Pappy Boyington 0 Posted June 6, 2004 What about replacing that INQ Vietnamise M113 with that one I know it is Canadian version, but it dont have any visible Canadian signs. And it looks more modern than INQ one. Oooh, i nearly forget... What about replacing Chinook, with BAS one ? kuba i like ya. . .but i will still hurt you for mentiong the MH47 i used the INQ one cuz A: i like his work and B: cuz his 113 and 163 come together in a pack and i use them both thus making the pack "smaller" Share this post Link to post Share on other sites
Kuba 0 Posted June 6, 2004 What about replacing that INQ Vietnamise M113 with that one I know it is Canadian version, but it dont have any visible Canadian signs. And it looks more modern than INQ one. Oooh, i nearly forget... What about replacing Chinook, with BAS one ? kuba i like ya. . .but i will still hurt you for mentiong the MH47  i used the INQ one cuz A: i like his work and B: cuz his 113 and 163 come together in a pack and i use them both  thus making the pack "smaller" Hey i am just trying make your mod better Forget about than INQ M113, also add Vulcan, in that case staying with it is better option. Maybe change civilan cars, with ones that Ukrainan's made? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 6, 2004 the cars are "ok" by game standards. thier mainly eye candy at this point im lookin at military and combat changes by this i mean only changes relating to east, west, and resistance side. the sports car for the civis needed changed. and i changed that so all the east stuff is changed. . .but. .theres that map click scud. mabe ill look into using that script and making the default scud 'aim able' Share this post Link to post Share on other sites
wolfbane 0 Posted June 6, 2004 There´s a weird problem with the halo script. When doing a group eject from a vehicle (c130 in my case) with me as a player in the group everything works fine. But when an ai group is ejecting on their own all of the units deploy a chute as soon as they eject just to cut it loose (maybe they never get in it in the first place.. hard to see) and fall to their death without the halo autodeploy kicking in. Can you do something about this? Halo jumping from a c130 at 2000+ m with the llaumax skypack is nice btw.. falling through clouds and everything hehe Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 7, 2004 There´s a weird problem with the halo script. When doing a group eject from a vehicle (c130 in my case) with me as a player in the group everything works fine. But when an ai group is ejecting on their own all of the units deploy a chute as soon as they eject just to cut it loose (maybe they never get in it in the first place.. hard to see) and fall to their death without the halo autodeploy kicking in. Can you do something about this? Halo jumping from a c130 at 2000+ m with the llaumax skypack is nice btw.. falling through clouds and everything hehe this is na OFP problem back in the 1.85 days i seen hind pilots jump out and bounce off the ground while thier chute sails miles away. i dunno why this sometiems works and sometiems doesnt for AI Share this post Link to post Share on other sites
Unhappy customer 0 Posted June 7, 2004 Holy shit! You're gonna make the Scud aimable?!?! I'm sure I'll have fun with that. PS. anyone know of any MP missions with Scuds? Share this post Link to post Share on other sites
TheRedBaron 0 Posted June 7, 2004 love your collection of units but im gunna have to nix the ecp cause its causing hell on my comp, cant have the large battles anymore Share this post Link to post Share on other sites
-RuN- 0 Posted June 7, 2004 HI If you want to change the hummer, be careful in making it compatible with the heli-transportation with the Helos from BAS... Because now, I cannot anymore attach and carry the 5T truck with my Chinook or Hawk. If all the vehicles are going to be changed, we will loose a cool option. I was also wondering why the sound of the Propulsor is so low in the scesnna (And therefore in many other propulsor planes of the game.). Thanks Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 7, 2004 love your collection of units but im gunna have to nix the ecp cause its causing hell on my comp, cant have the large battles anymore yea it does cause lag on slower computers i hear. you can always try editing the config.cpp of your choice (nxb or regular) and take out all the eventhandler lines that have ecp in them. . . or you can use the ECP settings.sqs and set it to low or off somehow i dunno how that thing works edit: will be chaning M240B to that of BAS/JAM too Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 7, 2004 