Guest Posted May 26, 2004 I had to make a new thread I am so happy right now. I just got my new graphic card and for the first time I was able to change the terrain detail from VERY LOW to HIGH!! ("very high" almost looks a bit too hilly btw)... I have to say I was shocked when I entered Malden with my Royal Marines squad. It's almost like a completely different game. It's really possible to "use" the terrain now (with the setting "very low" it's just a flat surface), when you are under fire you can almost jump from hole to hole. It happened twice that I did not see an enemy soldier approaching because he used the terrain quite well until he stood right in front of me (thanks for the bayonets btw p ukf! ). OK for the most of you guys playing the game this might not be something new but I am very excited about it. I was a soldier for quite a while and I always loved using the terrain. I like infantry missions very much and now with this new aspect of the game I can't wait to get boots on the ground again! Â Share this post Link to post Share on other sites
m21man 0 Posted May 26, 2004 Quote[/b] ]"very high" almost looks a bit too hilly btw It is too bumpy to be realistic, but it has its uses. If you're an infantryman in the middle of an open field, then cranking the terrain up to very high will create a field of foxholes. Very useful, especially when tanks are approaching . Share this post Link to post Share on other sites
Guest Posted May 26, 2004 The word "foxholes" describes it perfectly! I have to play non stop! I'm lovin' it! Share this post Link to post Share on other sites
aj_addons 0 Posted May 27, 2004 also good for hiding from coc artillery yeah tanks cant hit a thing going across very high terrain fast they bounce all over the place Share this post Link to post Share on other sites
The Frenchman 0 Posted May 29, 2004 Tell us your specs, NOW! Share this post Link to post Share on other sites
llauma 0 Posted May 29, 2004 I had to do a test.. These are the pics shown with different terrain detail. Very low Low Normal High Very high Share this post Link to post Share on other sites
Toasty McGrath 0 Posted May 29, 2004 I tried mine in very high a few days ago, lagged slower than a caterpillar on dramamine. but high seems to do pretty well. I'd recommend having it at least on that setting. really adds some character to alot of the maps out there. Share this post Link to post Share on other sites
Gollum1 0 Posted May 29, 2004 Very high detail is just silly because of the bumpiness, but normal (and maybe high) is the way OFP should be played IMO. I always keep it on very low because of my system, though. Share this post Link to post Share on other sites
The Frenchman 0 Posted May 30, 2004 Damm lag You speak for millions of people, my friend. Share this post Link to post Share on other sites
Mister Frag 0 Posted May 30, 2004 Suma said a long time ago that the hardware to play on "Very High" doesn't exist yet, and I think that is still true today. Share this post Link to post Share on other sites
4 IN 1 0 Posted May 31, 2004 i think i figure out why BIS make such a sea, as the game will be impossible to run with all those crap on the ocean floor Share this post Link to post Share on other sites
Cpt. Bazikian-5thSFG- 0 Posted May 31, 2004 either that or becasue the sea is unlimited... in terms of going off the map.... don't u hate it when that happens? And you get lost. Share this post Link to post Share on other sites
iNeo 0 Posted May 31, 2004 Suma said a long time ago that the hardware to play on "Very High" doesn't exist yet, and I think that is still true today. http://hem.bredband.net/b102693/ofp/veryhigh.jpg 1280x960 1300+ meters viewdistance Very high terrain detail No lag Share this post Link to post Share on other sites
ozanzac 0 Posted May 31, 2004 Suma said a long time ago that the hardware to play on "Very High" doesn't exist yet, and I think that is still true today. It does. But it's dependant on your view distance setting as well as your pc specs. The lower the view distance, the higher you can set your terrain detail. (Probably the same with the visual quality scale bar, but don't quote me on that) But when you heighten the view distance, the terrain detail options become limited. Not sure about if that's the case for everyone, but it is the case for me. Share this post Link to post Share on other sites
