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SpecOp9

Laser Sight

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Has any addon maker even attempted to experiment on giving a weapon a laser sight?

I would imagine it's possible. having a regular "Light on" feature in the gun addon, and then just having a huge straight red light turn on.

YOu could make it part of the model also, but when aiming at something the laser would go right through the unit.

There has gotta be some way to get a working laser sight in OFP....

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U don't see the red beam, only the dot on the target.

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U don't see the red beam, only the dot on the target.

unless there is a smoke shell in between wink_o.gif

Lasers on weapons aren't possible, same for lights... not possible

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U don't see the red beam, only the dot on the target.

unless there is a smoke shell in between  wink_o.gif

Lasers on weapons aren't possible, same for lights...  not possible

Actually mapfact released an experimental extra for their xm8 pack which has a specop toting an xm8 with a light that can be turned on and off. Surely you've learnt by now to never say never in ofp?!! tounge_o.gif

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U don't see the red beam, only the dot on the target.

Exactly. Unless you are talking about some holywood laser-sight...

Basically, you can have laser-sights in OFP: its called the optics of the weapon. Only problem there is that you can see the dot whether or not you are wearing NVGs...

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U don't see the red beam, only the dot on the target.

unless there is a smoke shell in between  wink_o.gif

Lasers on weapons aren't possible, same for lights...  not possible

How can you be so sure?

I remember hearing that Flashlights could'nt be placed on soldiers, that it was impossible, yet I have seen it done.

I have suggested new NVgoggle moddels, but people have said it's impossible, and NVGoggles are "hard-coded" into the game, yet I have seen it done.

There is so much people have said that Can't be done, yet they continue to be proven wrong as the weeks and months of Operation Flashpoint move along.

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Quote[/b] ]I remember hearing that Flashlights could'nt be placed on soldiers, that it was impossible, yet I have seen it done

These are weapons, and as far as I know, it IS impossible. sad_o.gif

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I think you guys are missing the point Specop9 is trying to make......OFP engine limits have been broken over and over, so it's not the game limits that are holding us back, it's just the intellegence of the addon makers. Now, we may need someone with a degree in nuclear physics, but I believe that, if we can get a light on a soldier, than we can get a light on a gun.  wink_o.gif

Now there are such engine limits I do belive cant be broken, I mean it's just plain flat IMPOSSIBLE. Uh, like, walking inside the BAS MH47 chopper while it's moving. OFP engine is just built so it CANNOT handle that kind of action. sad_o.gif

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Quote[/b] ]I remember hearing that Flashlights could'nt be placed on soldiers, that it was impossible, yet I have seen it done.

A soldier is a vehicle and vehicles can have lights.

Quote[/b] ]I have suggested new NVgoggle moddels, but people have said it's impossible, and NVGoggles are "hard-coded" into the game, yet I have seen it done

NVGs are not hardcoded, everyone who says so is a noob.

But a weapon is a weapon and weapons cant have lights. If you want to have lights on your weapons, you have to hack a BIS PC and get the OFP source code. Now all you have to do is to rewrite the game.

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*cough* Laser Designator *cough*

Flashlight ON units is possible (check mapfact) but not on Weapons...

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Flashlights on soldier was possible from the beginning of operation flashpoint (Demo soldier).

New nv was ever possible but only as replacments and/ or total conversation mod.

it is not pissible to make new models in a single pbo without a total conversation or replacement because the nv are hardcoded. And weapons cant have Flashlights. You can add a transparent laser model on weapons so they look like an laser sight but you cant turn it on or off. And nobody has broken these limitations.

But if im wrong please corect me.

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Quote[/b] ]I remember hearing that Flashlights could'nt be placed on soldiers, that it was impossible, yet I have seen it done.

A soldier is a vehicle and vehicles can have lights.

Quote[/b] ]I have suggested new NVgoggle moddels, but people have said it's impossible, and NVGoggles are "hard-coded" into the game, yet I have seen it done

NVGs are not hardcoded, everyone who says so is a noob.