im gonna have a special lil surprise for the civilian cars. the rapid, the skoda red, blue, yellow, and green and i think you all are gonna like this one speical lil gift i brewed up. some of you may already have it. some of you may need to update it. but either way you are gonna love it Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 7, 2004 Holy shit! Â You're gonna make the Scud aimable?!?! Â I'm sure I'll have fun with that. Â PS. anyone know of any MP missions with Scuds? just wanted to quote you to inform you using the scud addon i had from awhile back that allowed you to aim it, came in HE and nuke versions. . . does in fact work without a problem you are able to acuratly aim where the scud hits within 50m. will kill/heavaly dammage vehicals within a 100m radius of the hit zone. the scud if grouped to you (and you are leader) you are able to command the AI to launch it at a target that you designate (using the single map click) the pilot model completly repalced by the BAS SOAR pilot. both east and west pilots now are abot to swim in the water if they bail out over the water. this is limited to pilots only Share this post Link to post Share on other sites
Kuba 0 Posted June 7, 2004 love your collection of units but im gunna have to nix the ecp cause its causing hell on my comp, cant have the large battles anymore You tried Cpu Friendly version? It makes game much faster...:) Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 7, 2004 Wheres my wonderful and helpful beta testers? OFP: Y2K3 5.2 Beta Release (24.6MB) Included: *csla_car with fixed texture bug on ural *humr (default humvee, replace your exsisting one with this) *EC_m1911a1 updated sounds *M2A2 bug fixed missing scripts *OPR_Scud_B and ConNukeBullet *raft *CustomAnimationMTP used for new codriver animation on the normal jeep *ssv_documents if you have my pimpin pipers update your old file with this one. if you dont have my planes, install this anyway Other Needed Addons That You Will Need To Download: FischKopp HMMWV Pack INQ's HTTV Pack King Homers Engagement Pack Changes for this Beta: *Sniper (Anti-Material) now equiped with HEP_M82A1 *West Machine Gunner Armed with the BAS M240B *West Pilot model changed to SOAR model *West and East Pilots may bailout overwater and a life raft is spawned for them and they can 'swim' to shore at a whoping 5kph  *BIS Humvee replaced with Humvee Halftop *Jeep MG replaced by INQ's HTTV wth M2 *Jeep MG and Humvee's off road capability increased dramiticly *Colt .45 sounds changed to better ones *New Co-Driver animation on west Jeep *Scud Launcher turned into deadly weapon with single mapclick aiming. or order the AI scud in your group to fire on a location that you tell it. and for the surprise **Car Red, Blue, Green, Yellow, Sports Car 1, Sports Car 2, and P3VS Civil have a built in present for you that requires the ssv_documents.pbo file. put a civi car in the editor, and go for a drive, take a peek at the acton menu and try it out  Share this post Link to post Share on other sites
benus 0 Posted June 7, 2004 Quote[/b] ]ssv_documents if you have my pimpin pipers update your old file with this one. if you dont have my planes, install this anyway........................................................ **Car Red, Blue, Green, Yellow, Sports Car 1, Sports Car 2, and P3VS Civil have a built in present for you that requires the ssv_documents.pbo file. put a civi car in the editor, and go for a drive, take a peek at the acton menu and try it out when trying it i get an error: RADIOINIT.sqs not found I use the ssv_documents.pbo that came with your .rar Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 7, 2004 Quote[/b] ]ssv_documents if you have my pimpin pipers update your old file with this one. if you dont have my planes, install this anyway........................................................ **Car Red, Blue, Green, Yellow, Sports Car 1, Sports Car 2, and P3VS Civil have a built in present for you that requires the ssv_documents.pbo file. put a civi car in the editor, and go for a drive, take a peek at the acton menu and try it out  when trying it i get an error: RADIOINIT.sqs not found I use the ssv_documents.pbo that came with your .rar hmm i must not of overwritin the new file. sorry uploading change now Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 7, 2004 sorry about that. the file is reuploaded Wheres my wonderful and helpful beta testers? OFP: Y2K3 5.2 Beta Release (24.6MB) Included: *csla_car with fixed texture bug on ural *humr (default humvee, replace your exsisting one with this) *EC_m1911a1 updated sounds *M2A2 bug fixed missing scripts *OPR_Scud_B and