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Evishion

Ofp lagg. cpu or ram ?

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Hey.

Just have a little question.. gonna buy me some more ram, but I wounder,

I have a 9800 pro, amd 2500+@2.46 ghz, 512 pc2007 ram

and I run 4XAA and 16AF... and res: 1600X1240 ( if it aint 2048X1536 )

and I have view dist 3000

and it lags pretty much on some places on nogova.. so I ask. will it be more "lagfree# than its now if I get 1 gb ram ? or is it the cpu ?

the main Q is is it the Cpu or the ram who cause most lag ?

-Thx

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your settings probably, theres a guide on opflashpoint.org forum by acecombat for getting your ofp settings optimised, worked wonders for me

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your settings probably, theres a guide on opflashpoint.org forum by acecombat for getting your ofp settings optimised, worked wonders for me

Yeah.. I know.. I have tryed them.. but if u ask me, its even get more lag or no change in the lagg.. anyway, since I tryed it it fucked up my campaigns "continueation" like when I continue, the game crash to windows and I get a error..

Hmmm maybe its the settings yea smile_o.gif but I am a guy who dont like to put things "down" tounge_o.gif I wanna more up..

So do you think it will be better if I get more ram ?

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First and foremost - I'm no expert. Just learing from experience.

I use a 3000+ AMD with 1.5 gig RAM, ASUS Ti4200 8X with 128meg video card. I find that:

1) CPU is still always maxed

2) System memory usage is light

3) The video card and driver make a big difference.

Your lag seems to come in a certain place on the island. That makes me think you are low on video card resourses. I found that using older video drivers help memory map problems and sometime video "lag".

You are using a 3000 view distance - that may be a bit much. Try reducing it to 1400 just to see if you still lag over the same part the island. If no lag - video memory/driver is the key.

Sure - 512K is not much system memory. I would get more regardless. Don't be too disappointed if it doesn't help too much on the island. Video RAM and the right driver (not always the newest one) might help more. My new card lagged as bad as my old one until I loaded older drivers.

Also - CPU usage. CTRL-ALT-DEL and look at the number of services running. Too many don't help. The longer you've had your OS - most likely the more you have running - LOL

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Badblood @ Mar. 10 2004,03:30)]You are using a 3000 view distance - that may be a bit much. Try reducing it to 1400 just to see if you still lag over the same part the island. If no lag - video memory/driver is the key.

Yeah tryed to do it..and it helped ALOT.. got laggfree on the hardest places to smile_o.gif but I wanna huge view dist blues.gifsad_o.gifsmile_o.gif Still weird that my 9800 Pro ( clocked ) shall not make the game.. rock.gif

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OFP is too old to be optimized for current modern hardware.

I want 5000m viewdistance without lag too, but you know what?

Impossible.

MfG Lee

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OFP is too old to be optimized for current modern hardware.

I want 5000m viewdistance without lag too, but you know what?

Impossible.

MfG Lee

yeah. But if I run everon I get 5000 lagg free but malden, kolgujev, and nogova is to detailed so it lags anyway to me tounge_o.gif

anyway. I hope they fix the lag problem in OFP2 biggrin_o.gif

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Quote[/b] ]I wanna huge view dist  

Better reduce your viewdistance as mentioned above

and look out for the spy camera addon.  tounge_o.gif

Seriously - don't expect 3000 m to work fine on any system.

I've got a 3ghz pc, and 1 gig of ram and there's still no chance

of using 3000 m viewdistance without any signs of cpu stress.

1500 m or 3000 m is not a difference of only 1500 m - more

it's a difference of 1500 mł, as it has to be calculated like

a dome: x/y/z axis way.

btw - don't take the 1500mł to be correct, as the really difference would be the formular, you would use to calculate

a BALL/2 = half of a BALL smile_o.gif (don't think it's really important

to talk about the formular itself, as i just meant you have

to think about the fact itself).

~S~ CD

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Quote[/b] ]I wanna huge view dist  

Better reduce your viewdistance as mentioned above

and look out for the spy camera addon.  tounge_o.gif

Seriously - don't expect 3000 m to work fine on any system.

