EricJ 759 Posted April 27, 2005 Well, thank god to experience.... Share this post Link to post Share on other sites
CanadianTerror 0 Posted April 28, 2005 I beta test for a few mods. I dont do it for early addons that nobody has yet (remember, its still probably full of bugs and not fun to play with yet) I do it because I just like helping out. It depends on who you ask to help you. Ask someone whos reliable and it shouldnt be a problem. EDIT: Or....you can let the public beta test it and rip it to shreds. Most addons these days have at least 5 bugs staring you in the face as soon as you hit "preview". Share this post Link to post Share on other sites
nephilim 0 Posted April 28, 2005 soem updates conestoga class carrier http://img223.echo.cx/img223/3138/conestogaclasscarrier8ye.jpg and M579 APC AA Version http://img223.echo.cx/img223/9349/m5792yt.jpg cheers ps the conestoga class carreir wil be 1:1 scale and fully enterable and with all actions ghehehe Share this post Link to post Share on other sites
EricJ 759 Posted April 28, 2005 soem updatesconestoga class carrier http://img223.echo.cx/img223/3138/conestogaclasscarrier8ye.jpg ps the conestoga class carreir wil be 1:1 scale and fully enterable and with all actions ghehehe "We're on an express elevator to hell, going down!" Share this post Link to post Share on other sites
Sheltem 0 Posted April 28, 2005 Slighly off topic but I couldnt help noticing the aqua like windows theme in the background off the Sulaco model pic. Where can I get my hands on that?? Cheers!! Share this post Link to post Share on other sites
EricJ 759 Posted April 29, 2005 Newer (better!) Bay Textures: Share this post Link to post Share on other sites
Sheltem 0 Posted April 29, 2005 Oh come on! You are not REALLY running windows media player in os X Great work by the way!! Share this post Link to post Share on other sites
chaztheducky 0 Posted May 1, 2005 ROFL!!!! ROFL!!! ROFL!!! dude i serioulsy almost fell out of my seat when i saw that. i didnt even know there was a mac version of ofp. ___ MAC PEOPLE ONLY! pc users stay out! dude did you get tiger? Share this post Link to post Share on other sites
EricJ 759 Posted May 2, 2005 Some "fun" shots. If you do it right, you can do rooftop insertions: Re-work (with the new parts) on the Flying Bananas: Share this post Link to post Share on other sites
Snejk 0 Posted May 2, 2005 When intende released public beta version ? Share this post Link to post Share on other sites
Cpt. FrostBite 0 Posted May 3, 2005 When intende released public beta version ? No public beta has been released and he hasn't even finished the textures yet, so no public beta will be released very soon (I think). Stop asking for release dates and let the guys and girl(s) work. Share this post Link to post Share on other sites
EricJ 759 Posted May 3, 2005 Thanks Cpt. Frostbite. Suffice to say (again) we'll let everybody know when something comes out okay? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 3, 2005 Good job on textures. I've been messing around with a way to be able to shoot down incomming missiles with your own missiles, I have gotten as far as being able to lock on and fire, but having trouble getting them to detinate in mid air using an invisible object... Share this post Link to post Share on other sites
EricJ 759 Posted May 4, 2005 Thanks, but it's too bad you can't mimic the AAS-162 system. Â I would propose that it be completely automated. Â You gotta figure the reaction time in a missile attack. Â Because really, there is no true way (I could obviously be wrong of course) to tell that there is a missile incoming, until you get the "Missile Evaded" line at the bottom of the screen. Â If you can make it like a "laser" system, with like 9999 rounds such as the Mapfact XM8 "laser" then we could do something. Â Plus you have to look at missile quantity to begin with (unless you are adding a system...?) since while downing an incoming missile is important, I'm not going to waste a TSAM/Headlock unless I can shoot the shooter. But isn't there way to perhaps script an object in the path of the missile? Â Such as "get missile pos" "create object", etc.? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 4, 2005 Thanks, but it's too bad you can't mimic the AAS-162 system. Â I would propose that it be completely automated. Â You gotta figure the reaction time in a missile attack. Â Because really, there is no true way (I could obviously be wrong of course) to tell that there is a missile incoming, until you get the "Missile Evaded" line at the bottom of the screen. Â If you can make it like a "laser" system, with like 9999 rounds such as the Mapfact XM8 "laser" then we could do something. Â Plus you have to look at missile quantity to begin with (unless you are adding a system...?) since while downing an incoming missile is important, I'm not going to waste a TSAM/Headlock unless I can shoot the shooter.But isn't there way to perhaps script an object in the path of the missile? Â Such as "get missile pos" "create object", etc.? The problem is that the Z pos on ammounition is buggy, and its hard to create an object right on the munition... Share this post Link to post Share on other sites
EricJ 759 Posted May 4, 2005 Damnit, I guess a CIWS system isn't feasible then..... oh the impossibities... Guess we may have to stick with the jammer, unless somebody else can offer a solution? Share this post Link to post Share on other sites
Monkey Lib Front 10 Posted May 4, 2005 Damnit, I guess a CIWS system isn't feasible then..... oh the impossibities... Â Guess we may have to stick with the jammer, unless somebody else can offer a solution? didn't P&H's F18's have proximity weapons maybe you could use them? Share this post Link to post Share on other sites
Big Dawg KS 6 Posted May 4, 2005 Damnit, I guess a CIWS system isn't feasible then..... oh the impossibities... Â Guess we may have to stick with the jammer, unless somebody else can offer a solution? didn't P&H's F18's have proximity weapons maybe you could use them? I never seen them actualy work, but still, there is no easy way to detinate a missile... Share this post Link to post Share on other sites
EricJ 759 Posted May 6, 2005 Small update, did some detail work on the Standard dropship: Share this post Link to post Share on other sites
EricJ 759 Posted May 12, 2005 Haven't forgot, just been busy all week, however here's some other updates. Changed the nose cannon on my dropship to a three barrel weapon: And some beginning work on the APC re-texture: Share this post Link to post Share on other sites
uscg pilot 12 37 Posted May 12, 2005 everything lookin fanfuckintastic eric keep up the good work Share this post Link to post Share on other sites
EricJ 759 Posted May 13, 2005 Thanks Here's some more work, as I haven't completed mapping the APC yet, but I decided to try some weathering stuff anyways: If anybody can suggest various techniques on skinning ground vehicles (just never seemed to catch on to me), I'd appreciate it. Share this post Link to post Share on other sites
[aps]gnat 28 Posted May 14, 2005 If anybody can suggest various techniques on skinning ground vehicles (just never seemed to catch on to me), I'd appreciate it. ..... you seem to be doing just fine Eric Share this post Link to post Share on other sites
EricJ 759 Posted May 14, 2005 Okay... More limited APC work. I've gotten about 90% of it mapped, the outside at least. I figure neph will handle the inside of it: Share this post Link to post Share on other sites