Pappy Boyington 0 Posted March 24, 2004 Chopper, that I can't stress enough.Please change them into BAS (most prefferably) I agree that the choppers need changing, but my issue is this: The BAS UH-60 is black. Now, I'm *trying* to keep this as realistic as possible, so I have a hard time getting past the fact that only the 160th SOAR flies black birds, but I'm willing to overlook that for the 60 and I'll work on getting that into a future config. The thing is, there're no real replacements for the others. The BAS MH-47, while great, is an unsuitable replacement for a CH-47D. BoH's AH-64D is unavailable as a standalone addon, and I'd like to avoid having something as big as the BoH mod as a requirement. To my knowledge, there's no finished modern AH-1 (W or Z.) We're also lacking stand-alone Mi-24s and 8 or 17s. CSLA has some nice ones and the FDF ones are looking good, but again, those are big downloads (and bigger PBOs.) As for the OH-58, it can be replaced by SILESIAN's without the use of my config. I'm open to any further suggestions here. Maybe I've overlooked something. yea in my versoin (personal) i replaced the UH60 with the BAS HH60 pavehawk.   (and attempting to keep all animations and script functions carry over   the only thing that prevents a test of my changes is the binerizing process. ccp2bin gives me the error "error on property destroyFreindly -CfgExperiance" thought it was my fault. took the backed up orginal (this one here) and tried binerizing that. same error. so i dunno. until i can get some profesional help with this. perhaps playing PM tag with the wonderful Kurayami may prove useful and i can solve this problem. 6am here im goin to bed. night yall  Edit: cargo proxys: no they wont. thier defined in the model. like the textures Share this post Link to post Share on other sites
Evishion 0 Posted March 24, 2004 I think it would be better to add 85 units...--when I play CWC it doesent feel the same,... and replace choppers. Share this post Link to post Share on other sites
buggs 0 Posted March 24, 2004 Thanks for all your hard work Kurayami. It ill be a pleasure to play through the campaign again. Regards, Buggs Share this post Link to post Share on other sites
Silent Pro 0 Posted March 24, 2004 First, I'd like to say great job Kurayami, so far i tested your config in the campaign and in some single player missions...and so far everything works pretty smoothly. And looks much better! I dont mean to hijack the thread but, about the Blackhawks, i have done this with my mod in the latest patch. The BAS UH60L replaces the BIS UH-60 MG and includes all the wonderful custom scripting and actions available to it from BAS. Also the cargo proxies are working as they should. So it can be done...and pretty quickly i might add. The differences between my config and Kurayami's is that mine attempts to stick to the 1985 era as much as possible, and i have not yet implemented Russian and Resistance replacements. Also, my config does not use ECP nor can it be used in conjunction with ECP yet. I'd have to do what Kurayami did and request permission from ECP to modify their code by including theirs and my own in the same config...but at this moment i dont really have that time. The next best thing i would be able to do(in a reasonable time span) is replace the Russian weapons with INQ's weapons. Hope this provides an insight into what the difference is between all these config mods which are becoming available now. Share this post Link to post Share on other sites
Taconic 0 Posted March 24, 2004 I dont mean to hijack the thread but, about the Blackhawks, i have done this with my mod in the latest patch. The BAS UH60L replaces the BIS UH-60 MG and includes all the wonderful custom scripting and actions available to it from BAS. Also the cargo proxies are working as they should.That's good news. I wasn't sure about the proxy thing and figured it'd look kind of odd to have guys sitting in the air. I too intend to bring over BAS' great scripts since it would be a shame to miss out on them.Quote[/b] ]The differences between my config and Kurayami's is that mine attempts to stick to the 1985 era as much as possible, and i have not yet implemented Russian and Resistance replacements. Also, my config does not use ECP nor can it be used in conjunction with ECP yet. I'd have to do what Kurayami did and request permission from ECP to modify their code by including theirs and my own in the same config...but at this moment i dont really have that time.If I can make a suggestion here...If you ever feel like expanding the scope of your config, why not see if Goldmember will let you use GMR mod as the base? To my knowledge, nobody has started a public release of a retooled GMR config and, since GMR is pretty popular, it would be something that a lot of people could get some use out of. Just an idea. I know there's a lot of people that prefer GMR over ECP, so that's a base that somebody should cover as well. