pandalefou 0 Posted July 28, 2004 i don't know because i haven't downloaded these "mod" yet Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 28, 2004 first off, i like eecp...haven't tried the y2k3 yet Share this post Link to post Share on other sites
edc 0 Posted July 28, 2004 I use and really like Y2K3. The effects are nice, it replaces a lot of the standard BIS stuff and just does an all around good job. Share this post Link to post Share on other sites
Bikecop 0 Posted July 28, 2004 EECP preserves more of ECP's main properties.Y2K3 requires a strong computer,Fast internet,A lot of computer space and a lot of spare time even if you got DSL or premium broadband (T1 connections) Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 28, 2004 overall mates....like 80's y8k5 please... Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 28, 2004 overall mates....like 80's y8k5 please... y8k5 you want a year 8005 mod? personaly i think Y2K3 is the best then again 4 months and hundreds of hours of work plus the lack of sleep and overabundance of updates and ideas may cloud of unbiast judgment the difference between the mods is. and i hope kur doesnt take this the wrong way EECP is 100% down to the letter realisum. its all realisum all the time Y2K3 is realisum for the gamer. its a balance of realisum meets gaming. both our mods (EECP and Y2K3) both have large ammounts of required addons, but keep in mind thier total conversion mods. not just some "hey new addon" type thing, we take the stock shit and toss it out the window. so when it comes to download size thier simaler. cept my final version will ofer an amazing compression installer file(s). now i tried EECP when it was first born, it was the inspiration for my mod cuz there was mod after mod like this and none of them used INQ weapons, GMR fire, and DR sounds. it was 1 or 2 out of 3. i wanted all 3 so i made my own. but i notice kur actualy changes weapon models, chariceristics and other features which althou is nice, looses nearly 68% of compatabiltiy with other addons that require the "default" information for thier base classes. mine is a more simpler conversion keeping more around 98% compatibility with 3rd party addons. so to answer your question: Which Mod Is Better? it all depends on what your looking for. are you lookin for something that replaces all the stock stuff with better stuff and makes the game more fun overall without loosing too much orginal compatabilty? or are you looking for 100% realistic specs? althou our mods seem simaler they are inheirently different. except i think kur will continue workin on his mod for months to come now waiting on addons to come out that arent schedualed for releases for months from now. and Y2K3 is gonna be called Final with mere trouble shooting in a week or two when fischkopps releases his humvees Share this post Link to post Share on other sites
RED 0 Posted July 28, 2004 I support the EECP, I think it is the most user friendly and realistic option. I am impressed with how both the Y2K3 and EECP MODs are progressing keep up the good work guys RED Share this post Link to post Share on other sites
mr burns 131 Posted July 28, 2004 i like y2k.. haven´t tried eecp yet but parvus told me that both are almost the same. since i already had (or have downloaded) the required addons for y2k it´s not a problem at all. Share this post Link to post Share on other sites
Major Fubar 0 Posted July 28, 2004 Interesting - I have a big LAN session in about a week and a half, and was wondering which of these would be best for our session... Share this post Link to post Share on other sites
Gollum1 0 Posted July 28, 2004 I like to keep my OFP 1985. Share this post Link to post Share on other sites
Major Fubar 0 Posted July 28, 2004 Oh, and BTW, usual rules apply - discuss civilly or I will hand people their asses on a platter! Share this post Link to post Share on other sites
SpeedyDonkey 0 Posted July 28, 2004 I don't have any of them yet. Or well, i do have the regular ECP but i suppose this is a little different. Share this post Link to post Share on other sites
Tim Pink 0 Posted July 28, 2004 Personally i like the EECP, the realism part really caught me, Plus in my opinion (dont take this the wrong way pappy) but it seemed that kurayami selected the units to replace them with a bit more carefully. As for the LAN, i played one with the EECP and it was bloody awesome. Tim Pink Share this post Link to post Share on other sites
Taconic 0 Posted July 28, 2004 EECP is 100% down to the letter realisum. its all realisum all the timeY2K3 is realisum for the gamer. its a balance of realisum meets gaming. While I do favor realism, but I don't think that it detracts from the gameplay in any way. OFP was meant to be realistic from the get-go. That's why we're all playing it instead of Quake. Quote[/b] ]but i notice kur actualy changes weapon models, chariceristics and other features which althou is nice, looses nearly 68% of compatabiltiy with other addons that require the "default" information for thier base classes. That isn't true at all. The only addon that I've ever found that is "incompatible" with EECP is the HEP weapon pack. The BIS classes are all still present. If an addon requires a new class, I simply redefine it, which doesn't break compatability at all. To my knowledge, everything aside from the HEP pack works perfectly under EECP, and there's really no reason why it shouldn't. The same should be true of your config unless you've drastically altered one one of the base classes (I.E., making the M1 class a child of the helicopter class or something.) Share this post Link to post Share on other sites
