Jump to content
Sign in to follow this  
Indy

Nuclear bomb

Recommended Posts

Looks very nice!

I have worked on a nuke script on and off for ofp for some time now just for the fun of it but it looks kinda shitty compared to this.. biggrin_o.gif

How do you get the cool bright light that you have in your bomb? Is it possible to do that by a script (like with the drop command) or do you need to do modeling and/or texturing stuff?

Share this post


Link to post
Share on other sites
How do you get the cool bright light that you have in your bomb? Is it possible to do that by a script (like with the drop command) or do you need to do modeling and/or texturing stuff?

try to use drop with "halflight" shape wink_o.gif

Share this post


Link to post
Share on other sites
now the bomb is an B61 mod 4, 10 kt version. It has 1200 meters of blast damage. smile_o.gif

(sorry for bad english, i'm learning biggrin_o.gif )

edit: i can take more screenshots if you want biggrin_o.gif

I keep trying to tell you, you can NOT say that a 10kt Nuke has a 1200m blast radius, and the next moment say a 2kt nuke has a 1200m radius. There are physical constants here.

A deadly blast radius of 1200m is calculated to come from a ~5Kt nuclear weapon. Not 10kt.

Share this post


Link to post
Share on other sites

Yay "tight" has replaced "buff" in US slang... I was getting so tired of hearing them speak...

And this nuke is not MP compatible at all.

Share this post


Link to post
Share on other sites

Damn...that sucks

**Sucks on his thumb thinking about the end of the world as everons know it crazy_o.gif **

Man, when this thing comes out though....hohohohman sweet!

Share this post


Link to post
Share on other sites
Man, I think they should make it so that you can flatten trees and shit.  That would be so tight!

Hi bmgarcangel

The CoC Nuke already does.

You never tried it? It also includes EMP and flash. It is very good for moving LSDs and LSTs around the map too. biggrin_o.gif

Kind Regards Walker

Share this post


Link to post
Share on other sites

Cool. I like nukes. The CoC one was excellent, but another cannot hurt tounge_o.gif

Share this post


Link to post
Share on other sites
now the bomb is an B61 mod 4, 10 kt version. It has 1200 meters of blast damage. smile_o.gif

(sorry for bad english, i'm learning biggrin_o.gif )

edit: i can take more screenshots if you want biggrin_o.gif

I keep trying to tell you, you can NOT say that a 10kt Nuke has a 1200m blast radius, and the next moment say a 2kt nuke has a 1200m radius.  There are physical constants here.

A deadly blast radius of 1200m is calculated to come from a ~5Kt nuclear weapon.  Not 10kt.

uhm....

are you sure? :|

Share this post


Link to post
Share on other sites
Man, I think they should make it so that you can flatten trees and shit.  That would be so tight!

flatten? i don't know this word LOL

i'm going to search on the vocabolary daasdsadsad biggrin_o.gif

edit: flatten = appiattire lol

the nuke flatten all zone around the gorund zero biggrin_o.gif

Share this post


Link to post
Share on other sites
now the bomb is an B61 mod 4, 10 kt version. It has 1200 meters of blast damage. smile_o.gif

(sorry for bad english, i'm learning biggrin_o.gif )

edit: i can take more screenshots if you want biggrin_o.gif

I keep trying to tell you, you can NOT say that a 10kt Nuke has a 1200m blast radius, and the next moment say a 2kt nuke has a 1200m radius. There are physical constants here.

A deadly blast radius of 1200m is calculated to come from a ~5Kt nuclear weapon. Not 10kt.

uhm....

are you sure? :|

Yeah, pretty sure about that, you have to consider 3 factors of the nuclear warhead detonating, heat energy (travelling fast ;) ) or thermal radiation, blast wave, and ionizing radiation.

The basic equations accurate upto 20kt (actually I mean they are quite accurate even past 20Kt, but burst height plays a role in everything)

r_thermal = Y^0.41 * constant_th

r_blast = Y^0.33 * constant_bl

r_radiation = Y^0.19 * constant_rad

where Y is in multiples of 2.5Kt

constants can be left at 1 giving you ranges of:

3rd degree burns (8 calories/cm^2)

4.6 psi blast overpressure

500 rem radiation dose

Share this post


Link to post
Share on other sites
now the bomb is an B61 mod 4, 10 kt version. It has 1200 meters of blast damage. smile_o.gif

(sorry for bad english, i'm learning biggrin_o.gif )

edit: i can take more screenshots if you want biggrin_o.gif

I keep trying to tell you, you can NOT say that a 10kt Nuke has a 1200m blast radius, and the next moment say a 2kt nuke has a 1200m radius.  There are physical constants here.

A deadly blast radius of 1200m is calculated to come from a ~5Kt nuclear weapon.  Not 10kt.

uhm....

are you sure? :|

Yeah, pretty sure about that, you have to consider 3 factors of the nuclear warhead detonating, heat energy (travelling fast ;) ) or thermal radiation, blast wave, and ionizing radiation.

The basic equations accurate upto 20kt (actually I mean they are quite accurate even past 20Kt, but burst height plays a role in everything)

r_thermal = Y^0.41 * constant_th

r_blast = Y^0.33 * constant_bl

r_radiation = Y^0.19 * constant_rad

where Y is in multiples of 2.5Kt

constants can be left at 1 giving you ranges of:

3rd degree burns (8 calories/cm^2)

4.6 psi blast overpressure

500 rem radiation dose

ok tnx. i edit the bomb. biggrin_o.gif

5 kt = 1200 meter of shockwave or heat radius?

B61 mod 4 5 kt rock.gif

Share this post


Link to post
Share on other sites

I dont suspose anyone has a Boomer (US Nuclear Powered Missile Submarine) in the works...

Share this post


Link to post
Share on other sites

hi dude's i just created this for you as i got inspired by you guys hope you dont mind but i added your scripts it works great have fun please email me if you would like to have my b52 bomber

H_W_BOMB WITH TIMER

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×