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 24, 2004 I dont mean to hijack the thread but, about the Blackhawks, i have done this with my mod in the latest patch. The BAS UH60L replaces the BIS UH-60 MG and includes all the wonderful custom scripting and actions available to it from BAS. Also the cargo proxies are working as they should.That's good news. I wasn't sure about the proxy thing and figured it'd look kind of odd to have guys sitting in the air. I too intend to bring over BAS' great scripts since it would be a shame to miss out on them.Quote[/b] ]The differences between my config and Kurayami's is that mine attempts to stick to the 1985 era as much as possible, and i have not yet implemented Russian and Resistance replacements. Also, my config does not use ECP nor can it be used in conjunction with ECP yet. I'd have to do what Kurayami did and request permission from ECP to modify their code by including theirs and my own in the same config...but at this moment i dont really have that time.If I can make a suggestion here...If you ever feel like expanding the scope of your config, why not see if Goldmember will let you use GMR mod as the base? To my knowledge, nobody has started a public release of a retooled GMR config and, since GMR is pretty popular, it would be something that a lot of people could get some use out of. Just an idea. I know there's a lot of people that prefer GMR over ECP, so that's a base that somebody should cover as well. thats what i modified was my GMR flamer config (using DR sounds adn INQ weapons) and if i can get some help with binerizing it and testing ill gladly help you do a GMR version Share this post Link to post Share on other sites
Denorc-ORCS- 0 Posted March 25, 2004 Suchey's "russian navals" are not a navals and aren't russians. Better you select AKM74's specnatz forces... Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2004 I dont mean to hijack the thread but, about the Blackhawks, i have done this with my mod in the latest patch. The BAS UH60L replaces the BIS UH-60 MG and includes all the wonderful custom scripting and actions available to it from BAS. Also the cargo proxies are working as they should.That's good news. I wasn't sure about the proxy thing and figured it'd look kind of odd to have guys sitting in the air. I too intend to bring over BAS' great scripts since it would be a shame to miss out on them.Quote[/b] ]The differences between my config and Kurayami's is that mine attempts to stick to the 1985 era as much as possible, and i have not yet implemented Russian and Resistance replacements. Also, my config does not use ECP nor can it be used in conjunction with ECP yet. I'd have to do what Kurayami did and request permission from ECP to modify their code by including theirs and my own in the same config...but at this moment i dont really have that time.If I can make a suggestion here...If you ever feel like expanding the scope of your config, why not see if Goldmember will let you use GMR mod as the base? To my knowledge, nobody has started a public release of a retooled GMR config and, since GMR is pretty popular, it would be something that a lot of people could get some use out of. Just an idea. I know there's a lot of people that prefer GMR over ECP, so that's a base that somebody should cover as well. thats what i modified was my GMR flamer config (using DR sounds adn INQ weapons) and if i can get some help with binerizing it and testing ill gladly help you do a GMR version i take it back i need a few more hours to work on this. turns out that if u unbinerize a cpp it looses about 75% of its information. god i love this game. formats u cant change without loose of information. ill report back in 3 to 6 hours on any changes Share this post Link to post Share on other sites
Silent Pro 0 Posted March 25, 2004 Really denorc? You are the 1st person to ever say such a thing. Share this post Link to post Share on other sites
nubbin 0 Posted March 25, 2004 Can you please release this in the non .bin format (so we can edit in wordpad). I like have my own version, but I wanted to take some of the things you did and compare. Share this post Link to post Share on other sites
Rishon 0 Posted March 25, 2004 I keep getting muffled sounds when I try and use them! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2004 Can you please release this in the non  .bin format (so we can edit in wordpad).  I like have my own version, but I wanted to take some of the things you did and compare. downlaod the ECP dev version and edit that. it works fine for on the go editing (works in ccp format in game) and use pbo decrypter (unpbo) 1.3 for unbinerizing the configs i just got done editing. and i now have all of the benifits of this config. sig tanks, maf truck, such russian, boh troops, inq weapons, dr sounds, AND the combination of gmr and ecp explosions which i might add are BEAUTIFUL combined. ecp ones are too dark gmr ones are just right but add them together and thier pefrect. brings a tear to your eye also using vit's pkm which i made a standalone pbo (without a config so its only model and textures) Share this post Link to post Share on other sites
nubbin 0 Posted March 25, 2004 pappy, could you email me yours then. I have an edited version for myself as well, but I have trouble with certain things. I wanted somebody elses as a comparison. I get errors when I unencrypt with unpbo (for the config anyway). At least I did once and I assumed it doesnt work... Anyway, I'd still like to see yours if you'd email it to me nubbin77@comcast.net Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2004 minor adjustment. BIS uh60mg replaced by BAS HH60G with all scritpts and animations intact and working beautifuly. that new explosion mod with the exploding body parts. also in my config so if u shoot someone with a barret or my cusotm desert eagle. they explode sniper now equiped with sjb M82 instead of the m21 and has full complement of carry capibilits (10 mag slots and 2 weapon slots) Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2004 this guy here just couldnt pull himself together amazing waht a .50cal bullet can do to a body Share this post Link to post Share on other sites
