TeRp 1 Posted July 24, 2004 @raedor: We can't finish the model because it's on lokis harddrive and not our ftp. would have been finished otherwise. @Totmacher: MG4? You mean the H&K MG43? I can calm you down on that - yes, it is on our list, as well as the H&K PDW (used in the Bundeswehr under the name of MP7). Share this post Link to post Share on other sites
raedor 8 Posted July 24, 2004 @raedor:We can't finish the model because it's on lokis harddrive and not our ftp. would have been finished otherwise. bad. but we can't change it. is there nobody who can call him or at least email him? Share this post Link to post Share on other sites
MMP-Locke 0 Posted July 24, 2004 i tried it many times by email and ICQ, but never got an answer Share this post Link to post Share on other sites
Guest major gandhi Posted July 24, 2004 for those who don't know I'm afrographX. so the NH90 is really around 60%. The 1st and the Cockpit LOD are nearly finished, only small things left. It's the same with the other ViewLods, the Geometry LOD, the FireGeometry LOD and I think every other LOD needed. Except the distant LODs!!! I think that it will take a lot of time to make them. Scripts,..., since I'm not very experienced with scripts I have to rely on the help of the mmp and other people to get this done. The current NH90 I'm doing is the CSAR version. A normal TTH version will also be done. Share this post Link to post Share on other sites
raedor 8 Posted July 25, 2004 if we get the nh90 it's at least something Share this post Link to post Share on other sites
mr burns 133 Posted July 25, 2004 ..the project is halted, as the Gepard AA tank too  oh no... sorry to hear that any chances for a roland2 ? Share this post Link to post Share on other sites
TeRp 1 Posted July 25, 2004 any chances for a roland2 ? The Roland (tracked as well as wheeled) is a project of the same modeller. Â Hopefully we have to wait just a short time period Share this post Link to post Share on other sites
raedor 8 Posted July 25, 2004 Hopefully we have to wait just a short time period yes, and then we have ofp2! Share this post Link to post Share on other sites
hardrock 1 Posted July 25, 2004 alright, let's release our stuff for ofp2 then Share this post Link to post Share on other sites
raedor 8 Posted July 25, 2004 alright, let's release our stuff for ofp2 then better bring some ofp2 feeling with your eurofighter to ofp1 anything new to report here? can you give us a small overview over your projects (active ones...) Share this post Link to post Share on other sites
TeRp 1 Posted July 26, 2004 What projects do you mean? Hardrocks or all M.M.P. projects? Quote[/b] ]better bring some ofp2 feeling with your eurofighter to ofp1 He will... the new keyboard-commands alone are just amazing. Share this post Link to post Share on other sites
zapschlitzer 22 Posted July 26, 2004 Don't treat us release it Share this post Link to post Share on other sites
CounterForce 0 Posted July 26, 2004 What projects do you mean?Hardrocks or all M.M.P. projects? Quote[/b] ]better bring some ofp2 feeling with your eurofighter to ofp1 He will... the new keyboard-commands alone are just amazing. there are some strange things never seen in OFP in the EF addon: In the video by LHO you can see that the Afterburner was activated without the action menu I didn't know you can bind a key to this option in OFP. And furthermore: How will the ILS work? What is meant by "New possibilities of armament"? Are now indiviual armaments possible? Not only then ones given by some addon makers? If yes, what about reloading? Is it possible to change armament at this point? "New control options"? What's that? And how will the ECM work? Hopefully not the unrealistic ECM like in other addons what makes it impossible to lock your radar on a target. ECM doesn't make this impossible. Furthermore I always woundered why ECM also works with IR Weapons. Is it possible to avoid this in OFP or is it just another engine limitation? Just another question concering realism: Will the RWR (Radar Warning Receiver) also warn about IR missiles or e.g. a AA-12 fired by a Mig29? I don't know if it is possible to make this in OFP. btw: Hardrock: Your counter on xt-counter.de slows down your complete site and is not working anyway Share this post Link to post Share on other sites
