Sage 0 Posted June 29, 2004 Version 1.0 of the Archangel Airship is ready for release! *Features* • 48 passenger capacity • Top speed of 72 kph • 25 mm cannon with HE and AP ammo • FAB 200 freefall bombs • Animated propeller blades • Rappelling ropes drop from the Cabin when flying below 6 meters • Anchor slows airship down to 6 kph when flying below 20 meters • Full rudder control *Instructions for Use* The airship uses a helicopter simulation to fly.  However, it does not fly exactly like a standard helicopter.  Airhsips do not bank to the left or right to turn.  The rudder is used instead.  Acceleration is still controlled by tilting the aircraft up or down, due to the limitations of the OFP engine.  Please be patient, as this large craft takes a few moments to accelerate. AI pilots in OFP have a tendency to fly at very low altitudes.  If you wish to use this airship in a mission, I highly recommend using "flyinheight" commands for each waypoint, to prevent the AI from crashing into the ground.  I have tested loading and unloading the full 48 passenger capacity using standard waypoints and "flyinheight" commands, and the airship performed very well. *Known Issues* AI will only target the airship with large guns and missles.  This means, unfortunately, that Shilkas refuse to engage.  If anyone can resolve this issue, please contact me. Special thanks go to Aviel for alpha testing and research. *Disclamer* This is an unofficial addon for OFP.  I am not responsible for any damage caused by this addon. If you modify this addon, do not redistribute it. And most importantly... Please enjoy! http://mysite.verizon.net/vzeednn....gel.zip Share this post Link to post Share on other sites
Ninjablade 0 Posted June 29, 2004 Quote[/b] ]pics? Yes i agree chief. they know the rule by now. Ya cant advertise w/o pics Share this post Link to post Share on other sites
raedor 8 Posted June 29, 2004 Quote[/b] ]pics? Yes i agree chief. they know the rule by now. Ya cant advertise w/o pics i don't know what an archangel airship is... so i wont d/l it before i saw it. real life pics are enough. that i can imagine how it'd look in ofp Share this post Link to post Share on other sites
Sage 0 Posted June 29, 2004 Sorry guys, I've uploaded one now. Share this post Link to post Share on other sites
raedor 8 Posted June 29, 2004 so where's the link to it? /edit: ah, i see it now. well done. Share this post Link to post Share on other sites
Sage 0 Posted June 29, 2004 so where's the link to it? Â It's at the bottom of the post, see? Share this post Link to post Share on other sites
raedor 8 Posted June 29, 2004 so where's the link to it? It's at the bottom of the post, see? yep, thx. well done. Share this post Link to post Share on other sites
Sage 0 Posted June 29, 2004 New pictures uploaded above! Share this post Link to post Share on other sites
bonko the sane 2 Posted June 29, 2004 txs Sage, this is one cool addon! keep them coming, you have some mad ideas I did notice in Oxigen that u forgot to add convex component hull to the fire geometry. Also, the damned thing has no shadow :\ about the config to get the shilkas to engage i got no clue but im sure someone will. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 29, 2004 i shot it with my lazer and it flew up in teh air about 900m, then fell back down on its nose. was kinda funny she turns on a dime, but like you said takes about an hour and ahalf to get going/stop i dont stop thou i just bail out Share this post Link to post Share on other sites
Sage 0 Posted June 30, 2004 I did notice in Oxigen that u forgot to add convex component hull to the fire geometry.Also, the damned thing has no shadow :\ about the config to get the shilkas to engage i got no clue but im sure someone will. Thanks Bonco! Â You also reminded me of some questions I had, such as how do I create the shadow? Â And what's the convex component for? Â Do I rename the geometry component "convex"? And I think the deal with the Shilkas is caused by something I left out of the model. Â Could that be caused by convex being left out? Â I tried out the model with a config from another addon chopper which did get shot at by Shilkas, and my model still didn't get shot at. Â So I'm guessing the problem lies in the model itself. Guess I should have entitled this version 0.8b, heh. Pappy: If you want to land without manually slowing down, which takes a few years, drop down below 20 meters altitude and you will automatically slow down, making for a very easy landing. Â I call this feature the "land anchor", but it's just something I put in for convenience and so the AI can load and unload troops. Share this post Link to post Share on other sites
