desantnik 0 Posted December 8, 2004 Nevermind  tsalagikola, triglav or pickett... I was wondering if it might be okay to post a short video from the beta...I think it shows off quite nicely what this mod is capable of!  edit: And permission to post piccies also! Oh Gosh, I am excited! Share this post Link to post Share on other sites
Triglav 0 Posted December 8, 2004 Desantnik. No point in releasing a movie with the old units...I am working daily on new ones and there is a bunch of them already... Same goes for stills. The CW MOD page will be regularly updated with stills from now on, so all info will be available there. The saber has been ditched, the officer uses regular pistol anim now (the reason why it was done like that before was, that old models were used, that didn't show the pistol...). The group under your command puts on bayonets with the "Order: Fix Bayonets" command in the unit menu. BTW...check out the ADDONS section of the CW MOD page, weapons and artillery introductions are complete. Share this post Link to post Share on other sites
desantnik 0 Posted December 8, 2004 That is awesome! well its just a teaser! Anyways... I was wondering if you have added any death screams yet? Those guys need to yell when they take cold steel in the stomach... By the way... those units look absolutely great! Share this post Link to post Share on other sites
Triglav 0 Posted December 8, 2004 No, no custom screams were added. If one comes to think of it, there could be so many extra stuff added to just about anything...but as that just multiplies work (and currently I work up to 5 hours on the mod every day after coming from my 9 hour shift at my job ), that would be just too much, and we'd never meet the deadline of Christmas, that we have set upon ourselves. There is still much to do...making new units (officers, cavalry, zouaves), fixing bugs (just yesterday we fixed one we randomly found...soldiers had the capability of walking through walls and fences due to strange geometry LODs), fiddling with scripts, packaging things in certain order, etc. I'm sure that eventually, after our work is released, some enthusiast will find the inspiraiton, time and will, to thoroughly re-work our work (permission will be given for that, naturally, as we got it from everyone to use their previous work)...to improve models even further, to make textures even more lifelike, etc, etc. Hopefully some good missions and campaigns will also be made by talented individuals (I sure won't do them myself  ) Here's a little update on the work... Specific soldier: Regards, T. Share this post Link to post Share on other sites
desantnik 0 Posted December 9, 2004 Holy crap! that looks awesome! Share this post Link to post Share on other sites
Tomislav 0 Posted December 10, 2004 hi, that should now only be a suggestion. did you think about making a gibbet to do for example death penalties. like you give the man the order to mount the gibbet, there he gets a rope around his kneck and hands on back, and if you give the order to let him down he has to die. maybe with that could come a scaffold. and many other torture machines, if go on with that you could make a mod with that. Share this post Link to post Share on other sites
Triglav 0 Posted December 10, 2004 Tomislav...perhaps this is the wrong thread for the idea. For the rest...here's an update: CSA Officers: Share this post Link to post Share on other sites
PainDealer 0 Posted December 10, 2004 looking way too good Share this post Link to post Share on other sites
CAPAIRMAN 0 Posted December 10, 2004 Looks great, but the way the officers are holding their weapons looks a bit strange. Maybe you could fix that with an animations pack or something. Share this post Link to post Share on other sites
Triglav 0 Posted December 10, 2004 Sure... If I knew how to make and apply one... Share this post Link to post Share on other sites
adrenaline red 0 Posted December 11, 2004 Looking awesome! Cant wait! Share this post Link to post Share on other sites
Guest Posted December 11, 2004 I liked the Napoleonic Flashpoint very much and I bet I'll love the CW mod! The picture looks great! Christmas is the release date? Nice! Share this post Link to post Share on other sites
adrenaline red 0 Posted December 11, 2004 Any chance for an update or rundown of all the units and features this mod will have any time soon? Share this post Link to post Share on other sites
PainDealer 0 Posted December 11, 2004 that would be nice. and an update of how far the progress is atm Share this post Link to post Share on other sites
Sepe 1 Posted December 11, 2004 Great! I've been waiting for this stuff since I first found Napoleonic! But if you'll insert the "setunitpos" to the units, so that no codes are needed, could you make it so, unlike the G8's units, that they will go prone when hit to the legs? As it was very annoying to play the G8 when your legs were shot lol. Could it be possible, like CAPAIRMAN said, to re-animate the way they hold their pistols? One-handed with a flintlock, man! And remember, put some HORRIBLE recoil and inaccuracy to those guns then! Share this post Link to post Share on other sites