Poet 0 Posted March 25, 2004 Do I have to use the Dynamic Range sound pack? I've always preferred the Battlefield Insane pack, its just so much LOUDER! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2004 ok i ran into a small bug here and i need help. its a pistol bug. when i select the pistol or pick up a pistol and try and use it i become "attached" to the  ground and i cant move my lower part of my body. any clue whats causing this or how to fix it? ok this now rates a 7.0 on my weird-shit-o-meter alright its narrowed down to an animation problem Share this post Link to post Share on other sites
InQUisiToR 0 Posted March 25, 2004 The camo on Sucheys Naval Infantry is really russian (just a little bit dark). But Naval Infantry has this Camo: Share this post Link to post Share on other sites
Taconic 0 Posted March 25, 2004 @ Mar. 25 2004,01:31)]Suchey's "russian navals" are not a navals and aren't russians. Better you select AKM74's specnatz forces... Why do you say that? Like INQ pointed out, they're definetely Russian BDUs. AKM74's are nice, but he has no conventional forces. Share this post Link to post Share on other sites
Taconic 0 Posted March 25, 2004 Can you please release this in the non .bin format (so we can edit in wordpad). I like have my own version, but I wanted to take some of the things you did and compare.Once I get my comments straightened out (next version or two,) I'll release just the cpp if people want to mess with it for personal use.Do I have to use the Dynamic Range sound pack?I've always preferred the Battlefield Insane pack, its just so much LOUDER! At the moment, yes, but eventually I'll get around to making a non-DR version of the config.I suggest trying ECP and DR together if you haven't, though. I used the BI pack for a long time. I finally switched when ECP came out because it made the explosions and whatnot so much better. ok i ran into a small bug here and i need help. its a pistol bug. when i select the pistol or pick up a pistol and try and use it i become "attached" to the ground and i cant move my lower part of my body. any clue whats causing this or how to fix it?ok this now rates a 7.0 on my weird-shit-o-meter alright its narrowed down to an animation problem Is this in my config or your config? If it's mine, what did you do to make it happen? Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2004 ok i ran into a small bug here and i need help. its a pistol bug. when i select the pistol or pick up a pistol and try and use it i become "attached" to the  ground and i cant move my lower part of my body. any clue whats causing this or how to fix it?ok this now rates a 7.0 on my weird-shit-o-meter alright its narrowed down to an animation problem Is this in my config or your config? If it's mine, what did you do to make it happen? my config. i edited the ECP-DR version to use all the mentioned addons. but i posted the problem here becuz i need a config specialist to help me solve this issue Share this post Link to post Share on other sites
Taconic 0 Posted March 25, 2004 my config. i edited the ECP-DR version to use all the mentioned addons. but i posted the problem here becuz i need a config specialist to help me solve this issue I see. Well, I PMed you about it. I don't know if I'll be much help, though. Anyway, at the moment I'm curretly looking for suggestions on the replacement of the following: Russian and US MANPADS Snipers (are there any good ghillie suits out there?) Aforementioned helis (Mi-17, Mi-24, CH-47D, AH-64, AH-1) Ural Work on the config is progressing smoothly. I should have an improved version ready for release before too long. Share this post Link to post Share on other sites
Pappy Boyington 0 Posted March 25, 2004 Snipers (are there any good ghillie suits out there?). http://ofp.gamezone.cz/index.php?showthis=5454 i like using the non-ghillie suit snipers. gues thats why i spent 7 hours tweaking my own config  yea i replyed to your PM and PMed one of the ECP fellas since ofpec is down (surprise surprise) my problem solved. turned out it was a bis bug. my cpp had to be a bin it works PERFECT now. thanks for your insperation on this your insperation has helped me to PERFECT my OFP gaming experiance Share this post Link to post Share on other sites
Taconic 0 Posted March 25, 2004 http://ofp.gamezone.cz/index.php?showthis=5454Not quite what I'm looking for, but thanks anyway. I have no aversion to leaving them in standard BDUs, which is probably what I'll do unless I spot a ghillie suit that I really like. Quote[/b] ]my problem solved. turned out it was a bis bug. my cpp had to be a binHeh. That's the same explaination that I just sent you a minute ago. Share this post Link to post Share on other sites
Taconic 0 Posted March 27, 2004 v0.2.9 released Get it here. Updates: Models: M21 -> BAS M24SWS M60 -> S&E M249 Realism: PK and M249 ammo counts changed to 200 rounds to better reflect the usage of box magazines Burst fire mode removed from AK-47 Burst fire mode removed from AK-47CZ US sniper now uses 5 round magazines to reflect weapon change. Gameplay: M16 now matches Suchey & Earl's config. Uses S&E sound. M4 now matches Suchey & Earl's config. Uses S&E sound. AK-74 now matches Suchey & Earl's config. Uses S&E sound. AKS-74U now matches Suchey & Earl's config. Uses S&E sound. M-24 matches BAS' config. Uses BAS' sound. Misc: Suchey and Earl's ammo classes added to class CfgAmmo. They now replace the default ammo classes in the weapons using their models. XM-177E2, M60, M21, M16, AK74 all renamed to reflect model changes. Known bugs: Mags for the M24 are invisible in the inventory US sniper doesn't have enough weapon slots, but carries 10 magazines They don't have any effect on gameplay, but they'll be addressed. Immediate plans for future versions: Replace UH-60 with BAS' Replace PK and SVD models (TBD) Replace AT weapons with BAS' and S&E's Bring Sigma-6's realistic values for armor and tank rounds into the default config Feel free to post any input. Share this post Link to post Share on other sites