cobra@pulse 0 Posted September 4, 2004 Hi there all! Just a quick question, would a MILES (laser training system, you fire blanks and lasers, if hit by a laser you are "dead") system actually be possible in OFP, ofcourse with incrediable scripting. Such as if hit twice it switches deletes you but replaces where you where with another person, sitting down. But the "kills" and the damage would somehow need to be able to be recoreded. But I suppose one hit could kill you. I just wondered as it would be good for Clan training if they didn't want to kill each other. lol So what do you think? Share this post Link to post Share on other sites
HuNtA 0 Posted September 4, 2004 Ive made a script for this that I will be using for my Clan (rcir www.rcir.tk) will be using. If U want it, gimmie a buzz on MSN (huntadude@hotmail.com) Share this post Link to post Share on other sites
GoOB 0 Posted September 4, 2004 There is also (I think) a MILES system/script in ROC mod 3. Which has worked fine for me and is tons of fun to play with Share this post Link to post Share on other sites
cobra@pulse 0 Posted September 4, 2004 How do i get hold of the script etc in ROC mod, plus where is it? Oh and btw, do you know if it works on AI or not? Share this post Link to post Share on other sites
GoOB 0 Posted September 4, 2004 ROC mod 3.0 @ OFP.info, as you can see it comes with a MILES equipped weapon. And yes, I beleive it works with the AI Share this post Link to post Share on other sites
cobra@pulse 0 Posted September 4, 2004 Thanks, I may download it latter though as its a rather lage file. But thanks though. Hehehe, I love broadband Share this post Link to post Share on other sites
@cero 0 Posted September 4, 2004 well, if you just interested in it as a traing thing for multiplayer, then you should look at the scripts in the multiplayer mission from BIS call reall paintball. @CERO. Share this post Link to post Share on other sites
gandalf the white 0 Posted September 4, 2004 Ive made a script for this that I will be using for my Clan (rcir www.rcir.tk) will be using. If U want it, gimmie a buzz on MSN (huntadude@hotmail.com) woooort! gimme! Â would be nice to implement with that paintball mission.... Share this post Link to post Share on other sites
ebns72 0 Posted September 4, 2004 Haven't tried the ROK one yet, but I know it is definately possible with a little modification to death animation by scripts. Would be fun for training, like america's army Share this post Link to post Share on other sites
bn880 5 Posted September 5, 2004 Isn't simulating MILES in a simulator like simulating an orgasm during intercourse? Sorry, weird humor, but you get what I mean maybe. Share this post Link to post Share on other sites
ebns72 0 Posted September 5, 2004 Just downloaded the roc, they did what I was thinking. No, it is quite simple really. Just requires some animation scripting. It works in the ROC mod, the way I was thinking of doing it is making a very low damage weapon, and after the unit reaches a certain damage (very low) you can do playmove effectstandsitdown. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 5, 2004 Just downloaded the roc, they did what I was thinking. No, it is quite simple really. Just requires some animation scripting. It works in the ROC mod, the way I was thinking of doing it is making a very low damage weapon, and after the unit reaches a certain damage (very low) you can do playmove effectstandsitdown. well if someone gets me some standalone guns in the following catagories. M16A2 M249 SAW with miles gear on it and ill attempt to make it a standalone mod for yall. ive already got a simple enough script that should work  edit: if the ROC mod has any of the listed weapons send me the models and textures. ill remap them adn make them standalone Share this post Link to post Share on other sites
stgn 39 Posted September 5, 2004 Isn't simulating MILES in a simulator like simulating an orgasm during intercourse? Â Sorry, weird humor, but you get what I mean maybe. Well it would have been cool for the start of CWC to have a little MILES fight befor you got in to battle. STGN Share this post Link to post Share on other sites
cobra@pulse 0 Posted September 5, 2004 ROC has a M249 SAW, and a weapon that looks somewhat like the M16, I think its just has a green barrel or sumthing. But a stand alone MOD pappy would be great as I dought many people would download a whole mod (95mb) just to use a tiny bit of it. Looking forward to that! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted September 5, 2004 yea couple things. i need you. or someone who knows how to find this stuff out. to send me the model and textures as well as thier weapon/ammo config for those weapons to me via PM, email, or messenger. and this wont be an overnight thing cuz the "killed" script is bein stupid at the moment. but once i get the script sorted, the stand alone weapons will be easy. just get me the models, textures, optics, and config info for them Share this post Link to post Share on other sites