TeRp 1 Posted July 26, 2004 Quote[/b] ]In the video by LHO you can see that the Afterburner was activated without the action menuI didn't know you can bind a key to this option in OFP. Yes, it is controllable via keys, not via the action menu. Well, it wasn't possible, but hardrock found a work-around. No longer search for the eject-button while going down, never ever use the action menu to move the gear up/down... Quote[/b] ]How will the ILS work? That is something hardrock should explain, but I think it this will be described once the EF is released. (I don't understand it myself , should read the readme  ) Quote[/b] ]What is meant by "New possibilities of armament"? Meant is, that you can equip your planes with different weapon loadouts by script. You need ACES for it, something like JAM, but for planes Well, but this is enough. Wait for it to be released. Share this post Link to post Share on other sites
raedor 8 Posted July 26, 2004 hm, this posts shows me why i'm waitin. he did it then like you brake >>> ok, flaps up you're closer than 10m to ground >>> ok, gear down you got more than 0.8 damage >>> ok, eject Share this post Link to post Share on other sites
hardrock 1 Posted July 26, 2004 you brake >>> ok, flaps upyou're closer than 10m to ground >>> ok, gear down you got more than 0.8 damage >>> ok, eject nope And ILS is working like on real aircraft. You choose "ILS on" via the action menu, choose the airport/carrier you want to land on and follow the markings on the HUD. If you ever played any flight simulations, you'll know what I mean. Share this post Link to post Share on other sites
MEDICUS 0 Posted July 26, 2004 hardrock, plz change your avatar ... this 90%-status hurts my feelings  Quote[/b] ]And ILS is working like on real aircraft. You choose "ILS on" via the action menu, choose the aircraft/carrier you want to land on and follow the markings on the HUD. If you ever played any flight simulations, you'll know what I mean. Sounds really promissing! MfG MEDICUS Share this post Link to post Share on other sites
hardrock 1 Posted July 26, 2004 btw:Hardrock: Your counter on xt-counter.de slows down your complete site and is not working anyway I know this, it's quite sad I've already planned to program one myself, that would be much faster. But it would also take a lot of work to include all the features that I currently have with that counter, and I don't have enough time for all this stuff ATM. Share this post Link to post Share on other sites
TeRp 1 Posted July 26, 2004 hm, this posts shows me why i'm waitin.he did it then like you brake >>> ok, flaps up you're closer than 10m to ground >>> ok, gear down you got more than 0.8 damage >>> ok, eject Nope, you press KEYS Â No scripts with ?dammage or stuff like that. It's as simple as 'press key a and key b for ejecting'. Share this post Link to post Share on other sites
zapschlitzer 22 Posted July 26, 2004 How to bind keys in OFP?? Maybe an external program? Or some lines in config.cpp? Arrghh Share this post Link to post Share on other sites
TeRp 1 Posted July 27, 2004 I think it's configurated in the config.cpp, didn't look into it yet. And for information, a list of our current projects have a lock at our projects page on our homepage (mm-proj.de), there's a nearly complete (we're completing it these days) list and more information about the projects (english and german). Share this post Link to post Share on other sites
raedor 8 Posted July 27, 2004 Marder (Update): nothing more to say about it? Share this post Link to post Share on other sites
mr burns 133 Posted July 27, 2004 Eurocopter 2000 Typhoon:should be clear, too nothings clear.. never heard of the eurocopter Share this post Link to post Share on other sites
MMP-Locke 0 Posted July 27, 2004 Marder (Update): nothing more to say about it? -new sounds -new textures -animated back door Share this post Link to post Share on other sites
TeRp 1 Posted July 27, 2004 nothings clear.. never heard of the eurocopter  grr ;) (Blödmann ) raedor: sorry, missed that one. was to tired at that time, just tried to get it posted fast Marder won't be much new as on the other updates. There will be an adjustment to the new RSC files configwise and a few model tweaks + an animation. Share this post Link to post Share on other sites