Maxxe01Berlin 0 Posted October 23, 2004 hm. maybe. i´ve never seen that in other missions. but you´re right. my page file is real big after that error... Share this post Link to post Share on other sites
ogre_h 0 Posted October 26, 2004 Pappy, is Locke@Germany's additional Material Definitions mod going to be a recommended mod for Y2k3 users? Share this post Link to post Share on other sites
Wrath_NZ 0 Posted October 27, 2004 Has anyone noticed that the M2A2 Crashes public servers? If this is the case, can someone point out the line i change in the config and what i change it too, to revert back to the original? Share this post Link to post Share on other sites
Architekt 0 Posted October 27, 2004 Has anyone noticed that the M2A2 Crashes public servers?If this is the case, can someone point out the line i change in the config and what i change it too, to revert back to the original? Try here might be of some help. Hey nicer web interface pappy, I no longer get the urge to spaz out on the floor for 5min. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted October 28, 2004 @ ogre_h: it will be reccomended once he releases a Y2K3 version of it which he has agreed to look into. @ the M2A2: my freind and i tested Y2K3 on a listening, and dedicated server, all addons worked fine. to change it back you need to put in your resistance CD and reinstall the M2A2.pbo @ webdesign: thanks. wanted something a lil more neutral... the bright colors was to get your attention... being one of the top 5 most popular total conversions.. i think i got the attention i needed Share this post Link to post Share on other sites
benus 0 Posted November 3, 2004 High detail weaponpack v1.1 released by InQUisiToR as we all know Y2K3 uses most of the weapons coming with this pack ! INQ released the version 1.1. if you use this with Y2k3 you will get an error message that the folder m16m203 is missing!!! if you still want to use version 1.1 you have to do the following: depbo this file \OperationFlashpoint\Y2K3\Addons\INQ_WeaponPack.pbo then copy the whole FOLDER M16M203 and put it in the new INQ_WeaponPack.pbo from version 1.1. (first depbo the new INQ_WeaponPack.pbo put the folder in it, make a pbo) put it in your Y2K3a addon folder... DONE. now Y2K3 works fine with INQs WP 1.1 Share this post Link to post Share on other sites
Evishion 0 Posted November 3, 2004 High detail weaponpack v1.1 released by InQUisiToRas we all know Y2K3 uses most of the weapons coming with this pack ! INQ released the version 1.1. if you use this with Y2k3 you will get an error message that the folder m16m203 is missing!!! if you still want to use version 1.1 you have to do the following: depbo this file \OperationFlashpoint\Y2K3\Addons\INQ_WeaponPack.pbo then copy the whole FOLDER M16M203 and put it in the new INQ_WeaponPack.pbo from version 1.1. (first depbo the new INQ_WeaponPack.pbo put the folder in it, make a pbo) put it in your Y2K3a addon folder... DONE. now Y2K3 works fine with INQs WP 1.1 Isent 1.1 a bit old now ? Share this post Link to post Share on other sites
benus 0 Posted November 3, 2004 is it is the INQ_WeaponPack.pbo coming with y2k3 version 1.1 if yes sry for my post oh yes hm,mmmmmmmmmmmmmmmmmmmmmmmm my fault. the thread High detail weaponpack v1.1 released!, + config.bin mod v1.1 apeard at the first page... and I thought it was new ! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 3, 2004 lmao. no no 1.1 was his last release of the weapon pack which was last year. and the one in Y2K3 uses paa / pac textures rather then jpeg which is a bit more system freindly Share this post Link to post Share on other sites
@cero 0 Posted November 4, 2004 Okay, how about to replace the BAS Delta's to the LSR Delta's? Laser's deltas look way much like the do in real life then bas delta's.Dedan Its very easy to replace, I actually have the Laser Deltas as "Black op day" and the retextured laser deltas, the Nomex ones, as the night Black ops. Regards. @CERO. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 12, 2004 just a quick note: Y2K3 now has its own forum. now that doesnt mean dont post here. please by all means post here. but if you like http://tootallinc.atwar.net/forum.php its open to guests to post thier problem there and open to guests to post comments too Share this post Link to post Share on other sites
Silent N Deadly 0 Posted November 12, 2004 Hey Pappy is there anyway to use the FlashFX Mod with the Y2K3 Mod? In other words add the FX from that mod to the Y2K3 Mod? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 12, 2004 you would have to edit the eventhandlers in y2K3 to use that of the fash fx ones. if you know what your doin its easy to add them in Share this post Link to post Share on other sites
