Totmacher
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core_pfieldgroups_3
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3D & 2D art and design, Flash or Web based design, Sound editing
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Russian Federation Units V.1
Totmacher replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Please respect the original creator. I spent many hours on the first weaponpack. The pack you indeed so nicely modified. -
Every NT based OS support multiple cores but not a single one is optimized for them. But Vista will improve performance generally for dual core. And yes Arma runs on Vista64RC2. But if your looking for best gaming performance try xp.
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1.03 Will it fix the SERIOUS peformance drop ?
Totmacher replied to shadowze's topic in ARMA - TROUBLESHOOTING
@Shadowbze There must be something wrong with your pc. I got 5319 on Arma 1.02 System Specs: Pentium D 930 3.0Ghz running at 3.0Ghz Intel D975XBX 4G DDR2 667Mhz Ram 7950GX2 1024Mb (notice im running on VISTA X64RC2 without SLI support) means only 512Mb Vram is used X-FI sound card -
But it looks like normalmapping .
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what is the more simple modeling software?
Totmacher replied to ramboofp's topic in OFP : O2 MODELLING
For me its 3ds max for all what i do. But if i only make simple things for flashpoint than its o2. I think it depents on what you would like to do and wich technique you would like to use. I see big problems in the missing UVmap map function in o2 light. Sure you can model a lowpoly human in o2 but making good maps seems to impossible. Best example are lasers soldier all parts are cylinders or similar objects or other simple goemetries these can be mapped, but what is if this soldier is one geometrie where all parts are connected together like the bis resistence humans how would you map them ? But on the other side all what you do in o2 can be directly viewed in the game engine and what you see is exactly the same you see in the game. And i think o2 is more than only a modelling programm. For real modelling i think its useless. I begann to modelling weapons and than i go to the mapping part and was very frustrated, how the hell i can map my modells in o2 without using gizmo and planer maps ? The only way was exporting and do it in other programms. Why i dont start in other programms must it realy be o2. At the end i only use these planner and gizmos. Zbrush is a realy cool tool you can make models in brushing them with very impresive deteils and making normalmaps with these deteils and aplaying them on lowpoly models. 3ds max can handle normalmaps too or render them. But the best is in you can view dx9 shaders in max in realtime with hdr support. for me its max what is the best,.. Character animation, lighning effects,. normalmaps,.. dx support,.. unwrapping etx. and sorry for that bad english . -
Amazing E3 screens, its like my dreams come true. I ever dreamed from an ofp engine with modern effects. I played söldner or Joint Operations and many more with beautifull engines but the feeling wasnt like ofp. And here you can see its still ofp. And if its true that the ofp developers focus more on technical improvements as graphical and if i see the screen(s) than its like my dreams become true.
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Here are some pics from me. I showed some of them in the wallpaper thread. I made and skinned these models in o2 for ofp. Later i impoted them into max were i made the rendered images on the weapons itself is nothing changed i added only the backround in max and placed some lights. http://www.tacticalblunder.com/~upload...._04.jpg http://www.tacticalblunder.com/~upload...._04.jpg (high resolution render can see the full quality of the texture) http://www.tacticalblunder.com/~upload....7_2.jpg http://www.tacticalblunder.com/~upload...._02.jpg (2 colour cell shaded) + postwork Sry i cant show any bulldozer pics now because my o2 dont work anymore on this 2 year old windows installation. http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_005.jpg http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_006.jpg http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_007.jpg http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_008.jpg http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_009.jpg http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_010.jpg http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_014.jpg http://www.tacticalblunder.com/~uploads/Totmacher/CW_VDV/Image_017.jpg The high resolution of the textures is more experimental but it works very good on my p3 933 mhz and gf2mx. I have a p4 now and a gf6800 but i cant use them im still waiting of my motherboard . And cool m1, woman and Challenger II and all the other too
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I think you cant make a weapon with no smoke. You only can change cfgclouds for you soldier. You will have a solder with no gun smoke but on all weapons he is firering. But this is only a theory.
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What AK74 ? Yes i always love my work and im not that big m4 or m16 freak. These weapons are completly made in o2 for ofp but i use them for other thinks too like in poser or other programms. And i miss such rendered pics like in the big Counter Strike world.
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Hi its me again http://www.tacticalblunder.com/~upload...._02.jpg 349k http://www.tacticalblunder.com/~upload...._14.jpg 3.2M I realy would like to show some more and other weapons but it is not allowed .
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Thanks for the comments . @MR Burns you got a pm .
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I vote yes because good weapons can be imported into ofp2 if its out. But how many triangles have these weapons ?
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Oh sry i forgot how slowly freewebs is. Here again +2 new: http://www.multiplaymediacenter.de/RHS/AK-74_4.jpg 1,9 MB http://www.multiplaymediacenter.de/RHS/AK-74_7_1.jpg 270 KB http://www.multiplaymediacenter.de/RHS/AK-74_7_2.jpg 209 KB Hope you like renderpics.
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I dont know if render pics are accepted here but it is an flashpoint addon completely modeled and skinned in o2 only rendered in an other programm. Image 3.9 mb
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Yes this was it what i mean with the colour map  . Difuse and bumpmap the reason i sad 2 maps for the starship troober bug if there realy use bumpmaping how i define bumpmapping.