hammen 0 Posted August 18, 2004 Yep We'll give community english version. I only want to kill our mod leader He's never warn me before the release. Share this post Link to post Share on other sites
fallchild 0 Posted August 18, 2004 You can get the config.cpp here. Just unPBO the original file, replace the config and PBO it up again. I don't have enough space to host the entire file but the change is easy to do. BTW it isn't a direct translation because I couldn't get the old characters to appear in cyrillic on my PC, so classes and names aren't exactly as they would be, just as close as I can get them without knowing what the original said for sure  I hope they're correct, just give me a shout if they're not. *mines are now under Empty - SFM ***** Share this post Link to post Share on other sites
GoOB 0 Posted August 18, 2004 Thank you fallchild and Spetznatz mod! These mines are excellent! But tell me, to what extent do Russia still use mines? It sends chills down my spine just seeing the names of the mines and what they are supposed to do to people. Share this post Link to post Share on other sites
fallchild 0 Posted August 18, 2004 BTW, you can also fine sappers carrying the mines under the default Man class for each side, named Sapper 1,2,3 etc. Hope that helps Share this post Link to post Share on other sites
Mountain 0 Posted August 18, 2004 I'd like to make one request to the Spetznatz mod, Since we can't disarm any of the mines except the AT ones, is there any chance you can add a weapon or something that allows an EOD tech to place multiple red mine flags so that we can mark minefields? Then we would just add that to the unit of our choice like DDAM's EOD units. Share this post Link to post Share on other sites
hammen 0 Posted August 18, 2004 2 fallchild Moreover, you'll see sappers in our infantry packs... 2 Mountain Ok. We'll add script, what allows to mark minefield. Thank you for suggestion. 2 GoOB IMHO, in Chechnya, mines are the best way to make an efficient ambush for the rebels(if we are government forces), and for rebels to have sucess in destroing government convoys... Share this post Link to post Share on other sites
ravendk 25 Posted August 19, 2004 I'd like to make one request to the Spetznatz mod, Since we can't disarm any of the mines except the AT ones, is there any chance you can add a weapon or something that allows an EOD tech to place multiple red mine flags so that we can mark minefields?Then we would just add that to the unit of our choice like DDAM's EOD units. yarh.. that would be nice @moutan nice to see someone use DDAM a nother thing, nice pack. really but .. my russian well hell i cant russian.. any chance of a translated version? Share this post Link to post Share on other sites
fallchild 0 Posted August 19, 2004 This any help? Â Share this post Link to post Share on other sites
ni-mh 0 Posted August 19, 2004 fallchild, can you also translate the scripts into English? Right now you can tell very well whats a booby trap and whats not because the actions are still in gibberish on my comp Share this post Link to post Share on other sites
fallchild 0 Posted August 19, 2004 Done and done  Get it from the same place: here Hopefully it should work alright. I've had a quick test and it seems OK. Just overwrite the scripts that are already there. Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 19, 2004 eeer, how do i use that spike that thingy? it doesnt damage me? Share this post Link to post Share on other sites
ni-mh 0 Posted August 19, 2004 eeer, how do i use that spike that thingy? it doesnt damage me?  those are caltrops. drive a jeep over them and you'll see what they are meant to do  thx fallchild for the updated scripts Share this post Link to post Share on other sites
mcpxxl 2 Posted August 20, 2004 Anyone got working links from fallchild ? THX Share this post Link to post Share on other sites
Garcia 0 Posted August 20, 2004 eeer, how do i use that spike that thingy? it doesnt damage me?  those are caltrops. drive a jeep over them and you'll see what they are meant to do  thx fallchild for the updated scripts  I think he means the punjabi traps And no, they do not damage you, but hopefuly they fix that in the update I guess it's no easy to make it work, but I still hope they manage it Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 20, 2004 eeer, how do i use that spike that thingy? it doesnt damage me?  those are caltrops. drive a jeep over them and you'll see what they are meant to do  thx fallchild for the updated scripts  I think he means the punjabi traps And no, they do not damage you, but hopefuly they fix that in the update I guess it's no easy to make it work, but I still hope they manage it yea thats what i meant... Share this post Link to post Share on other sites
