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threat.at

Savegames

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Hi!

I'm still nibbling on the CWC-mission "After Montignac" - somehow they always get me, before I see them. sad_o.gif

I've read the help to this mission on Avon's FAQ - and this mission is hard and looooong!

When I save my game and then, after 10 minutes try to save again, there's only the possibility to "LOAD" wow_o.gif AARGH!

That does significant lower my moral mad_o.gif

In other games (e.g. in Vietcong) this is solved more reasonable, for example with retry points - e.g. when you are facing an enemy or when something other happens.

Actually I cannot save my game, when I have won a part of the mission* ... that sucks!

Ofcourse it is silly, when you are able to save and save and save and save (like in Hallflife...), but

PLEASE ADD SOMETHING HELPFUL IN OFP2!!! PLEASE!!!

(* or does anyone know a workaround for this problem?)

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I dont agree with you, threat.at! It will ruin the whole game IF BIS implants several savegames. In that mushn' you are talking about i was really getting high level of adrenaline in my blood. sometimes when i heard something, i jumped on my chair ghostface.gif

When i complete some hard mission i'm wery glad! i'm proud of myself! but when i complete fast some tiny and easy one, i dont felling anything special.. sad_o.gif

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Who needs more save game?

I really don't have use for more of them, sry  biggrin_o.gif

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Even that one savegame working in multiplayer would be very nice smile_o.gif

(Or support for retry points)

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The worst thing to ruin a game is unlimited quicksave/quickload, both Max Payne games were ruined for that, sure I didn't have to use it but if it's there you're going to smile_o.gif

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The worst thing to ruin a game is unlimited quicksave/quickload, both Max Payne games were ruined for that, sure I didn't have to use it but if it's there you're going to smile_o.gif

in DOA mode you only have 7 savegames per level.

back to the topic ---> I think they should take the "savegame" away and add a few retry positions in each mission. depending on how difficult it is. like if there are 5 nme bases to clean up I'd expect there would be retry after 1st and 3rd objective. I agree that it's a bit lame but some missions are too crackin' long to complete with only one try.

this might confuse you all a bit since there already is the retry thing but like I said some missions are nearly impossible to complete without having "checkpoints"

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yes that would ruin the game but if you got more than 1 save game. (run to petrovice and steel a car, then just drive to new extraction. you're probably doing the hard way. crawling from bush to bush. smile_o.gif

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Dear OFP or 1st-Person-Shooter Pros!

I'm just a player, which doesn't want make OFP to his religion and/or passion. I want to have action and adventure, when playing a game! If YOU like it the most realistic way, why don't you join the US army and go fight in Iraq or Afghanistan or Haiti?  rock.gif

I played the CWC campaign until now and I don't have the appetite and time to bother around for dozend times - I agree with you, that Quicksave/load or unlimited savegames can destroy a game. With Max Payne surely it is so.

But I played through Vietcong and there you have per mission several main savegames and between you have (I think it was) 5 save possibilities, but only the latest keeps loadable.

This system was really OK - I think this is the right compromise.  biggrin_o.gif  In some of the missions I really fought to get through. Without this savegame system and only one savegame remaining, these missions would have been unplayable for most of the players. I remember that mission with the radio relais station in Cambodia, where NVA-skilled Charlie was coming in dozends from all sides - and the AI of the bots in my team wasn't the best! Horrible... that were the moments, where it was already that realistic, that I thought: "Whoa, it was this way in Vietnam?!?!"  wow_o.gif

I've read the spoiler für "After Montignac" from Avons homepage - this mission is LAAAAARGE! With only one savegame - it is no wonder for me, that this game hasn't got very popular. Who is interested in exhausting retry and retry and retry? In my company no one knew it - but everybody knows Unreal2 or Halflife or Vietcong.

But I like, that it's not a shooter but a simulation! I've searched for such a game a long time. But it doesn't have to be that hard, does it?

With best wishes...

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well, I would definitely want a savegame option for mission makers that allows the grognard making the mission to define how many savegames should be usable on that level.

Many custom missions have multiple saves via the radio menu but that's kinda hokey and it wastes valuable room for your megadeath artillery options (boom boom).

So I would really like devs to give the option to mission makers on how many saves are acceptable.

But as for right now, use the (shift-minus) savegame cheat. It's easy (2 seconds for me) to type and you can just pause the game and type it there. Play like how you want to. It doesn't hurt your SP score and it's really flexible when used with the retry button. Plus when you play some of the user made missions, you (and I) will get your ass handed to you so bad that you will think CWC is easy with Veteran mode and no savegames.

(Honestly, you know the default SP missions? I can manage decently (read: die 4-5 times a mission) through all (including Res) of them except for Convoy, which I attribute to slow ai teammies).

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OMG, you all are sorry loosers, i have no words.... read my signature. sad_o.gifmad_o.gif

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I rather think, that people, who cannot live straight, take refuge in those games, where they are the heros.

Void, your message is, what your name is like:

IT IS:

VOID MAIN(VOID)

{

VOID;

}

And already at this time I don't even remember what I've just read in your thread...

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Well Void, in your standards I really do suck at the game, and I respect your opinion but realize that people want less frustration, ect.

I do think that your comment is a little exaggerated.  It's not like I restart 50 times because I do the same stupid action.  I like to save whenever there was a long wait or I accomplished something very hard that was very time consuming.  I'm the type of guy who wasn't too thrilled with After Montigniac and the savegame thing was pretty effective at saving time.  And there are many times I would savegame a couple of times and not even restart the level once. (even when mortally injured or team being wiped out) I use savegame as an assurance, not an exploit (well, I guess it depends on a player's point of view but that's the point of playing games by yourself).

