crave22 0 Posted November 18, 2005 My God, FM. You never cease to amaze. Nice work. Share this post Link to post Share on other sites
Blackblood 0 Posted November 19, 2005 I like the chopper set to hover idea. The only cocern is the move off nose dip, correct? If we can find a way around this so it only holds the ground or water as a horizon then its a winner as dust effects and power up and power down (inflate/deflate) can also come into effect. :O To get rid of the forward tilt when accelerating the craft, exchange the config lines: maxMainRotorDive=0; maxBackRotorDive=-0; minMainRotorDive=-0; minBackRotorDive=0; ...with this: maxMainRotorDive=45; maxBackRotorDive=-45; minMainRotorDive=-45; minBackRotorDive=45; Share this post Link to post Share on other sites
Big Dawg KS 6 Posted November 19, 2005 Is it theoretically possible? I get the impression that it is, as we have a helicopter that can carry a vehicle internally (BAS MH-47E) as well as a script that allows vehicles to tow objects, we've got ways to animate doors and other vehicular functions and we've also got amphibious vehicles. Theoretically possible, yes. Practical, not so much. The BAS MH47 uses a rather questionable method. Although suitable for the helicopter, using the method on something like an LCAC wouldn't work so well. The biggest problem to address is the that their method uses fake vehicles classed as infantry units, which they place in the very first cargo position of the helicopter which, when not occupied by a vehicle, is filled by a game logic. This presents several problems for using it on an LCAC, the biggest is that you need new vehicle classes and models for each supported vehicle. Second, BAS was able to pull it off because they only used 1 cargo position, and since you can't accuratly determine which cargo position something is in, trying to manage all of those cargo positions would be a mess. I believe in this case, something like the method used on OWP's Mi26 would be better, because, even though it would require a bit of math to keep the vehicles fixed to their proper relative positions on the LCAC deck, it wouldn't present too many problems considering that the LCAC would mainly be over water (which is equal to flat terrain) while transporting vehicles, and you could support more vehicles. Share this post Link to post Share on other sites
tankieboy 0 Posted November 19, 2005 I like the chopper set to hover idea. The only cocern is the move off nose dip, correct? If we can find a way around this so it only holds the ground or water as a horizon then its a winner as dust effects and power up and power down (inflate/deflate) can also come into effect. :O To get rid of the forward tilt when accelerating the craft, exchange the config lines: maxMainRotorDive=0; maxBackRotorDive=-0; minMainRotorDive=-0; minBackRotorDive=0; ...with this: maxMainRotorDive=45; maxBackRotorDive=-45; minMainRotorDive=-45; minBackRotorDive=45; I do not see RotorDive in the config? Share this post Link to post Share on other sites
colonel_klink 0 Posted November 19, 2005 @ Tankieboy: Have a look in the class helicopter section of the config.cpp the entries are in there <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> class Helicopter : Air { vehicleClass="Air"; .... mainRotorSpeed=1.000000; backRotorSpeed=1.500000; maxMainRotorDive=0; maxBackRotorDive=0; minMainRotorDive=0; minBackRotorDive=0; neutralBackRotorDive=0; neutralMainRotorDive=0; Â Â Â Â Â Â Â Â Â Â Â Â .... }; It might be an idea to play around with these too <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> neutralBackRotorDive=0; neutralMainRotorDive=0; Share this post Link to post Share on other sites
tankieboy 0 Posted November 19, 2005 Jan. 07 2004 - Nov. 19 2005. That's some speedy reply! No wonder I confused myself! Share this post Link to post Share on other sites
Blackblood 0 Posted November 20, 2005 Jan. 07 2004 - Nov. 19 2005.That's some speedy reply! No wonder I confused myself! Â Never saw the date... Share this post Link to post Share on other sites
raptor 6 actual 13 Posted November 28, 2005 I don't know if this has been mentioned in this thread, as I only skimmed over each post, but Scud from CSJ has just released a PACV that is able to deflate/inflate the skirt, go on land (though he admits that AI acts a little wierd). Anyways, my point being that all of you are doing great. If we/I/someone gets permission from PhilCommando and Scud, do you think it's possible to remodel the skirts on the PCLCAC and make it work like Scuds PCAV (whew, so many acronyms) Share this post Link to post Share on other sites
philcommando 0 Posted November 28, 2005 I dont speak for the rest of the addonmakers, but hell! You wont need any permission from me. My original addons are ALL open source - models, config, textures, etc...use it as a base model if you think its good enough..I sure as hell aint gonna sue some kid for his lunch money. Its u guys who follow Nike's principle 'JUST DO IT' that keeps ofp alive and expandable thru the years. Who says we cant have some clean fun while waiting for Arma and ofp2 release? Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 28, 2005 Its u guys who follow Nike's principle 'JUST DO IT' that keeps ofp alive and expandable thru the years. Â Says the guy who just did the "Experimental City Island" !!!! Share this post Link to post Share on other sites
darkhans 0 Posted November 28, 2005 Hi friends, there is an old russian addon. Looks like Hovercraft but i think need some work so you could use it with tanks and soldier. If someone are interested to do that ? It would be more power to the reds. Darkhans Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 28, 2005 You mean the Zubr? http://ofp.gamezone.cz/index.php?showthis=3837 Share this post Link to post Share on other sites