Silent N Deadly 0 Posted November 12, 2004 Ok thanks Pappy. I am going to try it. Share this post Link to post Share on other sites
ebns72 0 Posted November 14, 2004 Hmm..how would I go about doing this? Share this post Link to post Share on other sites
Silent N Deadly 0 Posted November 14, 2004 You would have to edit the config file in the Y2K3 folder. Share this post Link to post Share on other sites
ebns72 0 Posted November 15, 2004 Hmm well yes I know that, but what would I change and what would I replace it with? (I am a total config noob ) Share this post Link to post Share on other sites
Silent N Deadly 0 Posted November 15, 2004 Well like Pappy said you would have to change the eventhandlers and replace it with the ones from the other config. The eventhandlers should be at the bottom of the class. Like this: Quote[/b] ] class Skoda: SkodaBase { scope=2 model="skodovka"; terrainCoef=0.900000; displayName="$STR_DN_SKODA_YELLOW"; class EventHandlers { init="_this exec ""\ssv_documents\radioinit2.sqs"""; killed="[_this select 0] exec ""\GMR\check_dammage_car.sqs"""; }; Sorry if I am confusing you, I unfortunaly am also a config noob so I am fairly new at it too. But anyway hope that helps a bit. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 15, 2004 well S&D if you ever finish it, you let me know and ill upload it to the site and host it for other config noobs Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 15, 2004 in reference to the HYK units being updated. You need to make one minor adjustment to your configs. Now i know many of you have since customized your configs, alot using differnt versions from exploding bodies to performance enhancer. so im gonna explain to you how to make this fix yourself Ok first step is go to your Y2K3/Bin/OFPY2K3 or Y2K3/Bin/Configs folder. i forget where it was. there you will see something like Y2K3 Final 6.0.cpp. Open that with notepad. now go to edit, find, search for "Class soldierwb" on the second line of the soldierwb config you will see this: hiddenSelections[]={"medic","mic"}; now add holster to is so it reads: hiddenSelections[]={"medic","mic","holster"}; ----------Soldier West Base Fix Complete-------- now find "class SoldierWSniper" add the following line to the class hiddenSelections[]={"bhat","beret"}; ---------Soldier West Sniper Fix Complete-------- now find "class OfficerW" add ,"beret" to his hidden selections now find "class OfficerWNight" add ,"beret" to his hidden selections as well. Note: the coma IS part of the code. so it reads ,"beret" in the officers' hidden selections part --------West Officer and West Officer Night Fix Complete------ that should solve the new bugs introduced in the hyk soldiers (for y2k3ers) i need to test real quick to make sure thats everything. plus i will add a mirror to his soldiers shortly Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 16, 2004 alright folks quick update: the above listed change does work. its very simple. and i feel that you, the people, are in deed smart enough to acomplish a simple task. well i know your alot smarter but you get the idea so theres the directions. the news is posted on Too-Tall Inc and the Y2K3 site Share this post Link to post Share on other sites
action man 0 Posted November 16, 2004 Pappy do i use the version with lsr weapons or the other one? thanks!! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 16, 2004 Pappy do i use the version with lsr weapons or the other one? thanks!! doesnt matter to be honest. if you have the lsr rangers or deltas then i suggest the lsr one. but if you dont then use the jam ones is less of a download for ya and both require the above change be made to the Y2K3 config (of your choice) to iron out the few new bugs Share this post Link to post Share on other sites
Pappy Boyington 0 Posted November 18, 2004 lil note for Y2K3 users. if your looking for a good time in MP check out the following servers: =ASP= OFP-COOP SERVER 100MBIT IP: 194.109.69.209 Port:2302 and my applogies to these guys.. my game froze up for no appernt reason... its evil like that sometimes but in any case im sure i would of had a fun time if i coulda stayed longer. [sSU](Y2K3) espana www.clanssu.es.vg IP: 62.193.234.160 Port: 2302 these are the only two dedicated servers ive noticed running Y2K3. so hop on over and checkem out and again i applogise to the SSU boys for my game's actin up like it did, it gets like that in the MP world for some reason. but for the 5 minutes i was there i enjoyed it Share this post Link to post Share on other sites