ConNukeBullet *raft *CustomAnimationMTP used for new codriver animation on the normal jeep *ssv_documents if you have my pimpin pipers update your old file with this one. if you dont have my planes, install this anyway Other Needed Addons That You Will Need To Download: FischKopp HMMWV Pack INQ's HTTV Pack King Homers Engagement Pack Changes for this Beta: *Sniper (Anti-Material) now equiped with HEP_M82A1 *West Machine Gunner Armed with the BAS M240B *West Pilot model changed to SOAR model *West and East Pilots may bailout overwater and a life raft is spawned for them and they can 'swim' to shore at a whoping 5kph  *BIS Humvee replaced with Humvee Halftop *Jeep MG replaced by INQ's HTTV wth M2 *Jeep MG and Humvee's off road capability increased dramiticly *Colt .45 sounds changed to better ones *New Co-Driver animation on west Jeep *Scud Launcher turned into deadly weapon with single mapclick aiming. or order the AI scud in your group to fire on a location that you tell it. *llaumamax.rar, follow the instructions on how to work the installer (works with win2k and winxp only). this will installs llauma's sky 2.0, llauma's water, hit_sqd_maximus' stars and moon, and INQ night vision goggles (model and textures) note: the water textures in the installer can be replaced with any custom water texture set of your choice *and for the surprise: **Car Red, Blue, Green, Yellow, Sports Car 1, Sports Car 2, and P3VS Civil have a built in present for you that requires the ssv_documents.pbo file. put a civi car in the editor, and go for a drive, take a peek at the acton menu and try it out  Share this post Link to post Share on other sites
mcpxxl 2 Posted June 7, 2004 huarrr can´t wait to go home for testing ;-) Share this post Link to post Share on other sites
Evishion 0 Posted June 7, 2004 sorry about that. the file is reuploaded Wheres my wonderful and helpful beta testers? OFP: Y2K3 5.2 Beta Release (24.6MB) Included: *csla_car with fixed texture bug on ural *humr (default humvee, replace your exsisting one with this) *EC_m1911a1 updated sounds *M2A2 bug fixed missing scripts *OPR_Scud_B and ConNukeBullet *raft *CustomAnimationMTP used for new codriver animation on the normal jeep *ssv_documents if you have my pimpin pipers update your old file with this one. if you dont have my planes, install this anyway Other Needed Addons That You Will Need To Download: FischKopp HMMWV Pack INQ's HTTV Pack King Homers Engagement Pack Changes for this Beta: *Sniper (Anti-Material) now equiped with HEP_M82A1 *West Machine Gunner Armed with the BAS M240B *West Pilot model changed to SOAR model *West and East Pilots may bailout overwater and a life raft is spawned for them and they can 'swim' to shore at a whoping 5kph  *BIS Humvee replaced with Humvee Halftop *Jeep MG replaced by INQ's HTTV wth M2 *Jeep MG and Humvee's off road capability increased dramiticly *Colt .45 sounds changed to better ones *New Co-Driver animation on west Jeep *Scud Launcher turned into deadly weapon with single mapclick aiming. or order the AI scud in your group to fire on a location that you tell it. *llaumamax.rar, follow the instructions on how to work the installer (works with win2k and winxp only). this will installs llauma's sky 2.0, llauma's water, hit_sqd_maximus' stars and moon, and INQ night vision goggles (model and textures) note: the water textures in the installer can be replaced with any custom water texture set of your choice *and for the surprise: **Car Red, Blue, Green, Yellow, Sports Car 1, Sports Car 2, and P3VS Civil have a built in present for you that requires the ssv_documents.pbo file. put a civi car in the editor, and go for a drive, take a peek at the acton menu and try it out  Im on it Gonna try to help u find some more hell bugs hehe... Testing now..... Share this post Link to post Share on other sites
Evishion 0 Posted June 7, 2004 DT's 5.2 BUG-LIST: 1: No entry error on the MachineGunner 2: Selecting Channels on the civ cars gives error before the song get played 3 Not really a bug though, but the swimming thing looks weird.. the water effects and the anim comes from the boat try if possible to add CoC script or something updates comes here from me whenever I find new bugs Share this post Link to post Share on other sites
ypsilon 0 Posted June 7, 2004 Hi Pappy, just installed your new config. Upon starting Ofp I got an error message: No entry `OFPY2K3NxB.bin`/CFG Weapons BAS_M240MG. Tried out the action menue in the sportscar anyhow, just to have a look. Hilarious idea, selection is very good! Share this post Link to post Share on other sites
