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Sage

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About Sage

  • Rank
    Private First Class

core_pfieldgroups_3

  • Interests
    OFP, NWN, Freelancer
  1. Sage

    Preview of Autogyro

    Thanks so much for the compliment! I looked at Colonel Klink's script for ejecting, and he used an addaction command. I guess that is the only way to accomplish this.
  2. Sage

    Preview of Autogyro

    Thanks! I've been thinking I should do more with the textures, but I'm really better at scripting than visuals. Right now the ultralight (codenamed Dragon) has a small rocket booster which can be activated from the actions menu. It makes for short takeoffs and quick escapes from bombing runs. Thanks also to Nathanz for the ejection seat idea. I wonder if there is an event handler for ejecting, or if I would need to make a new selection in the action menu. This is a very good idea, and I would like to give it a try.
  3. Sage

    Preview of Autogyro

    Both the Autogyro and Ultralight have received new textures and missile proxies. The images above have been updated to show the work. You may need to refresh the page to see them.
  4. Sage

    Preview of Autogyro

    New image uploaded, shown above, displaying newly added armament.
  5. This is yet another addon I have been working on. Â I call it the Quicksilver, and it's a variation of the Wallis WA120 autogyro. Â It's very compact and efficient, able to make short vertical jumps. Â This aircraft will have a light armament, making it an effective scout for the Resistance. It's currently configured to fly as a helicopter, which is somewhat accurate as some newer versions of autogyro aircraft have VTOL capabilites. Â I am considering limiting this with script however, to make it a more realistic representation. This addon is still in the very early stages of development. Â Any suggestions or ideas are quite welcome.
  6. Sage

    Archangel Airship

    Thanks guys! Archangel has been a favorite name of mine for some time, and I had intended to use the name for a large bomber, indicating a powerful presence in battle. However, I realized the OFP community might benifit more from a unique transport aircraft, good for insertions and airborne missions, rather than just another combat aircraft. I tried keeping weapons to a minimum on this addon, so I hope they aren't overkill.
  7. Sage

    Archangel Airship

    Ahh, thanks for the help, ExtracTioN. I will try that line in the config, now. As for the shadows, I tried making a new lod at 36.0, which only had 68 faces, and set the other lods to lodnoshadow=1, but still no luck
  8. Sage

    Archangel Airship

    in oxigen, select all fire geometry LOD and go to toolbar on top and choose: structure>convexity>component convex hull , it helps colision detection (in this case against incoming bullets   ) i tried the regular lodnoshadow 1 in 0.000 lod and in 8.000 but nothing, i think this is best asked to an addon maker, im more of an addon destroyer Wow thanks!  I'm going to experiment more with those settings and see what I can come up with. Edit: I found a nice tutorial for adding shadow.
  9. Sage

    Archangel Airship

    Thanks Bonco! Â You also reminded me of some questions I had, such as how do I create the shadow? Â And what's the convex component for? Â Do I rename the geometry component "convex"? And I think the deal with the Shilkas is caused by something I left out of the model. Â Could that be caused by convex being left out? Â I tried out the model with a config from another addon chopper which did get shot at by Shilkas, and my model still didn't get shot at. Â So I'm guessing the problem lies in the model itself. Guess I should have entitled this version 0.8b, heh. Pappy: If you want to land without manually slowing down, which takes a few years, drop down below 20 meters altitude and you will automatically slow down, making for a very easy landing. Â I call this feature the "land anchor", but it's just something I put in for convenience and so the AI can load and unload troops.
  10. Sage

    Archangel Airship

    New pictures uploaded above!
  11. Version 1.0 is released. Have fun! http://mysite.verizon.net/vzeednn....gel.zip
  12. Sage

    Archangel Airship

    It's at the bottom of the post, see?
  13. Sage

    Archangel Airship

    Sorry guys, I've uploaded one now.
  14. Version 1.0 of the Archangel Airship is ready for release! *Features* • 48 passenger capacity • Top speed of 72 kph • 25 mm cannon with HE and AP ammo • FAB 200 freefall bombs • Animated propeller blades • Rappelling ropes drop from the Cabin when flying below 6 meters • Anchor slows airship down to 6 kph when flying below 20 meters • Full rudder control *Instructions for Use* The airship uses a helicopter simulation to fly.  However, it does not fly exactly like a standard helicopter.  Airhsips do not bank to the left or right to turn.  The rudder is used instead.  Acceleration is still controlled by tilting the aircraft up or down, due to the limitations of the OFP engine.  Please be patient, as this large craft takes a few moments to accelerate. AI pilots in OFP have a tendency to fly at very low altitudes.  If you wish to use this airship in a mission, I highly recommend using "flyinheight" commands for each waypoint, to prevent the AI from crashing into the ground.  I have tested loading and unloading the full 48 passenger capacity using standard waypoints and "flyinheight" commands, and the airship performed very well. *Known Issues* AI will only target the airship with large guns and missles.  This means, unfortunately, that Shilkas refuse to engage.  If anyone can resolve this issue, please contact me. Special thanks go to Aviel for alpha testing and research. *Disclamer* This is an unofficial addon for OFP.  I am not responsible for any damage caused by this addon. If you modify this addon, do not redistribute it. And most importantly... Please enjoy! http://mysite.verizon.net/vzeednn....gel.zip
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