tak 0 Posted July 28, 2004 I love both of work and respect 'em. So It's impossible to choose which one is better. Though I use both Share this post Link to post Share on other sites
Major Fubar 0 Posted July 28, 2004 This may be a dumb question (but bear with me), but does either of these use the SJB Blackop (NVG) addon to replace BIS Blackop? From memory EECP uses BAS sniper, not sure about Y2K3... Share this post Link to post Share on other sites
pandalefou 0 Posted July 28, 2004 thanx for yours replies papy and kurayami ;) i'll try for the two but i have a "strong" computer for flashpoint so i'll try y2k3 first good job you two 768 DDR ram 2500+ radeon 9600 256mb kt4ultra ugh if y2k3 lag on my config i'll kill everybody in this place lol Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 28, 2004 i have a 1.5ghz with a gf2mx, and 256 megs of ram. . .Y2K3 was created on those settings. its playable. im not sayin there isnt any slowdown, but its not that bad.... and actualy Y2K3 is a lil confusing to a newcomer so why dont u jsut wait a week or so while i get the preperations ready for the final version which will be alot simpler to install if u use versoin 5.1 of Y2K3 its gonna suck compared to EECP, but if u are able to keep up with, all the way to my latest beta release then it has a much better comparison value. so you might as well just wait until i get the final installer. im only waiting on one last thing and its done @ fubar: my mod comes with the reccomended llumax installer that installs the new skys, (water is optional) and INQ's NVG's (which are the same as sjbs) so basicly all the NVG's are replaced by INQ's model and "scope" @ kur: i thought there was more then just the HEP compatability issue. eh ok well. about the realisum, like i said i wasnt tryin to say that its wrong, its just yours focus on 100% realisum while mine combins a realisum factor but reminds the player "hey. . its still a game" like u changed the ammo values of tank shells and such am i correct? i havnt changed that or the armor settings of the tanks to keep orginal compatibilty with missions already out there (Y2K3)Realisum for the Gamer: better selection of vehicals models and textures for replacment, but keeping a varity of vehicals. (carefuly selected the best of the best of whats released) IE: HH60 Pavehawk replaces the blackhawks, but one has a ghost rocket launcher to keep compatabilty with CTI, RTS, Campaign, and Missions. it may not be realistic, but now u can complete "airbourn" in the cwc campaign ;) and sure i guess i coulda used black hawks for both. . but seeing black hawk after black hawk could get rather dull, so i used the pavehawks cuz their more colorful and vibrant (EECP)Realisum: everything meets real world specs Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 28, 2004 overall mates....like 80's y8k5 please... y8k5 you want a year 8005 mod?  personaly i think Y2K3 is the best   then again 4 months and hundreds of hours of work plus the lack of sleep and overabundance of updates and ideas may cloud of unbiast judgment  the difference between the mods is. and i hope kur doesnt take this the wrong way EECP is 100% down to the letter realisum. its all realisum all the time Y2K3 is realisum for the gamer. its a balance of realisum meets gaming. both our mods (EECP and Y2K3) both have large ammounts of required addons, but keep in mind thier total conversion mods. not just some "hey new addon" type thing, we take the stock shit and toss it out the window.  so when it comes to download size thier simaler. cept my final version will ofer an amazing compression installer file(s). now i tried EECP when it was first born, it was the inspiration for my mod cuz there was mod after mod like this and none of them used INQ weapons, GMR fire, and DR sounds. it was 1 or 2 out of 3. i wanted all 3 so i made my own. but i notice kur actualy changes weapon models, chariceristics and other features which althou is nice, looses nearly 68% of compatabiltiy with other addons that require the "default" information for thier base classes. mine is a more simpler conversion keeping more around 98% compatibility with 3rd party addons. so to answer your question: Which Mod Is Better? it all depends on what your looking for. are you lookin for something that replaces all the stock stuff with better stuff and makes the game more fun overall without loosing too much orginal compatabilty? or are you looking for 100% realistic specs? althou our mods seem simaler they are inheirently different. except i think kur will continue workin on his mod for months to come now waiting on addons to come out that arent schedualed for releases for months from now. and Y2K3 is gonna be called Final with mere trouble shooting in a week or two when fischkopps releases his humvees Dude, you're missing the point...Operation Flashpoint replaced with all these new units isn't totally the best thing right out of the market man. I want better, CWC 80's units not modern M16a4's......i do want those but i won't more so replacements for bis's stuff. You know if they did create a mod for 80's time period, m4a1 was invented after the 80's and widely used ;) ~Bmg Combat Ready Moderator Share this post Link to post Share on other sites