tak 0 Posted June 7, 2004 I've met same errors with DiabloTerror. MachineGunner error is just file name error I think. When I checked BAS weap, m240 was "BAS_M240B" not "BAS_M240MG" so I changed it. Now this error massage has disappeared.Oh, sorry it was Pappy's job. Don't get me wrong Pappy. I'm not smart like you Anyway, I'll seek it more. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 7, 2004 I've met same errors with DiabloTerror.MachineGunner error is just file name error I think. When I checked BAS weap, m240 was "BAS_M240B" not "BAS_M240MG" so I changed it. Now this error massage has disappeared.Oh, sorry it was Pappy's job. Don't get me wrong Pappy. I'm not smart like you Anyway, I'll seek it more. whoops thanks for figuring that out tak. yu jsut saved my 15 minutes DT: the error on the civi cars that quick pop up. . . i realyl cant help that. its not perfect just a fun script i made up for my cars the raft animation i know it looks weird but thats a game engine bug, extraction and klink both tried to fix this and niether was successful. i dont want to use the COC stuff becuz i want the pilot visable above water, so you just kinda gotta put up with some limitatoins i cant get over. no entry error fixed by tak and soon by me. will upload a fixed config only file in a few. after i beta test a new idea Share this post Link to post Share on other sites
the_shadow 0 Posted June 7, 2004 I've met same errors with DiabloTerror.MachineGunner error is just file name error I think. When I checked BAS weap, m240 was "BAS_M240B" not "BAS_M240MG" so I changed it. Now this error massage has disappeared.Oh, sorry it was Pappy's job. Don't get me wrong Pappy. I'm not smart like you Anyway, I'll seek it more. where do i change that? config.bin? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 7, 2004 I've met same errors with DiabloTerror.MachineGunner error is just file name error I think. When I checked BAS weap, m240 was "BAS_M240B" not "BAS_M240MG" so I changed it. Now this error massage has disappeared.Oh, sorry it was Pappy's job. Don't get me wrong Pappy. I'm not smart like you Anyway, I'll seek it more. where do i change that? config.bin? you change it right here Y2K3 Beta 5.X Config Updates all config related updates will be released via this link ^ Requires These Addons if you didnt download them already (same pack as above) Y2K3: Beta Update Addons Pack (10 more minutes on this addons pack) Quote[/b] ]Included: *csla_car with fixed texture bug on ural *humr (default humvee, replace your exsisting one with this) *EC_m1911a1 updated sounds *M2A2 bug fixed missing scripts *OPR_Scud_B and ConNukeBullet *raft *CustomAnimationMTP used for new codriver animation on the normal jeep *ssv_documents if you have my pimpin pipers update your old file with this one. if you dont have my planes, install this anyway Other Needed Addons That You Will Need To Download: FischKopp HMMWV Pack INQ's HTTV Pack King Homers Engagement Pack Changes for this Beta: *Sniper (Anti-Material) now equiped with HEP_M82A1 *West Machine Gunner Armed with the BAS M240B *West Pilot model changed to SOAR model *West and East Pilots may bailout overwater and a life raft is spawned for them and they can 'swim' to shore at a whoping 5kph  *BIS Humvee replaced with Humvee Halftop *Jeep MG replaced by INQ's HTTV wth M2 *Jeep MG and Humvee's off road capability increased dramiticly *Colt .45 sounds changed to better ones *New Co-Driver animation on west Jeep *Scud Launcher turned into deadly weapon with single mapclick aiming. or order the AI scud in your group to fire on a location that you tell it. *llaumas sky/water/night sky/moon/INQ_NVG installer included too and for the surprise **Car Red, Blue, Green, Yellow, Sports Car 1, Sports Car 2, and P3VS Civil have a built in present for you that requires the ssv_documents.pbo file. put a civi car in the editor, and go for a drive, take a peek at the acton menu and try it out  Share this post Link to post Share on other sites
Pappy Boyington 0 Posted June 7, 2004 its now noon. . . i havnt been to bed in over 36 hours DT knowing his game caught most of the bugs hopefuly so yall can live without me for 3 or 4 hours while i take a nap also forgot to mention that the Pilot now has the option to "put on face mask" which looks a lil mroe realistic when flyin planes like the A10 and such. enjoy the civi car surprise yes i know about the 1sec pop up message but i dunno what it is or how to fix it therefore it isnt important its just a special gift for this release to makwe your experiance more enjoyable i know the pilot swiming in water looks weird and all. . .but jsut be glad you dont die on contact anymore Share this post Link to post Share on other sites