I've got a 3ghz pc, and 1 gig of ram and there's still no chance

of using 3000 m viewdistance without any signs of cpu stress.

1500 m or 3000 m is not a difference of only 1500 m - more

it's a difference of 1500 mł, as it has to be calculated like

a dome: x/y/z axis way.

btw - don't take the 1500mł to be correct, as the really difference would be the formular, you would use to calculate

a BALL/2 = half of a BALL smile_o.gif  (don't think it's really important

to talk about the formular itself, as i just meant you have

to think about the fact itself).

~S~ CD

hehe. just embarrising ( or how it spells ) that on my old Cpu 1800+ 1.5 ghz I used 1500meters.. embarrisign that I need yo use it now on my 2.46 ghz tounge_o.gif maybe I shall go for 2000

I personally think its the AA who make it lagg ass.

Cuz my m8 have 1 gig ram ( ok 512 more ) and 3200+ 2.2 ghz

he have 0*AA and run 3000 lagg free

and I have 4*AA and it lags..

But I am a guy who dont like to reduce things.. so I ebtter go for teh view distance... even it get more boring tounge_o.gif

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Quote[/b] ]I ebtter go for teh view distance... even it get more boring

No need to get boring - just make a few more steps closer

to the enemy and no more boriiiiiiing biggrin_o.gif

~S~ CD

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lol my comps

1.3GHz AMD athlon

512? i think now MB DDR memory

60GB HD

I run OFP with 1500 view distance 1024x768 res

and it runs completly lag free in any area(i also have tons of addons)I think the key is aa & af because if i turn them on it turns to s#@! so turn them off and it should make a big diffrence smile_o.gif

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It is both Diablo. AFAIK, OFP stresses the CPU/mem subsystem a great deal, especially with higher terrain detail levels, so improving that will yield a greater increase in FPS than overclocking your 9800.

If you can, get some DDR500 ram and a mobo that will allow you as close to 250 FSB as possible.

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ATI =

9500+ = AA doesnt hit as much as before those cards, like 8500

Nvidia =

FX Series+ all cards before hits it REAL bad.

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I think your expecting too much.Yes 512 ram is minimal nowadays.

I have :

PIV 2.8 gig,1024 ddr,Raedon 9800 pro and I run 2500 view distance and low quality detail.And no AA or AF.I'd rather have it smooth than pretty.

3000 view and above it gets pretty choppy.What other game can you see 3k sq?

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for some reason my computer runs out of virtual memory when i play the mission "vulcan". the comp runs fine on the other missions, including the supposedly cpu intensive "battlefields" mission. any ideas why the comp would lock up on "vulcan"?

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for some reason my computer runs out of virtual memory when i play the mission "vulcan". the comp runs fine on the other missions, including the supposedly cpu intensive "battlefields" mission. any ideas why the comp would lock up on "vulcan"?

Does it really run out of virtual memory, or are you just experiencing thrashing as you exhaust physical memory and the system constantly hits the swap file? What are your system specs?

If you have Windows 2000 or XP, load Task Manager, and then play the "Vulcan" mission. In the Processes tab, take a look at the "Peak Mem Usage" column (you may have to go to View -> Select Columns to add it to the display) to see how much memory OFP needs to run that mission. You can also take a look at the Performance tab, and compare the Peak Commit Charge and Commit Charge Limit -- the former is the most memory (both physical and virtual) that has been used, and the latter is the total that is available (again both physical and virtual) before allocation requests will fail due to insufficient memory.

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what concerns me is that i have a relatively high end machine (3.0 ghz with gfx 5200). i could play the mission on my older machine (450 mghz with TNT2) but not with this beefier one.

both comps have 512 mb ram

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Using detail settings under "normal", aggresive XP memory management, and judicious addon management via mod folders, you should be ok with 512mb. Running up to "Very_high" though, with tons of addons placed in a mission, and bloatware/spyware etc in XP, 1gb may not be enough.