m21man 0 Posted May 31, 2004 Quote[/b] ]Suma said a long time ago that the hardware to play on "Very High" doesn't exist yet, and I think that is still true today. It is not true. I can enjoy lag-free play on Nogova with 1600 x 1200 x 32 resolution, maximum Visual Quality, Very High terrain detail, and 1200 View Distance. As a disclaimer, I might add that it is only lag-free during small-scale operations and that my computer screams like a banshee when I jack the settings up to such high levels . Share this post Link to post Share on other sites
toadlife 3 Posted May 31, 2004 Suma said a long time ago that the hardware to play on "Very High" doesn't exist yet, and I think that is still true today. http://hem.bredband.net/b102693/ofp/veryhigh.jpg 1280x960 1300+ meters viewdistance Very high terrain detail No lag LOL. One unit on the map. Share this post Link to post Share on other sites
Milkman 1 Posted May 31, 2004 Suma said a long time ago that the hardware to play on "Very High" doesn't exist yet, and I think that is still true today. http://hem.bredband.net/b102693/ofp/veryhigh.jpg 1280x960 1300+ meters viewdistance Very high terrain detail No lag LOL. One unit on the map. Â Yeah put two infantry squads + 2 tanks and one helo vs similar odds and you will have lag. I am wondering though, would the new Geforce 6800 be able to run very high detail*? It can do alot of other amazing things so why not this? *- GF6800 plus decent memory/cpu/ etc. Share this post Link to post Share on other sites
pitufo 0 Posted May 31, 2004 Has anyone posted specs for what kind of system WOULD run OPF high detail anywhere? I wanna upgrade. Share this post Link to post Share on other sites
iNeo 0 Posted May 31, 2004 LOL. One unit on the map. Â Yeah put two infantry squads + 2 tanks and one helo vs similar odds and you will have lag. Nope. http://hem.bredband.net/b102693/temp/veryhigh2.jpg 1280x960 1333 m viewdistance Very high terrain detail Maximum visual quality I do have to turn around 360 degrees first though, the first turn is laggy, but after doing that, it's all fine. Share this post Link to post Share on other sites
iNeo 0 Posted May 31, 2004 Has anyone posted specs for what kind of system WOULD run OPF high detail anywhere? Â I wanna upgrade. 1024 DDR RAM & ATi Radeon 9800XT Share this post Link to post Share on other sites
-BlackDeath- 0 Posted May 31, 2004 1024 DDR RAM is the biggest trick to that set up, ofp eats it on very high terrain detail :-) Sincerely, BlackDeath Share this post Link to post Share on other sites
Guest Posted May 31, 2004 I also have to do this 360° turn and after that all runs fine (with terrain detail set to high). At the moment I have 512MB ram. Maybe I'll spend some money in a bit more. The picture looks really impressive iNEo!!! BTW: I had a nice battle on SEB La Drand Valley and I noticed that the island doesn't have any bumps at all - even with "very high" terrain. Is that correct? There also seems to be a difference between Nogova and Everon or Malden. Everon and Malden are very bumpy but Nogova is not. Share this post Link to post Share on other sites
Baron Hurlothrumbo IIX 0 Posted May 31, 2004 Suma said a long time ago that the hardware to play on "Very High" doesn't exist yet, and I think that is still true today. http://hem.bredband.net/b102693/ofp/veryhigh.jpg 1280x960 1300+ meters viewdistance Very high terrain detail No lag Put viewdistance to 5000 then try that again. Hardware does not exist yet. Share this post Link to post Share on other sites
iNeo 0 Posted May 31, 2004 Suma said a long time ago that the hardware to play on "Very High" doesn't exist yet, and I think that is still true today. http://hem.bredband.net/b102693/ofp/veryhigh.jpg 1280x960 1300+ meters viewdistance Very high terrain detail No lag Put viewdistance to 5000 then try that again. Hardware does not exist yet. Nope, but that wasn't what this was about, according to Mr Frag Suma said that "the hardware to play on "Very High" doesn't exist yet," nothing was mentioned about view distance. But of course I didn't pull it down low, I had it on a for OFP normal range, ~1300 m. But you're right that the settings can be pulled higher to an extent where we don't have the hardware to play still today. At the moment I have 512MB ram. Maybe I'll spend some money in a bit more.The picture looks really impressive iNEo!!! RAM does wonders more or less, if you have some spare money for your computer and want to upgrade it a little, go for the RAM. Share this post Link to post Share on other sites