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hardrock

MMP update thread

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@raedor:

We can't finish the model because it's on lokis harddrive and not our ftp. would have been finished otherwise.

@Totmacher:

MG4? You mean the H&K MG43?

I can calm you down on that - yes, it is on our list, as well as the H&K PDW (used in the Bundeswehr under the name of MP7).

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@raedor:

We can't finish the model because it's on lokis harddrive and not our ftp. would have been finished otherwise.

bad. but we can't change it. is there nobody who can call him or at least email him? sad_o.gif

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Guest major gandhi

for those who don't know I'm afrographX.

so the NH90 is really around 60%. The 1st and the Cockpit LOD are nearly finished, only small things left. It's the same with the other ViewLods, the Geometry LOD, the FireGeometry LOD and I think every other LOD needed. Except the distant LODs!!! I think that it will take a lot of time to make them.

Scripts,..., since I'm not very experienced with scripts I have to rely on the help of the mmp and other people to get this done.

The current NH90 I'm doing is the CSAR version. A normal TTH version will also be done.

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if we get the nh90 it's at least something smile_o.gif

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..the project is halted, as the Gepard AA tank too  sad_o.gif

oh no... sorry to hear that sad_o.gif

any chances for a roland2 ?

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any chances for a roland2 ?

The Roland (tracked as well as wheeled) is a project of the same modeller.  sad_o.gif

Hopefully we have to wait just a short rock.gif time period

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Hopefully we have to wait just a short rock.gif time period

yes, and then we have ofp2! biggrin_o.gif

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alright, let's release our stuff for ofp2 then biggrin_o.giftounge_o.gif

better bring some ofp2 feeling with your eurofighter to ofp1 smile_o.gif

anything new to report here? can you give us a small overview over your projects (active ones...)

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What projects do you mean?

Hardrocks or all M.M.P. projects?

Quote[/b] ]better bring some ofp2 feeling with your eurofighter to ofp1 smile_o.gif

He will... the new keyboard-commands alone are just amazing.

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What projects do you mean?

Hardrocks or all M.M.P. projects?

Quote[/b] ]better bring some ofp2 feeling with your eurofighter to ofp1 smile_o.gif

He will... the new keyboard-commands alone are just amazing.

there are some strange things never seen in OFP in the EF addon:

In the video by LHO you can see that the Afterburner was activated without the action menu

I didn't know you can bind a key to this option in OFP.

And furthermore:

How will the ILS work?

What is meant by "New possibilities of armament"? Are now indiviual armaments possible? Not only then ones given by some addon makers? If yes, what about reloading? Is it possible to change armament at this point?

"New control options"? What's that?

And how will the ECM work?

Hopefully not the unrealistic ECM like in other addons what makes it impossible to lock your radar on a target.

ECM doesn't make this impossible.

Furthermore I always woundered why ECM also works with IR Weapons.

Is it possible to avoid this in OFP or is it just another engine limitation?

Just another question concering realism:

Will the RWR (Radar Warning Receiver) also warn about IR missiles or e.g. a AA-12 fired by a Mig29?

I don't know if it is possible to make this in OFP.

btw:

Hardrock:

Your counter on xt-counter.de slows down your complete site and is not working anyway

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Quote[/b] ]In the video by LHO you can see that the Afterburner was activated without the action menu

I didn't know you can bind a key to this option in OFP.

Yes, it is controllable via keys, not via the action menu.

Well, it wasn't possible, but hardrock found a work-around.

No longer search for the eject-button while going down, never ever use the action menu to move the gear up/down...

Quote[/b] ]How will the ILS work?

That is something hardrock should explain, but I think it this will be described once the EF is released.

(I don't understand it myself crazy_o.gif, should read the readme wink_o.gif  )

Quote[/b] ]What is meant by "New possibilities of armament"?

Meant is, that you can equip your planes with different weapon loadouts by script. You need ACES for it, something like JAM, but for planes smile_o.gif

Well, but this is enough.

Wait for it to be released.

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hm, this posts shows me why i'm waitin.

he did it then like

you brake >>> ok, flaps up

you're closer than 10m to ground >>> ok, gear down

you got more than 0.8 damage >>> ok, eject

rock.gif

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you brake >>> ok, flaps up

you're closer than 10m to ground >>> ok, gear down

you got more than 0.8 damage >>> ok, eject

rock.gif

nope wink_o.giftounge_o.gif

And ILS is working like on real aircraft. You choose "ILS on" via the action menu, choose the airport/carrier you want to land on and follow the markings on the HUD. If you ever played any flight simulations, you'll know what I mean.

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hardrock, plz change your avatar ... this 90%-status hurts my feelings  wink_o.gif

Quote[/b] ]And ILS is working like on real aircraft. You choose "ILS on" via the action menu, choose the aircraft/carrier you want to land on and follow the markings on the HUD. If you ever played any flight simulations, you'll know what I mean.

Sounds really promissing!

MfG MEDICUS

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btw:

Hardrock:

Your counter on xt-counter.de slows down your complete site and is not working anyway

I know this, it's quite sad sad_o.gif

I've already planned to program one myself, that would be much faster. But it would also take a lot of work to include all the features that I currently have with that counter, and I don't have enough time for all this stuff ATM.

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hm, this posts shows me why i'm waitin.

he did it then like

you brake >>> ok, flaps up

you're closer than 10m to ground >>> ok, gear down

you got more than 0.8 damage >>> ok, eject

rock.gif

Nope, you press KEYS  biggrin_o.gif

No scripts with ?dammage or stuff like that.

It's as simple as 'press key a and key b for ejecting'.

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I think it's configurated in the config.cpp, didn't look into it yet.

And for information, a list of our current projects have a lock at our projects page on our homepage (mm-proj.de), there's a nearly complete (we're completing it these days) list and more information about the projects (english and german).

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Marder (Update):

nothing more to say about it?

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Eurocopter 2000 Typhoon:

should be clear, too smile_o.gif

nothings clear.. never heard of the eurocopter tounge_o.gif

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Marder (Update):

nothing more to say about it?

-new sounds

-new textures

-animated back door

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nothings clear.. never heard of the eurocopter  tounge_o.gif

grr ;)

(Blödmann wink_o.gif )

raedor:

sorry, missed that one.

was to tired at that time, just tried to get it posted fast crazy_o.gif

Marder won't be much new as on the other updates.

There will be an adjustment to the new RSC files configwise and a few model tweaks + an animation.

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