mr. Duck 0 Posted January 19, 2004 How are these different from Hunter's stuff? I compared the two anim.pbo's and the only difference I can tell is that this one doesn't have the new running animation. Am I missing something? Hunter stuff? I think I missed something. Where can I get those? I'd like to give em a try too. Share this post Link to post Share on other sites
Silent_Zero 0 Posted January 19, 2004 Diffrent things is the safe and salute also try it Also make some more death animations! Share this post Link to post Share on other sites
Dreamy Knight 0 Posted January 19, 2004 thank your guys for the suggestion, I corrected the URLs in my first post Actually, I am working on new anims, I hope it will change your way when you are in fight. Share this post Link to post Share on other sites
triumph 0 Posted January 19, 2004 And What so new about those anims? HUNTER haves the same  whats new is these animations are compatable with INQ weapons now too. i really like these By compatible do you mean that the hand doesn't overlap? Because I used INQ with the last replacement and it worked fine - I didn't notice a difference when I played but maybe I'm not very observant. I never checked the death or salute animations, maybe you and Hunter could combine your resources to release a "best of" anim.pbo because he improves the default run significantly. Share this post Link to post Share on other sites
Spy17 1 Posted January 19, 2004 Nice someone making new standart anims! The most needet update for OFP these days! What I would like to see: New animations of unarmed persons and persons using their pistol: Now unarmed people sprint slower then people with a rifle. It is worse when they have to run uphill -then they only walk... Sidesteps are slow also. Pistols are about the same: sidestepping is very slow, running is not existing and sprinting is slow. All this makes pistols about useless for CQB and this does not make sense?! All in all it seems like these units miss the walk/run toggle with the "F" key. You should be faster without weapon or with pistol only and more maneuverable. All this would not only be eye candy it would although improve game play in missions like "escape". In this mission first thing I did was looking for a rifle - not to fight all the Russians Rambo like - but to run faster! Â And Pistols would profit by this a lot too! Hope it is possible BTW could someone post some pictures please? Share this post Link to post Share on other sites
9mm 0 Posted January 19, 2004 Tonal incompatibile Try them together and you'll know what i mean. Otherwise, very promising stuff ! Share this post Link to post Share on other sites
Pappy Boyington 0 Posted January 20, 2004 And What so new about those anims? HUNTER haves the same  whats new is these animations are compatable with INQ weapons now too. i really like these By compatible do you mean that the hand doesn't overlap? Because I used INQ with the last replacement and it worked fine - I didn't notice a difference when I played but maybe I'm not very observant. I never checked the death or salute animations, maybe you and Hunter could combine your resources to release a "best of" anim.pbo because he improves the default run significantly. i mean this is INQ weapons with hunters animation Share this post Link to post Share on other sites
HUNT666 0 Posted January 20, 2004 Hi its me Hunter.... And i really think that these are my anims . I compare this with my anims and its nearly 99,9% the same.. I fix my anims to inq too and a lot people get this file from me. The best example is the klekdostani.rtm ... Compare this with my klekdostani.rtm in OFPANIM and you will see a movement in the front hand .. The movement is because its hard to place it so that there are no movement and his movement is exactly the same like my .. Sorry for my Bad English but i think everybody have to know this.. And Dreamy Knight (100% wrong name) Sorry for that But i hate something like that !!! Go and play CS CU ALL Share this post Link to post Share on other sites
joltan 0 Posted January 20, 2004 Tonal incompatibile Try them together and you'll know what i mean. Otherwise, very promising stuff ! Haven't found any problems playing on Tonal with these... Share this post Link to post Share on other sites
ThePara 0 Posted January 20, 2004 Download not working. Share this post Link to post Share on other sites
Dreamy Knight 0 Posted January 21, 2004 Hi its me Hunter....And i really think that these are my anims . I compare this with my anims and its nearly 99,9% the same.. I fix my anims to inq too and a lot people get this file from me. The best example is the klekdostani.rtm ... Compare this with my klekdostani.rtm in OFPANIM and you will see a movement in the front hand .. The movement is because its hard to place it so that there are no movement and his movement is exactly the same like my .. Sorry for my Bad English but i think everybody have to know this.. And Dreamy Knight (100% wrong name) Sorry for that But i hate something like that !!! Go and play CS CU ALL Yeah, I used your anims at first, but I thought it's not perfect, so I started my work. I modified several anims from yours, I don't remember the exact number, but it is less than 5. Actually, that was my practice, because I thought some yours anims are great. After that, I wanted to fix more. So, in the current pbo file, about 16 anims have been modified. Â Because of these, I said thank you and Wilco. Maybe 1 or 2 rtm files in anim.pbo were copied from your pack directly, and they didn't have a chance to be modified. if it is, I am sorry for that. I simply put the rtm files in one folder and try to modify those I don't like. I wish that didn't bother u. btw: what does "100% wrong name" mean? Share this post Link to post Share on other sites
4 IN 1 0 Posted January 21, 2004 hunter now reminds me about rogur1................ Share this post Link to post Share on other sites
joltan 0 Posted January 21, 2004 For one thing I think in case these are modified anims it is nescessary to say more than just 'thank you', but to mention explicitly that these are Hunter's, albeit modified, animations. Also asking him first before publishing is at least good style. On the other hand I might remind you guys of Martin, who stopped making his stuff exactly because of this "that's mine, no you can't use it, you have to make everything from scratch by yourself" attitude. Jez guys, why don't you work together??? Share this post Link to post Share on other sites
HUNT666 0 Posted January 21, 2004 Its ok for me now.. Happy Editing 2 ALL Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 21, 2004 hunter now reminds me about rogur1................ rogur1 who is that Oh I see you mean rouge1 Share this post Link to post Share on other sites
HUNT666 0 Posted January 21, 2004 Whats happend with Rouge1 ? Share this post Link to post Share on other sites
ExtracTioN 0 Posted January 21, 2004 I think he work now for OFPGW Mod Share this post Link to post Share on other sites
waffendennis 0 Posted January 21, 2004 I think he work now for OFPGW Mod and for RHS and TOW and more mods Share this post Link to post Share on other sites
HotShot 0 Posted January 21, 2004 Mirror Here (Zipped to decrease file size) Nice work Knight. They seem to be a bit 'jaggy' (jumpy, what ever you want to call it) when switching to the new animations from another one, but thats only a small amount, and overall good work. Share this post Link to post Share on other sites
xtremeking 0 Posted May 28, 2004 none of the links here works Share this post Link to post Share on other sites
the wolf 0 Posted May 28, 2004 yeah make a good link please !!!!!!!!! Share this post Link to post Share on other sites
reinhard66 0 Posted May 28, 2004 yup im really impatiente for test it Share this post Link to post Share on other sites
the wolf 0 Posted May 28, 2004 yeah me too !! please hurry up to make for us A FUNCTIONAL GOOD LINK ... Share this post Link to post Share on other sites
void_false 1 Posted May 28, 2004 If you want guys, i can mirror these anims, because i'm using them since their release. Share this post Link to post Share on other sites