Snake Man 407 Posted October 11, 2003 WrpTool Terrain Editor for Operation Flashpoint from PMC wrptool-small.jpg Current features of the utility: - Writes 12.8km x 12.8km, 25.6km x 25.6km and 51.2km x 51.2km WRP files (and smaller). - Import terrain in Wilbur long/lat TXT format. - Place random 3d objects throughout the map, but not in the water. - Graphical User Interface (GUI) to edit 3d object placement. - bitmap preview image "icon" of objects in object browser - Copy & Paste for object, or multiple objects. - Current object preview from bmp image when mouse over object. - Object rotation using mouse, multiple or single object. - Display 3D-View of the terrain elevations and objects (no texture yet). - Graphical User Interface (GUI) to edit elevations and texture placement. - XML configuration file for object p3d icons and categories. - GUI mini map, for quick overview and jump-to selections. - Reads 4WVR, OPRW v2 and OPRW v3 island formats. - Rescale object sizes, change their direction. - Road Tool. Place roads by clicking RMB for left, right, straight etc road pieces. - Region Tool, choose region and random place objects, delete objects etc. - Forest Placer, to quickly and automatically place forests, including SEB, BAS 1 obj forests. - Automatic texture placing for "transitions". - Cell Selector, to select cells according to elevations. Check out WrpTool Homepage and Official WrpTool Forum. Share this post Link to post Share on other sites
Black Knight 0 Posted October 11, 2003 omg this is amazing! Thank you so much! Share this post Link to post Share on other sites
marcusm 0 Posted October 11, 2003 great! I don't have any words... Share this post Link to post Share on other sites
drewb99 0 Posted October 11, 2003 It even includes an ODOL Viewer Any chance of an ODOL>MLOD converter anytime soon? Share this post Link to post Share on other sites
SelectThis 0 Posted October 12, 2003 Nice work guys, now if I only had the time to work on islands ... SelectThis Share this post Link to post Share on other sites
coporal_punishment 0 Posted October 12, 2003 Yeah this is great downloading now Share this post Link to post Share on other sites
Wilco 944 Posted October 12, 2003 Man that island already looks sexy. I have many ideas...... Share this post Link to post Share on other sites
Wilco 944 Posted October 12, 2003 One question................Bitmap Ist? Share this post Link to post Share on other sites
reedkiller 0 Posted October 12, 2003 I heard that it wont work with windows 9x can some one comfirm this? Share this post Link to post Share on other sites
Dschulle 0 Posted October 12, 2003 I heard that it wont work with windows 9xcan some one comfirm this? Yes we had 2 testers Win ME and 98SE, didn't worked for them. Sorry. Share this post Link to post Share on other sites
Guest Posted October 12, 2003 It never really worked properly for me with 98SE. I could still make islands, but I know it wasn't quite working as intended. But that was an earlier version... Anyway, great work guys...glad I upgraded to XP! Share this post Link to post Share on other sites
jakerod 254 Posted October 12, 2003 And why would this speed up my island? How is it faster than visitor? Share this post Link to post Share on other sites
Guest #### Posted October 12, 2003 Great work guys, I'm reading through the 80 some page Tut for it. So far from what I've tried it seems more reliable than Visitor and has some of the wrpedit interface I'm so used to. Share this post Link to post Share on other sites
bonko the sane 2 Posted October 12, 2003 Maybe this time ill finally make an island of my own For the first time i managed to make an island making program work Share this post Link to post Share on other sites
shinRaiden 0 Posted October 13, 2003 Most of your questions can be answered by the manual, and there will be future additions to that manual as well. As for the win95/98/me issues, users of those OS's are more than welcome to give WRPtool a try, and report any issues through the official bug tracker. As a note, Win9x/Me systems handle memory management quite a bit different from NT/2K/XP os's, having seen this type of problem before with other commercial apps. One of the biggest complaints about Visitor is it being mainly in checzh. Even with a cheat-sheet handy, it still can be hard to use figuring stuff out. The interface with WRPtool was designed to be as simple as possible, with all options easily accessible using popup windows. Right now, visitor's road tool does have a method for auto-placing roads from point A to B, but I think WRPtool's is better for manual placement. Visitor does have better terrain editing and erosion functions. WRPtool is great for touchups and cell tweaking. But the biggest plus for WRPtool is of course copy and pasting of objects and slapping terrain around. This makes roughing in your island quick and easy. @wilco - Not quite sure what you were asking about with "Bitmap Ist". Are you referring to the cached texture browser, or the old terrain-from-a-bmp dev tool, the preview icon, or something else? Share this post Link to post Share on other sites
jakerod 254 Posted October 13, 2003 Visitor does have a tool for a road to go from Point A to Point B. Most the things in czech you dont even need and if they are in czech and u need them then it is easy enough to remember what does what. Visitor also has copy and pasting in it. However I do think that your program is better for some of the things like your terrain editing i like a little better and that 3d view thing is also pretty sweet. Share this post Link to post Share on other sites
