Stelios 1 Posted September 25, 2004 If you give them Charlie fellas a new AK47 and use one of the anim replacement packs, they'll look good enough for a while. Share this post Link to post Share on other sites
adrenaline red 0 Posted September 25, 2004 Yeah where can I get a new ak?? Oh I have another bug, for the M-60 and thompson the hand of the soldier isnt on the grip. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted September 25, 2004 good morningi've uploaded the fixed file already yesterday, so it was not able to make the m60 more black or taking the cav. marking of. please don't be dissapointed to me  . ...the update is out now. http://www.ofpnam.com/download.php?view.85 greetings, John J. Rambo dissapointed? We don't have the right to be. These units are great. With the texture bugs fixed there awesome. Keep it up! Share this post Link to post Share on other sites
Stelios 1 Posted September 25, 2004 Man, you're about at the same level as god after this superb release, so certainly not dissappointed. We have no right to be as my good countrymen already said. Â I still get a white M60 if i view it at range. So i hope you can fix that. For a new AK47, there are plenty around, adrenaline red. One flaw also, the NVGoggles, in Nam that wasn't around yet, at least not standard issue. Tried to re-config it, but somehow it couldnt save it properly. The Colt 1911 is white at a distance too. Any ideas on future projects? Meaning after you've taking a well-earned rest and maybe some beers I was playing the game Vietcong at a mate's house the other day, and those SF guys look mighty fine. Maybe you can make some of those, tiger stripe camo mixed with regular clothes, boonies, bandanna's, those leather gloves without fingertops on 'em. And a South Vietnamese pointman, that would be so great. Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted September 25, 2004 yeah, unfortunately there are no really good tigerstripe textures around. The ones from SEB are a little too light for OFP. Share this post Link to post Share on other sites
Gollum1 0 Posted September 25, 2004 I would suggest making this pack in great condition before starting with any new projects. These units are a great facelift and replacement for the old SEB units. After playing with them more, I have some suggestions: - Make them generic soldiers as Hawkins suggested, remove the armpatches, these guys are just so good compared to the old SEB units that I wouldn't want to be limited to using them as Air Cav. - Remove the space between the weapon names and their upgrade names, eg. instead of M16 A1, it should be M16A1, this is the most common and correct spelling. Also, M16 instead of M 16. - Remove the weapons from the unit names, it is quite clear that machine gunners have M60's without it being in the name, especially if there is only one kind of radio operator there is no need to write M16 after his name, what other weapon would he have? It must be considered that the unit names also show up in radio traffic, and weapon names after the unit type are unnecessary and a bit silly in this context, the difference between an M16 and CAR-15 isn't as big as to justify writing their names after, IMO. Also, if a unit picks up another weapon his name stays the same, so please remove the weapon name, if only to keep the radio traffic looking clean. - An officer with an M16 would also be good, so Officer 1 would have an M16 and Officer 2 a Thompson? - All units have binocs and NVGs by default? - The M60 is still a white box at some ranges, the Colt pistol still has missing LODs and the second-closest LOD of the Thompson is of a completely different color than the others. Share this post Link to post Share on other sites
Hawkins 8 Posted September 25, 2004 Once more, excellent units JJR! This new version rocks, and I love them. It really brings some variation to the units, making them individuals. This is just what we need. Thank you very much. Really makes Sgt. Barnes, Sgt. Barnes. A true badass. Share this post Link to post Share on other sites
Lupus-WD- 0 Posted September 25, 2004 Sorry to be a little less happy than the rest of the guys here, but i am surprised that Ayorros (from OFrP) soldiers have been used and rehauled to make the most of these soldiers and if OFrP is briefly mentionned in the readme, a proper request and if accepted the use of proper mlod versions with the latest fixes and polishing of the units would have made them better justice. I've seen lots of glitches in the units that i had personally worked to fix them on the OFrP soldiers, be it the polishing of normals, missing faces, quads with non ordered vertices where there should be triangles, reverted faces, convexity issues... If i am mistaken and if Ayorros and OFrP have been contacted and actually have authorized this i am sorry, but still, there's too many glitches in the model structures themselves and with normals. Share this post Link to post Share on other sites
John J. Rambo 0 Posted September 26, 2004 i have written in the readme that i've used the HYK-soldiers and the OpFr-soldiers for the base. sorry but i didn't knew that i had to contact them for using . Share this post Link to post Share on other sites
BoweryBaker 0 Posted September 26, 2004 Its okay this time john j. I'll let you slide. Share this post Link to post Share on other sites
John J. Rambo 0 Posted September 26, 2004 thank you man Share this post Link to post Share on other sites