cobra@pulse 0 Posted September 5, 2004 I will have ago, but still, I never have done anything like this before so who knows, I suppose I could always try making my own, but that may take years lol! I will try and find them, but if someone else could aswell that would be great! Share this post Link to post Share on other sites
cobra@pulse 0 Posted September 5, 2004 I had a look but i cant extract the ROC files, it says its doing it but then theres nothing there! Share this post Link to post Share on other sites
@cero 0 Posted September 5, 2004 Pappy, if you are working in the scripts, why do you need the roc mod weapons? could you use some other weapons? Lasers are very nice aswell, for example. To make the dammage of the weapons to be lower all you need to do is to change the amunition in the configuration, isn't it? Then once the script detects the dammage in the unit, the animation plays in. Sorry if I miss understood, but I thought you lot have all this covered, I may missinterpreted something Regards. @CERO. Share this post Link to post Share on other sites
cobra@pulse 0 Posted September 5, 2004 Well i have no idea what i am doing as perusuall. Thats a good idea really. MILES ammunition basically. Share this post Link to post Share on other sites
ebns72 0 Posted September 5, 2004 Heh, I am acutally not exactly sure how miles in ROC works, thats just how im assuming it CAN/does work. I'll look go pbo diving into the roc mod later today, im too lazy right now also, when the person sits down maybe it would be a good idea to "setdamage 0", just when your scripting. Isn't it also possible to change the "color" of the blood when your hit? I've seen it possible with a paintball gun addon. Maybe make Blue, yellow, or white blood just to make it look like an electronic flash or something Share this post Link to post Share on other sites
ebns72 0 Posted September 5, 2004 EDIT: nevermind. I altered the mission so you were someone else and you can infact die and sit down. I just tested the ROC combat excersise mission (haven't looked at the pbo yet) and it seems that the mission has one large flaw: you cannot die. I believe this is because if you just sit down, you can get right back up, and cheat. Because of this, I believe we might have to devise a custom animation for the MILES where you can move. Share this post Link to post Share on other sites
ebns72 0 Posted September 5, 2004 Well, I just dug through the ROC files. I found the folder with all the artwork and textures for the lasertag stuff, but there is no config, which is what i am really looking for. I will have to search through the main config.bin, so it is probably going to take awhile. If I can find that config, I would gladly modify INQ's m16, nades and E&S m249 with MILES gear, along with MILES equipped HYK modern infantry. Share this post Link to post Share on other sites
cobra@pulse 0 Posted September 5, 2004 Thats good. I will try and give you as much help as i can, ofcourse if you want it, lol. Hyk MILES equiped infantry would be good as I expect thats what most people would use as there unit for training. Of course, all you would need to do is addweapon Share this post Link to post Share on other sites
ebns72 0 Posted September 5, 2004 Started searching the config. Found the ammo config: class ROC_blankAmmo:ROC_5_56Ammo { hit=0.44; indirectHit=0; indirectHitRange=0.2; minRange=10; minRangeProbab=0.25; midRange=50; midRangeProbab=0.5; maxRange=600; maxRangeProbab=0.08; cost=2.5; visibleFire=16; audibleFire=16; visibleFireTime=3; tracerColor[]={0,0,0,0}; tracerColorR[]={0,0,0,0}; soundFly[]={"",1,1}; soundHitMan1[]={"\roc_mod\sound\blankhitman.wav",0.512589,1}; hitMan[]={"soundHitMan1",1}; }; I don't speak configurian, so I have only a remot idea what some of this means. However, Looking at the MILES weapon, it just basically defines burst modes etc, so this ammo is what matters I think. Also what is is interesting-when the bullet hits it makes the beeping noise. I think this is achieved through the "hit" sounds found in this config. Share this post Link to post Share on other sites
ebns72 0 Posted September 5, 2004 Nevermind the idea posted here earlier... I have never made an addon before, but I think i might at least attempt to do a MILES thing...I just need some questions answered: -i am using ODOL explorer 2.44. THe INQ weapons look fine in the explorer, but when I save them to MLOD and open them with O2 the m16 is textureless. Any way to solve this? -Is there any way to change the blood texture (the "puff") that comes out of someone when you shoot them? I am hoping to make it transparent or at least change the color. Share this post Link to post Share on other sites