bonko the sane 2 Posted June 30, 2004 You also reminded me of some questions I had, such as how do I create the shadow? Â And what's the convex component for? Â Do I rename the geometry component "convex"? in oxigen, select all fire geometry LOD and go to toolbar on top and choose: structure>convexity>component convex hull , it helps colision detection (in this case against incoming bullets ) i tried the regular lodnoshadow 1 in 0.000 lod and in 8.000 but nothing, i think this is best asked to an addon maker, im more of an addon destroyer Share this post Link to post Share on other sites
Sage 0 Posted June 30, 2004 You also reminded me of some questions I had, such as how do I create the shadow?  And what's the convex component for?  Do I rename the geometry component "convex"? in oxigen, select all fire geometry LOD and go to toolbar on top and choose: structure>convexity>component convex hull , it helps colision detection (in this case against incoming bullets   ) i tried the regular lodnoshadow 1 in 0.000 lod and in 8.000 but nothing, i think this is best asked to an addon maker, im more of an addon destroyer Wow thanks!  I'm going to experiment more with those settings and see what I can come up with. Edit: I found a nice tutorial for adding shadow. Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 30, 2004 to make the shilkas fire on it add this to config threat[]={0.5,1,0.5}; Add it in class CfgVehicles example class CfgVehicles { class All {}; class AllVehicles: All {}; class Air: AllVehicles {}; class Helicopter: Air {}; class SMW_Archangel: Helicopter { scope=public; side=2; vehicleClass="SMW Vehicles"; hasDriver=1; hasGunner=1; hasCommander=0; driverIsCommander=1; transportSoldier=48; threat[]={0.5,1,0.5}; crew = "SoldierGB" soundEngine[]={"\SMW_Archangel\sounds\engine.wav",100.000008,1}; displayName="Archangel"; model="\SMW_Archangel\SMW_Archangel.p3d"; icon="\SMW_Archangel\arch_icon.paa"; picture="\SMW_Archangel\arch_pic.paa"; maxSpeed=600; cost=600000; accuracy=0.96; weapons[]={"SMW_Cannon25","SMW_FAB200"}; magazines[]={"SMW_Cannon25HE","SMW_Cannon25HE","SMW_Cannon25HE","SM W_Cannon25AP","SMW_Cannon25AP","SMW_Cannon25AP","SMW_FAB200& quot;}; driverAction = ManActjeepdriver; gunnerAction = ManActjeepcodriver; cargoAction[] = {ManActjeepcodriver}; extCameraPosition[]={0,9,-96}; gunnerOpticsModel="optika_heli_gunner"; gunnerOpticsColor[] = {0, 0, 0, 1}; simulation="helicopter"; armor=120; armorStructural=2.000000; armorHull=0.500000; armorEngine=0.600000; armorAvionics=1.400000; armorVRotor=0.500000; armorHRotor=0.700000; armorGlass=0.500000; driverCanSee = 31; gunnerCanSee = 31; enableSweep=1; irScanRangeMin=0; irScanRangeMax=24000; irScanGround=1; steerAheadSimul=0.500000; steerAheadPlan=0.700000; Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 30, 2004 also your lod for shadow must have less than thought 300 faces Share this post Link to post Share on other sites
Sage 0 Posted June 30, 2004 also your lod for shadow must have less than thought 300 faces Ahh, thanks for the help, ExtracTioN. I will try that line in the config, now. As for the shadows, I tried making a new lod at 36.0, which only had 68 faces, and set the other lods to lodnoshadow=1, but still no luck Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 30, 2004 Nice ship! Just a question, what made u name it Archangel? Share this post Link to post Share on other sites
Nathanz 0 Posted June 30, 2004 BUZZARD @ June 30 2004,13:32)]Archangel? Sounds good ? Downloading now, Cant wait to try it out. Share this post Link to post Share on other sites
Sage 0 Posted June 30, 2004 Thanks guys! Archangel has been a favorite name of mine for some time, and I had intended to use the name for a large bomber, indicating a powerful presence in battle. However, I realized the OFP community might benifit more from a unique transport aircraft, good for insertions and airborne missions, rather than just another combat aircraft. I tried keeping weapons to a minimum on this addon, so I hope they aren't overkill. Share this post Link to post Share on other sites
Nathanz 0 Posted June 30, 2004 I tried keeping weapons to a minimum on this addon, so I hope they aren't overkill. Nahh there nicely balanced, Â Its slow speed makes it highly vunable to ground fire but once over a target the bombs do there job plus it takes some time to turn around etc... Overall a very nice aircraft, good job! Â Share this post Link to post Share on other sites
aviel 0 Posted June 30, 2004 hooah sage! good job! you touched it with a hand of gold, and it become gold! GJ!! Share this post Link to post Share on other sites
BoweryBaker 0 Posted June 30, 2004 Reminds me of that game crimson skies. Wouldn't you hate to fly a squad of P51s into like twelve of these? Share this post Link to post Share on other sites
RaZoR X 1 Posted September 3, 2009 Hey Sage! I hope your still around, im working on a Combat Airship and was hoping you can tell me how to get all my Props rotating. any help would be great. Share this post Link to post Share on other sites
Sennacherib 0 Posted September 3, 2009 the last post is from 2004. in my opinion he won't reply to you. but you can open his addon to show how the propellers turn. :) Share this post Link to post Share on other sites