Triglav 0 Posted December 11, 2004 Ok... You ask for an update, here it is... Yes, guns are pretty inaccurate. Especially muskets and revolvers. They also recoil and make such a cloud of smoke, that it takes some 6-7 seconds before you can see if you hit anything... Anims...currently we have none, though, of course, we'd prefer to see our soldiers shoot standing up straight, officers shooting pistols with one hand only, etc, etc...if someone will offerus a good (ready-made) solution for this before the release date, we'll include it, otherwise it will perhaps be added later. See...people have been waiting for this too long. If we put in all our wishes, we have enough work till April here and that is too long a wait,isn't it? Ok...pictures. CSA officers you see above, here are the CSA soldiers: They do use "setunitpos {UP}" in config, so they're always figting up straight. Except if you command them to lie down. The down side of that command is that they don't put arms to shoulder when issued the "at ease" command. They always aim. We'll see if that can be fixed... Here are the US soldiers: The US officers are still in the making. I hope to have them done in a few days. This are the two main cannons: Also featured will be the Armstrong heavy gun and the Coehorn mortar (pics on CW MOD site). The rifles take around 15 seconds to reload, the cannons around 25-30. All rifles, pistols and cannons are introduced in detail on CW MOD page. Still haven't solved the problem of ammo for the soldiers. Currently one bullet is one "clip", so that we get the musket reload animation after each shot. But this limits ammo to 10 bullets per soldier (except for Spencer repeating rifle which has clips of 7 bullets). If we give soldiers one clip of 40 bullets with 15 sec reload time it works, but there are no reload anims, and that doesn't look nice then. Bayonet script is standard UKF one, with its advantages and disadvantages. Basic problem is, AI uses bayonet only if issued command to use it. Enemy AI formation has so far never charged me with the bayonet yet. We also made a bunch of objects. Wooden fences, stone walls, etc, that are incorporated in Pickett's Gettysburg island: So...we're working hard to make the Civil War experience as real as possible, but we are, of course, limited with the OFP engine, and even more our knowledge on making the engine do exactly what we want it to ;) Still working hard to finish in time: -US officers -cavalry troops for both sides -zouaves for both sides Regards, Triglav Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted December 11, 2004 Can you not give them a Winchester rifle? According to this and other article, it was used in the Civil War by the Yanks EDIT: Oh, and what about an early wheeled gatling gun? Share this post Link to post Share on other sites
tsalagikola 0 Posted December 11, 2004 like this? i took the picture off because it was creating confusion its not ours its from a old hunting mod i was just showing what the rifle looked like Share this post Link to post Share on other sites
philcommando 0 Posted December 11, 2004 A very interesting mod, congrats tsalagikola., fantastic work there! Shoulder arms:- If u are the commander and command them to shoulder arms, they wont...until u the leader shoulder arms. Ingame workaround - init:- this setunit behaviour 'safe'. Alternatively, General Barron has a made a great script that will control the up and down positions of soldiers espacially for built up areas fighting. Single clip:- sigh..i know what u mean. There is a limit to what the soldier can carry. Normal soldiers can carry about 5 magazines of 30 rounds each = 150 rounds. But unfortunately, the config can only accept bullets in packs/mags:- weapons = {rifle} magazines = {riflemag} // this is acceptable. magzines= {singlebullet} //still acceptable but only 1 round. magazines = {smallbore, smallbore,smallbore,......} // haha! u will never see ofp opening up, it will crash! ...guess we gotta figure single shot weapons workaround. Share this post Link to post Share on other sites
Guest Posted December 11, 2004 WOW! I'm really impressed by the detail and the amount of work you guys have already put into this. The faces look very good! Share this post Link to post Share on other sites
Triglav 0 Posted December 11, 2004 A Henry rifle (Civil War version of the Winchester) is planned, but not a priority. It was rare. like the Colt revolving rifle. Same goes for the Gatling. We have it already made actually. There is just some problems still with the animations of the revolving barrels. But only one or two ever saw service in the civil war anyway... Try to see this first release as a "Basic Civil War" add-on pack. In it will be most of the things you need to recreate the various skirmishes and battles in this war. Specific things such as Dictator mortar, Swamp Angel cannon, river gunboats, monitors, ironclads, model of generals Lee and Grant and such...these can be interesting little things for later, but not the most important things for the general feel of a Civil War mod, so our priorities are elsewhere. Please, be patient. Regards, Triglav Share this post Link to post Share on other sites
Ex-RoNiN 0 Posted December 11, 2004 Fair enough, thanks very much I am looking forward to whatever you are going to release Can't wait to pitch them against modern units Share this post Link to post Share on other sites
Triglav 0 Posted December 11, 2004 Can't wait to pitch them against modern units Oh that WILL be a slaughterhouse. One guy with an M16 can take out a company of CW guys... Share this post Link to post Share on other sites
tsalagikola 0 Posted December 11, 2004 BUT a 3 CWman crew can take out a company of M16's with airwolf it works Share this post Link to post Share on other sites
Victor_S. 0 Posted December 11, 2004 Whith that magazine problem your having. I havent tried this but would it work to put somthing like: cost=0.00000000001; in the config ammo? One of my units would only allow 4 mags or it would CTD then I added that into the config and I put like 7 or 8 mags. Share this post Link to post Share on other sites