But a weapon is a weapon and weapons cant have lights. If you want to have lights on your weapons, you have to hack a BIS PC and get the OFP source code. Now all you have to do is to rewrite the game.

wow look at this guy, hehe he called Marek Spanel a noob......correct me if im wrong but it was he who said that NVG's were hardcoded. Dude get ur facts straight it depends on what we are talking about right now

either:

1: The actual model of the NVG's that u see when u look on the soldier.

- or -

2: The green fuzzy screen u see when u press N

1 is not hardcoded and it is possible to ither change the model itself in the Data3d.pbo or through some scripting as shown by SJB. 2 is hardcoded and cannot be changed by anything but postprocessing as shown by Kegetys.

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Correct me if I'm wrong, but I thought the green fuzzy screen was only a texture and that it too could be changed. I think it is WGL who have a bigger field of view and no fuzz on their NVGs but I could be way out on that. rock.gif

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@fallchild sry but this is not correct the green is not an texture. The fuzzy and all the other are textures or models but not the green colour sad_o.gif .

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Correct me if I'm wrong, but I thought the green fuzzy screen was only a texture and that it too could be changed. I think it is WGL who have a bigger field of view and no fuzz on their NVGs but I could be way out on that. rock.gif

And this doesn't have anything to do with it anyway, as WGL has it's own NV-goggle, it doesn't modify the BIS NV-goggles, just adds a whole new one wink_o.gif

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Laser on weapons? no.. as far as I know it is not possible.

But there might be a way to fake it.. Like in Jackals (SJB) Tears of the sun seals, crosshair (also can be seen in other mods.) for one of the M4's is a red spot.

If we change that spot into small red dot then we might be able to fake it, at least for yourself as the player. I belive that its the closest way we can go in adding a laser to a gun.

worth the try smile_o.gif

Cheers

Joe

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No, it IS possible. Hav you ever played around with the Laser designator in OFP? Activate it, then point it right into the ground, you can see theres alittle red dot that DOES NOT go through objects. You people have to explore OFP more, because there IS a way to make a accurate laser sight. wink_o.gif

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hey

guess what guys, its easy to create this. All you do is get two versions of the weapon, both the same. But......one has something different.....a long line........make it nice and long too.........or you can do it some other way, don't know....

How did mapfact pull it off?

~Bmg

Combat-Ready Moderator

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-Marine_Sniper-

As far as I know, no..

Yes you can add laser to a weapon, but how do you fire your weapon with the laser as the weapon?

*Continue below

-bmgarcangel-

How Mapfact did it is that they added light to the soldier, the light is on the soldiers hand and not the weapon.. as has been stated befor, Soldiers are treated as vehicles and can have lights on them, on the otherhand weapons do not. how they added flashlight to the soldier? well.. the soldier in the demo had a flashlight on them so they might have worked their way from there ? *shrug*

-Marine_Sniper- *continued*

Theoroticaly (how ever written) it might be possible but then again, technicaly (engine wise) it might not, but..

The only way for me to see it possible is that the player would activate the laser on the weapon as on few choppers out there.. then switch to a diffirent weapon that would be the actual weapon..

For example, lets say a MK23 Mod 0 SOCOM with LAM would have two firemodes.. Laser and Weapon

if you would switch to Laser and hit the fire button it would activate the laser like on a normal laser designator. Then you would switch to Weapon and from there shoot from the gun while the laser is still activated.

This atleast works that way for Helecopters. But like stated above, and below, that weapons are treated diffirently then vehicles so it might not have the same possibility and therefor render my idea useless.

This is atleast the only way I can see it work, if it would work at all.

*shrugs*

Cheers

Joe

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For example, lets say a MK23 Mod 0 SOCOM with LAM would have two firemodes.. Laser and Weapon

if you would switch to Laser and hit the fire button it would activate the laser like on a normal laser designator. Then you would switch to Weapon and from there shoot from the gun while the laser is still activated.

that would probably work.

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But wouldn't LGB aircraft be able to target it?

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Here is how I did it, in a galaxy far, far away.

old_trp.jpg

It's quite fun using this weapon without user interface.

First, I had the laser in the 0.350 lod too, but that didn't go to well in DM, TDM, CTF and so on (for obvious reasons!).

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That's similar to the G36C that I posted about. Probabaly the best way to implement it in-game. Works for me.

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