the wolf 0 Posted July 28, 2004 I prefer EECP because y2k3 needs a lot of addons and I 've only an amd athlon 1.8 ghz 256 ram graphic car nvidia tnt2 riva 32mb and Y2k3 have few bugs but it still a good config... But I don't understand why kurayami and pappy don't use INQ M24 ... it's a very good addon ! ; and kurayami and Pappy have done a small mistake because they're using earl and suchey naval pack , I think it's better to use others pack like Uce russian infantry pack , it's more realistic Share this post Link to post Share on other sites
Pappy Boyington 0 Posted July 28, 2004 my sniper uses INQ's M24 sniper rifle and ive explained why i use the RNI. 1) since you need both the RNI and the USMC pack for other things no sense in letting 20 megs of addons not be used 2) the campains are based on the Americans (and resistance) already occupying the issland, an occupation is done by the ARMY and in all 3 campaigns the russians invade the island (s) and if you were to invaved an island, surrounded by water, you would use the navy and marines. so if the russians would invavde an island they would use the RNI also. . . there are a handful of 1985 addons. barely enough for a total conversion. hell barely enough for a mission, let alone a total conversion PS: EECP and Y2K3 require close to if not the same ammount of addons. most of our replacments are the same mine differs cuz i use INQ's weapon pack and ive replaced other things like the kozlice and humvee and alot of other things that kur hasnt gotton around to yet. if EECP was as far done as mine is. . .he would probably use twice what i require (consiering RHS addons are like 60 megs for 2 tanks ) Share this post Link to post Share on other sites
bmgarcangel 0 Posted July 28, 2004 There is enough 85 addons to go around, if you're blind then you haven't seen them mate. We got weapons packs out there (good ones some), soldiers (Hyakushiki's US Infantry 1.2, 85 variant), tanks (sigs us and russian tanks, 85 variants), and even more shiiet out there that we can use and i don't understand why people don't use that shiiet. You act like there ain't the shiiet out there for a 85 conversion, there is. ~Bmg Combat Ready Moderator Share this post Link to post Share on other sites
the wolf 0 Posted July 28, 2004 is it possible to regroup just needed addons ? example : depboise RHS pack , take only the T-54 and the crew and repboise and do that allways for Marines assaut pack do you know what earl and suchey are working on ? Share this post Link to post Share on other sites
Silent Pro 0 Posted July 29, 2004 For those of you looking for 85' Era soldiers and equipment, my config keeps things at that level and maintains the integrity of BIS's original values for all units. The config works in MP, and i have pretty much worked out most of the bugs that would cause it to crash in SP and MP. So far this is what i have replaced....excluding the Resistance. WEST Weapons ---------             Replaced With                ------------------- M16                Earls M16A2   M16/M203            WGL M16/M203 XM177E2             Crime City Colt Commando Xm177E2S            Lasers M733 Carbine w/CCO M60 GPMG            INQ M60 Satchel              "  " C4 MP5SD6             INQ MP5SD6 M21                TOW M21 G3A3 ? FNFAL ? UZI UZISD              Crime City UZI SD Soldier Units -------------- Soldier             Hyk 1985 US Soldier Pilot              BAS 160th SOAR Pilots Officer             Hyk 1985 Officer w/ Boonie Officer Night         Hyk 1985 US Soldier BlackOp Day         Lasers Nomex Delta BlackOp            Laser's Delta Operator w/ NOD Blackop LaserGuided   Lasers Nomex Delta Tank Crew          Rudedogs 85' Tank Crew Vehicles ------------- M1A1               SIGMA's M1A1 M2A2               CBT_M2A2ODS M113            CBT M113A2 M113 Ambulance       CBT M113A3 M60                SIGMA's M60 UH-60               BAS MH60K UH-60 MG            BAS UH60L(Plan to reskin in OD) A10(LGB)             Oyman's A10 Grey A10                Oymans A10 OH58 Kiowa           Silesian AH-64           Silesian AH-1            COG Huey Cobra EAST Weapons ---------             Replaced With                ------------------- AK47                       INQ AK47 AK74                       " " AK74 AK47/GL                     " " AK47 + GP30 AK74/GL                     " " AK74 + GP30 AK74SU                     " " AK74SU SVD                       ICP SVD PK                        ICP PK Soldier Units --------------- Soldier DRF Soldier Pilot Tank Crew RHS Tank Crew Officer DRF Officer Spetznaz DRF Spetznaz Vehicles --------------- T55                        RHS Type 59G T72 SIG T72B T80                        SIG T80BV BMP1                       CSLA BMP2                       CSLA Mi17                       CSLA Mi24                       CSLA Su25                       Silesian The Resistance has been replaced with Edges Guerillas, RHS's T55's and of course what is availabe from INQ's weaponpack...other than that i cant think of what else i've changed so far. Also i replaced the weak ass MM1 sound with the one used in ghost recon...soooo much better in my opinion. I have not released this and its not ready for download yet, but i may do it after getting permission from certain addon makers who have not yet been contacted such as Crime City and Laser. Share this post Link to post Share on other sites