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But isn't there something wrong with the Vulcan tho? Try placing several Vulcans,I try not to use them.

don't take this the wrong way but a fx 5200 is sub ti4200 and I don't consider it very high end all

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But isn't there something wrong with the Vulcan tho? Try placing several Vulcans,I try not to use them.

don't take this the wrong way but a fx 5200 is sub ti4200 and I don't consider it very high end all

lol yeah. i'll try not to flatter myself too much tounge_o.gif

i'll place some vulcans on desert island and watch the frame rate

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I have a Gigabyte 9800 Pro 512mb DDR, a AMD XP 2400+ CPU, a Nvidia Nforce 2 Deluxe with two 512mb 333mhz DDR Ram banks running the 128bit data bandwidth... Visibility is set at 3500, Visual quality 11..23, Terrain detail normal, frame rate between 20-40, Hardware T&L, multitexturing, all shadows, cloudlets & blood enabled... still, many times it lags...

Now the funny thing is, I'm not using my graphics card to the max because in the BIOS, if I set the graphics aperture any higher than 64mb, OFP, won't even start... everything else runs fine, but not OFP... I wonder why?!?  rock.gif

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the 5200 is NOT a fast card

nor is the 5700, they are the same as the old 4200s if not less and have the new direct X 9 that helps with AA ect

i built two systems lst week and upgraded mine

the old system was

AMD 2500 oc to 2.1 ghz

Ti4800

Asus 87n8x

512 DDR 333 mhz

and on that i could run setview at 3000 with AA 2x with no vid lag

you wont kill guys as fast as this does slow your mouse up in MP

my latest system broke a OFP bench mark of 7800 with

P4 3.0 oc 3.3

Asus P4P8X

512 Ultra OC DDR ram 400 Mhz (matched pair)

5700 force card

the kicker is that the Ti 4800 kicks the shit out of the 5700 with games like OFP or 3dmark2001

the amd 1.8/2.1 listed also beats my P4 2.8/3.2 and my P4 3.0/3.3 in 3dmark2001 with the same vid card and when i placed the 5700 in she got her ass slaped by the Ti 4800

the Ti 84800 was a rare card well worth the buy, you had to remount the heat sink on that card to get rid of an extra 40% heat, when that was done the card's over clocking was insane, and would still run cool (stock mount and stock clock it ran hot)

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I remember back in old days when I upgraded from 256MB to 768MB RAM - it was a noticeable difference...I could start playing w/shadows on and higher level of detail.....now I have Athlon 64 3200, Radeon 9800 PRO, 2xAA & AF - runs great..haven't notice a viewdistance thing cuz in MP games it don't matter - almost all of the maps I play have view distance limit of about 800~1200m.

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BUZZARD @ June 24 2004,07:18)]<Snip>

Now the funny thing is, I'm not using my graphics card to the max because in the BIOS, if I set the graphics aperture any higher than 64mb, OFP, won't even start... everything else runs fine, but not OFP... I wonder why?!?  rock.gif

Why do you think you're not using the card to the max? The AGP Aperture Size is the amount of memory in the address space between the total physical memory that is installed and below 4GB that is reserved for textures etc. that cannot fit into the memory on the video card.

If you have a video card with 128MB or more of RAM, the AGP Aperture size is essentially irrelevant with any of today's games. Choosing an AGP Aperture Size that is too large may in fact cause problems because the AGP Aperture Size is kept track of in 4KB (not 4MB) pages, and that adds a lot of housekeeping.

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BUZZARD @ June 24 2004,07:18)]<Snip>

Now the funny thing is, I'm not using my graphics card to the max because in the BIOS, if I set the graphics aperture any higher than 64mb, OFP, won't even start... everything else runs fine, but not OFP... I wonder why?!?  rock.gif

Why do you think you're not using the card to the max? The AGP Aperture Size is the amount of memory in the address space between the total physical memory that is installed and below 4GB that is reserved for textures etc. that cannot fit into the memory on the video card.

If you have a video card with 128MB or more of RAM, the AGP Aperture size is essentially irrelevant with any of today's games. Choosing an AGP Aperture Size that is too large may in fact cause problems because the AGP Aperture Size is kept track of in 4KB (not 4MB) pages, and that adds a lot of housekeeping.

Strange, I tested raising Graphics Aperture Size to 128mb and higher and not only did my motherboard not accuse any memory test failures but image buildup/appearence was much faster than only with 64mb graphics aperture size...

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