pogingwapo 0 Posted June 3, 2004 I was shocked by the fact that somebody has "broken the limitations of OFP"-the MCAR project. Is it also possible to make a working Commander's machine-gun in tanks or improve the capabilities of ship models? Could anyone please list the limitations of OFP and if some MOD team has solved it already. Share this post Link to post Share on other sites
BraTTy 0 Posted June 3, 2004 OFP limits have been discussed throughtout these forums since the start.That would be alot or reading and I can say a few off the top of my head.These limits have been addressed in XBox version and the newere VBS1 I believe ,so OFP2 should be real sweet. The tank extra gunner is not realistically possible yet.FAB was working on one,whether he was creating the bullets or such I am not sure,you can't reliabliable do it yet.Setpos a turret doesn't work well on items that can tilt with the ground as we have no way to bank/tilt/angle something in that aspect. Extra ship turrets work well because a ship stays flat and this has been done,but again,not sure how reliable it would be in a multiplayer game. Some limits: 64x64x64 geometry limit 128 named component limits 100x100x100 roadway limit (not completely tested,be safe to go 64x64x64) Can't fire from vehicle positions (driver,cargo etc...) Only one mgun firing point from all vehicles can't have rotating turrets on planes can't walk on moving vehicles only one directional rotation per animation axis (except with character animations) can't swim in water can't bank/angle/pivot items can't tell the size of a vehicle (bumper - bumper) some I am missing and some have been overcome somewhat Share this post Link to post Share on other sites
bn880 5 Posted June 3, 2004 Some of the biggest limitations have been overcome by serious suggestions from people in the forums and BIS developers taking note and doing some work: functions, event handlers, onmapsingleclick etc. etc. and all have added to the overall usefulness of OFP for enhanced entertainment and probably VBS1 for training. One "limitation" overcome by users that stands out lately is the Mil-Grid from WGL guys... Share this post Link to post Share on other sites
Badassdom 0 Posted June 3, 2004 coc made working divers do (men becom vehicels or something like that) Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 3, 2004 Only one mgun firing point from all vehicles Hey, didn't OFP Sci-Fi come up with a working script for one of their Warhammer 40k tanks that was spitting out fire from a total of 3 sources into 3 directions simultaneously? I have a video from it on my HD... a pity they never got around to sharing it... a lot of good addons could have profited immensely from its application... Share this post Link to post Share on other sites
jakerod 254 Posted June 3, 2004 the thing about that was though that whenever it would hit a bump in the ground the other gun turrets wouldnt move or anything so it looked really weird especially while going up a hill. Share this post Link to post Share on other sites
void_false 1 Posted June 3, 2004 Quote[/b] ]Mil-Grid from WGL guys What do you mean? map grid changed from 128x128 to 100x100? Share this post Link to post Share on other sites
4 IN 1 0 Posted June 3, 2004 so far all we could do is bypassing the limits with script or other things and it is not prefcet Share this post Link to post Share on other sites
bmgarcangel 0 Posted June 3, 2004 You can still have a turret on the top of an abrams tank, aka, having a maching gun moving around up there. Â I guy built a version of the bis tank with a hatch on the left side open, and a 4th man, not offical part of the tank, but he is manning a M2 machine gun on a pivot thing that was put there in the hole by scripts and it looks awesome too. Â Thats the only way you can do it. Â I'm considering of doing it with tanks for my modification too. Oh ya, anyone know how to position a addon on another addon and keep it there because I don't udnerstand how the guy did it.. ~Bmgarcangel Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 3, 2004 coc made working divers do(men becom vehicels or something like that) and USCG improved the divers to allow you to board stoped ships Share this post Link to post Share on other sites
Rhodite 3 Posted June 3, 2004 Quote[/b] ]Mil-Grid from WGL guys What do you mean? map grid changed from 128x128 to 100x100? NOpe what he means is instead of "I36" being a map grid ref they have accomodated proper military grid references eg 021 034 Share this post Link to post Share on other sites
void_false 1 Posted June 3, 2004 Quote[/b] ]Mil-Grid from WGL guys What do you mean? map grid changed from 128x128 to 100x100? NOpe what he means is instead of "I36" being a map grid ref they have accomodated proper military grid references eg 021 034 maybe US maps were only numbers but all soviets maps i've seen were nums+letters Share this post Link to post Share on other sites
MSpencer 0 Posted June 3, 2004 I was taught USMC Land Nav via the LL## system. Share this post Link to post Share on other sites
void_false 1 Posted June 4, 2004 I was taught USMC Land Nav via the LL## system. then i dont see any realism improvements in WGL map coordinate system Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 4, 2004 OWNED how tda hell did he do that? Share this post Link to post Share on other sites
MrZig 0 Posted June 4, 2004 Looked like he modified the OFP engine. Illegal? Perhaps. Beautiful? YES GJ! Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 4, 2004 WOW!!! Now THAT'S what I call water textures!!! WHERE CAN I GET THOSE?!?!? ÃœBER-COOL!!! Share this post Link to post Share on other sites
MrZig 0 Posted June 4, 2004 They arn't water textures. He must of modified the engine like, to allow pixel shaders.. Absolutley amazing! BIS, HIRE THIS GUY lol Share this post Link to post Share on other sites
Hornet85 0 Posted June 4, 2004 maybe he did that in a good movie editing program Share this post Link to post Share on other sites
-ZG-BUZZARD 0 Posted June 4, 2004 Eheheh, it's as if we're telling BIS what the MINIMUM BAR is for what we expect OFP 2 to be! Way to go Kegetys! Share this post Link to post Share on other sites
feersum.endjinn 6 Posted June 4, 2004 They arn't water textures.He must of modified the engine like, to allow pixel shaders.. Absolutley amazing! BIS, HIRE THIS GUY lol It is done by intercepting Direct3D COM object calls, basically same method how people create wallhack cheats etc. in games. It is multiplayer compatible as OFP exe is modified in no way. Actual code involved is surprisingly small, this screenshot below is done with less than 100 lines of C++ code and most of that is pixel shader. Share this post Link to post Share on other sites
MrZig 0 Posted June 4, 2004 So when can we expect a release? lol Edit: Oh yeah, VERY NICE WORK! Any way you can lift the other OFP limitations? Share this post Link to post Share on other sites
dinger 1 Posted June 4, 2004 WGL grids are 100x100 and use a NATO standard six-digit system. Share this post Link to post Share on other sites