benu 1 Posted April 6, 2004 Very Beta release'sih lots of mislined textures, walls flip when you hit them, also alot of barren spaces eg no vegitation what so everalso roads lead to nowhere. hmm, maybe design missions for the places that are finished then? That doesn't help much as long as the whole island crashes in MP Share this post Link to post Share on other sites
chipmunk 0 Posted April 6, 2004 The bridge on the Eastside of the map cannot be used by AI controled tanks. The Tiger from Inv44 mod I used got stuck into the bridge... Share this post Link to post Share on other sites
redface 1 Posted April 6, 2004 just spotted on http://www.ofpc.de that v. 1.1 has been released what are the changes (with regard to aforementioned criticism)? Share this post Link to post Share on other sites
mr burns 132 Posted April 6, 2004 <s>already talkin about v1.1, it´s just a bit confusing because terpentin has a typo in his first post..announcing v1  edit: or is it typo on our page ? i dunno</s> btw: where on this island can i find the smurfs ? edit2: redface please ignore the above text, apparently the ofpc team does post faster than i can read the page  but i don´t know hich improvements were made from v1 to 1.1. Share this post Link to post Share on other sites
benu 1 Posted April 6, 2004 MD5sum says the files in that "v1.1" are exactly the same as in the v1.0... Share this post Link to post Share on other sites
mr burns 132 Posted April 6, 2004 MD5sum says the files in that "v1.1" are exactly the same as in the v1.0... must be, it´s the same link .. i´m getting insane here someone did a doublenews post..fixed now Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted April 6, 2004 That doesn't help much as long as the whole island crashes in MP There is a pbo from the very 1st version of the island that needs to be in this .zip for it to work in MP. I forgot the name of the pbo but the island still looks for a texture there. Share this post Link to post Share on other sites
benu 1 Posted April 6, 2004 I just redownloaded the alpha, there is a datatex.pbo in it that is not present in later versions. I will try to put that onto the server. Thanks for the info. Maybe this should be fixed in the next version?!? Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted April 7, 2004 Also, the botique.pbo needs to be replaced w/ the alpha version. Share this post Link to post Share on other sites
benu 1 Posted April 7, 2004 Which files exactly are missing? Instead of using an old boutiqe.pbo and datatex.pbo i would rather edit the new data2.pbo to include those missing textures... Share this post Link to post Share on other sites
benu 1 Posted April 7, 2004 Seem to be a lot. The old boutique.pbo contains these files which are not in the new one:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">angle.paa biere.p3d bleb.paa camenber.p3d cargo.p3d cereale2b.paa fassade.paa fassade2.paa fassade2b.paa fassade3.paa fassade3b.paa fassadeb.paa foinb.paa gare.p3d lu.p3d maisb.paa maison de campagne1.p3d maisonc1.p3d menier.p3d murpiere.p3d murpierre.p3d new.p3d rond.p3d rue4.p3d rue5.p3d And the datatex.pbo contains these files are not in the new data2.pbo:<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">affiche.paa affichelegion[1].paa angle.pac ar_dessous.paa ardoiseb.paa avant.paa avantli.paa bareaue.paa bateaur.paa beton2.paa biere.paa blanc.pac bock.paa bois2.paa bois2b.paa boulon.paa brique2.paa brique2b.paa briqueb.paa bunker.paa bunker2.paa bunker3.paa cadre.paa cafe.paa camenber.paa careau5.paa careau5b.paa claudel.paa colmbrique2.paa colmbrique2b.paa colnbrique.paa colnbriqueb.paa colombage2b.paa colombageb.paa cote.paa dale.paa drogerie.paa ecole.paa eglisemur.paa epicerie.paa facade5.paa facade5b.paa fer.pac fond.paa gravier.paa grey 3.pac gris.paa h_resto.paa kost.paa life bouy.pac menier.paa metalb.paa mur.paa murj.paa murjb.paa nape.paa noir.paa noire.pac noirlong.paa papierpaint1.paa papierpaint2.paa papierpaint2b.paa papierpaint3.paa papierpaint3b.paa papierpaint5.paa papierpaint5b.paa pierre2.paa pierre3.paa pierreb.paa pilone.paa plafond.paa planche.pac planche2.paa planche2b.paa planche2b.tga plancher2.paa plancher2b.paa poutre.pac rouge.pac route.pac scanner.pac sol.paa sol.pac sol2.paa solong.paa toileb.paa toit.paa tour0.paa tuile.paa tuilesb.paa vert.paa vitrail1.paa vitrail2.paa wagon.paa wagon2.paa wtoit.paa But from the first look i could only find references to these files in either boutique.pbo, normandy.pbo or data2.pbo: boutique.pbo<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">fassade.paa fassade2.paa fassade2b.paa fassade3.paa fassade3b.paa fassadeb.paa data2.pbo<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">angle.pac ardoiseb.paa avant.paa avantli.paa blanc.pac bock.paa bois2.paa bois2b.paa boulon.paa brique2.paa brique2b.paa cadre.paa claudel.paa cote.paa eglisemur.paa mur.paa nape.paa noir.paa noire.pac noirlong.paa papierpaint5.paa papierpaint5b.paa planche.pac planche2b.paa plancher2.paa rouge.pac sol2.paa toit.paa tuilesb.paa vitrail1.paa vitrail2.paa Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted April 8, 2004 AI can also see right through the buildings. Share this post Link to post Share on other sites