It's just a game.  Ruining the game for other in MP may reflect some loserness in real life but there are some points in sp missions where the mission design wasn't fair and repetitive. (ie, cqb with flashpoint's weird ai, or crawling for a mile)

on the other hand, maybe it was a nice idea the savegame is a cheat because some people pull some extreme stunts to survive (see the best gaming moments thread) on the account that they would have needed to restart a long way back.

Anyways, don't be an ass.  An option for mission makers to define how many saves you can use would give flexibility in mission types, as certain conditions are hard to define for save checkpoints

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Friedchicken, I agree fully with you!

I don't want to save every nanosecond to get through a mission - but for example if I manage to escape the first bunch of troops it would be really nice to save - but until the escape zone (where I get caught, as I know yet) there are many other possibilities to die - too much for my appetite.

And far too much for NO savegame left.

It is a funny thing, that (as I can see on masses of spoilers) there are dozends of ways to solve this mission - great thing smile_o.gif - but this is one argument more to adopt the something similar to the Vietcong Savegame idea - until then I will have to use the workaround from Avons FAQ. Isn't elegant, but it's better than nothing.

So please, dear OFP2 developers, make some compromise between the hardliners and those, who could abuse a tolerant save system.. wink_o.gif

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For those, who know the game "Vietcong":

What is your opinion about the VC savegame system?

I would like this system in OFP2.

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I would like ofp's system to be like VC's. It's basically the same system except the number of saves is determined by the map maker and the difficulty level. Though I would like a much less number of saves. But still, if mission makers want to make their missions hard, they can maqke them hard by allowing little or no saves. I support having the save system to be customizable to the mission maker's intent. Hell, with that, BIS can make a no save "After Montigniac" style mission for the hell of it.

I just want mission editor options to determine the number of saves available!

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Well the save system was good. Saving everytime you got a radio messege but there were about 10 radio message's in one area and that was annoying as hell.

Thought I like the save system of OFP now. I never use it often but it adds a Staregy.If u save at the wrong place it could mean u lose the mission so they should change the save game eg they have now.

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I agree, in some missions the savegames were too much - but at the end it was despite of the saving system almost too hard for me. As I said, the radio-relais-mission or the last mission.

OK, what I can summarize, is 1. that BI should to something with the savegame-system 2. this system should have limited savegames, but the quantity should depend by the mission maker. And I still think, that dividing large missions in chapters would make sense.

OK, and now I will search for the savegame cheat on Avon's FAQ site...

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Thanks to Avon's FAQ-site and this "Shift-Minus"-trick to make multiple savegames I've finally managed to pass the

"After Montignac"-mission. I`ve used approx. 5 savegames...

I could also have managed it with 3 - but one is really too less.

Once again I'm the opinion, the VC system would do well in OFP2...

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I´m happy the the way it was with CoC. Updating retry points at certain points of the mission is enough for me. Also one savegame only.

It´s more a sim than a shooter. Keep that in mind.

And all the ranting about "go to war if you want to have realism" is utter nonsense. It´s a seriouse game for seriouse people. I´m glad there is no Quicksave button or such crap as it would take a way a lot of the OFP fun. Think first, listen, scan your horizon and proceed. If you want to run around like a brainless chicken, go play Vietcong.

And yes I am a soldier with war experience.

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I think it should be related to difficulty levels:

Mama's Boy: Unlimited

Cadet: 2 (or 3) saves

Veteran: 1 save

Psycho: No saves

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Quote[/b] ]Mama's Boy: Unlimited

With that in OFP 1 only a few would have found the real depth of OFP, don´t you think ?

you save, you die, you save, you die...

This way you will not experience the freedom of OFP. You will only proceed from one save to another without rethinking your approach for a second.

Hell the limitied possibilities to save were a big part of the concept. It teaches you to think first and then act.

Try to remember your own experiences. First you just ran into combat like with any other FPS. After you´ve experienced that it won´t work that way, you had to adapt your gameplay to make it more effective and secure. If there was an unlimited savegame possibility granted everyone would have played the through campaign in 1 day without even noticing the possibilities of OFP. I was pretty happy with the 1 save slot only, additionally there were always mission dependant retry positions.

To make unlimited saves is the same as not playing the game the way it should be played imo. It is about eyes open, mind activated, using ingame features, knowing your commands and using vegetaition and landscape for your benefit.

Unlimited or multiple saves save you from thinking and also save you from experiencing what OFP is really about.

In fact since OFP was released I have a hard time playing those Vietcong´s and other FPS´s. They are anything but interesting and the only demand they have on human player is that he follows his corridors and shoots enemies popping up.

OFP has a lot more to offer than simple fragging. And I like to see that used ingame.

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Agree, first-time players must be forced to play without their mama, it's for their own good tounge_o.gif

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Quote[/b] ]go to war if you want to have realism

Bla bla bla... Even if i go to army, i will not go to us one to fight i iraq. i prefer to prevent war in iraq (read fight against us invaders).

Allowing several saves will bring OFP to lower level. ppl will go just straight into enemies masses and save every second. that way OFP will degrade from simulator to FPS. IMHO, ofp is not good FPS. today we have much more dynamic and kool FPSes as DOOM3, UT2004 etc. in one word allowing unlimited savegames and implementing quicksave button wil just ruin the greatest game ever. sad_o.gif

threat.at

i suggest you not to play OFP for a while, but to play something like Q3A, UT or any other FPS then when you get bored of it, you may return to OFP

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Quote[/b] ]Mama's Boy: Unlimited

Hey, I'm a mamas boy but I still would not want unlimited saves. tounge_o.gif I agree though, depending on difficulty you should have more saves like 2 or 3. Good save points in missions are important, and if someone is really desperate they can cheat.

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