BoweryBaker 0 Posted August 20, 2004 you can already mark mines. I'm not saying that they shouldn't make any fancy script im just saying in the game pull up your map and double click the spot where the mine is, then press down to get the different symbol you may want to use , then press enter to finish placing the marker. Share this post Link to post Share on other sites
Garcia 0 Posted August 21, 2004 Well, then you would have to guide yourself through the mission using the map...well, maybe not, but most ppl like realistic missions, and therefor it would be nice to be able to mark mines. Also, if you just place a marker on the map you may forget that you're in that area and walk straight into the mines. Share this post Link to post Share on other sites
Heatseeker 0 Posted August 21, 2004 eeer, how do i use that spike that thingy? it doesnt damage me? Â You mean the pungi with the wire trap , works perfect here, doesnt kill right away but in a few seconds maybe due to the injury or poison, very nice . Share this post Link to post Share on other sites
Garcia 0 Posted August 21, 2004 I haven't gotten it to work either, I don't seem to take any damage at all. Maybe I'll try again and wait to see what happens after a while. Share this post Link to post Share on other sites
Heatseeker 0 Posted August 21, 2004 I haven't gotten it to work either, I don't seem to take any damage at all. Maybe I'll try again and wait to see what happens after a while. "Heatseeker trips wire and is hit by pungi: Ouuhchh!!! Heatseeker starts bleeding, falls to the ground and dies after aprox 5 seconds of being hurt by pungi..." It works very well for me, and the same for a.i. . Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 21, 2004 I haven't gotten it to work either, I don't seem to take any damage at all. Maybe I'll try again and wait to see what happens after a while. "Heatseeker trips wire and is hit by pungi: Ouuhchh!!! Heatseeker starts bleeding, falls to the ground and dies after aprox 5 seconds of being hurt by pungi..." It works very well for me, and the same for a.i. . "NeMeSiS trips wire and isnt hit by pungi: ...!!! NeMeSiS starts waiting, falls to the ground and sleeps after aprox 5 minutes of being bored by wating..."   eeer, maybe i fucked something up while changing the config... (unlikely but hey...  ) ill try again soon  Share this post Link to post Share on other sites
Heatseeker 0 Posted August 21, 2004 Oh uh! I just had a very ugly ctd when a crawling a.i. bot tripped a wired nade.. . Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 21, 2004 Oh uh! I just had a very ugly ctd when a crawling a.i. bot tripped a wired nade.. . mine CTDed a few times with the bouncing bettys Share this post Link to post Share on other sites
dkraver 1 Posted November 14, 2004 Hi. I just played around with your mine pack and i must say a where really impressed. No triggers needed or anything. But as lot of other people already mentioned it needs english ingame names for most to use them. But from reading this thread i can understand you are doing this for the next version (Any aprox. eta for it). Some other things you should consider for the next upgrade. -English explanation in the read me part. You already have the russian with pictures, so wold just be a translation. -Changing the ingame menu's so so each menu's hold one type of mines. Currently the menu's doesnt make sence. Probebly because i dont understand russian. But something like this seems more logical and easier. -Anti Personel Mines -Anti Tank Mines -Trip wires -Electrical mines (Have both electric triggers and mines here) -Booby traps (ak, radio and so on) -Crates -I really dont understand the crates? There are no mines in them and sinci you cant pick up the other mines what the idea with them?? Keep up the good work. Share this post Link to post Share on other sites
Heatseeker 0 Posted November 14, 2004 Spetsnaz mod seems very quiet now, i too was looking forward to an update of this very nice addon.. Share this post Link to post Share on other sites