MEDICUS 0 Posted April 8, 2004 Could anyone contact Jean Christophe (JC)?  Never saw him here in this forum. Would be nice if someone could tell him about the problems whitch has been detected here, or if someone could just tell him to fisit this thread and have a look himself. I think that would be really helpfull  Mfg MEDICUS Share this post Link to post Share on other sites
Placebo 29 Posted April 9, 2004 His account has been authorised, he PM'd the moderators with the following..... Quote[/b] ]I have problems with my computer, it have just roasted, am necessary to await repair so that I find a solution, textures are in 512 C can be for that, is necessary verifier Share this post Link to post Share on other sites
Guest Posted April 9, 2004 I will seek solutions, to re-examine the config, I did not correct it since the version beta and did not adapt to wpr it is necessary to wait one week, my computer is broken down Share this post Link to post Share on other sites
MEDICUS 0 Posted April 9, 2004 Welcome JC!  Nice to see you in here! I will seek solutions, to re-examine the config, I did not correct it since the version beta and did not adapt to wprit is necessary to wait one week, my computer is broken down Hmmm, bad news  But i can wait. I waited soooo long for this awsome island, so no problem for me to wait 1 or 2 weeks longer  (Ok, that's definitly a lie  ) Hope you can fix that. Looking forward to it! Mfg MEDICUS Share this post Link to post Share on other sites
benu 1 Posted April 10, 2004 The problem seems to be the texture called bouportec2.paa, which has a size of 8x256. Share this post Link to post Share on other sites
Guest Posted April 10, 2004 I can remove textures of the pieces of furniture because they are not in the map I would look at bouporte.paa, it is a texture of deventures of the shops, it is necessary can be the redimensionner datatex.pbo is not valid any more Share this post Link to post Share on other sites
quicksand 0 Posted April 10, 2004 Welcome to the forum Jean Cristophe!Excelent work on your island.Are you planing any new versions?In case you missed my suggestions I will repeat them along with others: Bugs: -AI can see you in the buildings -Some trees can`t be run over or destroyed Suggestions -bigger Omaha beach -Dirty texture on buildings,they look too clean right now -New road textures -How about damaged buildings models that could be activated via a script to replace the normal ones when destroyed. C'est une grande ile. J'aime faire des missions la-dessus  That`s my rusty french in action  Share this post Link to post Share on other sites
Guest Posted April 10, 2004 in the next version, I will make much buildings destroyed with textures much dirtier, I cannot remake all textures because that takes time, you will be able to play on my map with my tiger,il will be soon on line Share this post Link to post Share on other sites
KaRRiLLioN 0 Posted April 10, 2004 I just do not want the AI to be able to see through the buildings and the tall grass. I made a WWII coop in Flers, and the AI could see through the buildings and the tall grass and kill us before we could see them. Share this post Link to post Share on other sites
benu 1 Posted April 10, 2004 It seems that on some servers the graphics hardware can't handle high texture size aspect ratios. Sometimes the limit of working texture rations seems to be at 16 (boutique/bouportec2.paa has 32), sometimes even at 8 (table2.paa and tablepied.paa have 16). Fortunately, the server seems to run fine without textures. So as a server admin you can always remove all textures from the server addons. Share this post Link to post Share on other sites
Hit_Sqd_Maximus 0 Posted April 10, 2004 Would that save any memory if you did that? Share this post Link to post Share on other sites
MEDICUS 0 Posted April 10, 2004 It seems that on some servers the graphics hardware can't handle high texture size aspect ratios. Sometimes the limit of working texture rations seems to be at 16 (boutique/bouportec2.paa has 32), sometimes even at 8 (table2.paa and tablepied.paa have 16). Fortunately, the server seems to run fine without textures. So as a server admin you can always remove all textures from the server addons. And it works fine! Â Just played a CTI on Normandie without any problems! Mfg MEDICUS Share this post Link to post Share on other sites