shinRaiden 0 Posted October 13, 2003 Just a couple reminders here to stave off the bug-zapper: 1) To open a map SAVED in WRPtool in WRPedit or Visitor, you MUST binarize it first. 2) Road 'definitions' are exclusive to WRPtool. If you binarize your map and open it in Visitor or wrpedit, your road objects will be there, but the road 'definition' will be un-recoverable garbage when you return to WRPtool. 3) Please respect the wishes of MOD makers in regards to their custom objects. Specificly, BAS has requested that mapmakers interested in using Tonal objects get BAS's permission first, and that permission is not going to be given until further notice. Please respect the wishes of modmakers and their time and effort. 4) Memory utilization is a watch item with WRPtool. WRPtool allocates itself a working space equivelent to all the data it decides to load, in my case about 750mb. Most of this is virtual, and not actually defined or called. The actual memory usage in my case is only about 150mb tops. I routinely have OFP, WRPtool (with a 25km map), Winamp 3, Mozilla, and Acrobat 6 open simultaniously without any problem on 1gb of ddr400. Just be careful how much you try to throw at your system, because while you may have physical memory left, you could possibly create a scenario where you hit the vm allocation ceiling. Sorry, a bit technical there. Just be nice to your system. If you can run OFP ok, you can run WRPtool ok. -edit- Clarification: WRPtool currently loads all the allocated memory needed for all referenced objects and textures during WRP load. In my case testing, it's between 512mb to 768mb of real load. Once your wrp is loaded, minimize and restore/maximize WRPtool to lower the actual memory usage. 5) Above all, please read the readme first! Thank you. Share this post Link to post Share on other sites
Guest #### Posted October 13, 2003 Well the set up is easier than Visitor, it's more stable and has a feel similar to wrpedit which I'm used to. Share this post Link to post Share on other sites
hoz 0 Posted October 13, 2003 Whenever I try to add textures to the texture browser I receive a memory allocation error. I can view the texture in the side panel, its a .paa file. Hoz Share this post Link to post Share on other sites
shinRaiden 0 Posted October 13, 2003 @hoz - can you test for repros and post with the background over at WRPtool bug page please? Also, please indicate whether these are original BIS textures, and how you have your data files setup. Thanks. Share this post Link to post Share on other sites
partieboi 0 Posted October 13, 2003 like vistor is wrptool able to edit the terrian eg in vistor u used U/I 2 lift land up and J/K 2 move land down in 3d view which i found very very helpful if ur tool don't have it, i really think u shud put it in. gr8 job anyway ill probs be using this tool 4 my map editing now tnx Share this post Link to post Share on other sites
shinRaiden 0 Posted October 14, 2003 No, wrptool does not currently have any editing functions in the 3d preview window. There has been some discussion of advanced terrain editing functions for the 2nd generation of WRPtool, and comments would be greatly appreciated. Thanks. Share this post Link to post Share on other sites
havocsquad 0 Posted October 14, 2003 I was wondering if any of you island makers could make some islands similar to some terrain similar to Novalogic's Delta Force 1. Â I liked the 2 Fort TDM mission in DF 1, both sides with a brick walled fort area with sentry towers for snipers to use. Â Then there was a steep drop and makes a circle cut out of the island. Â In the middle of that circle is a VERY steep mountainous area that has only One way up the mountain. Â On that mountain is the second fort and the respawn area for the second team. Â Side 1 Fort and respawn area sits on the edge of the outter part of the circle up top. I'll post some screenshots of this map soon as I can, but I'd REALLY like to see this island made for TDM warfare. Â Add some Tanks and IFV's, you got a good battle going on. Share this post Link to post Share on other sites
Waterman 0 Posted October 24, 2003 Hey, could you tell me how to set this thing up?! I didn't quite understand what the manual was saying and where the files and folders should go... When I unpbo the things I need, do I leave them where they are un-pboed or can I move them to somewhere else? Share this post Link to post Share on other sites
Blink Dog 0 Posted October 26, 2003 When you Unpbo your files they should all go into a common folder. I have a folder called "Unpbo'd PBO's" where unpbo'd versions of cain, able, O etc go. It is just a simple matter of pointing to wrptool which master folder, in my case Unpbo'd pbo, to look in. It should be noted if you have custom textures, models or anyhting else in your island pbo you should also have a copy of this island pbo in this folder as well. The program will only look for files where you tell it to. So far I have been using this program and my productivity and level of workmanship have gone up. I would highly recommend anyone who was really adjusted to using wrpedit like myself or anyone having a really hard time with visitor to use this tool. I should be posting some pics and possibly a movie to show the improvements I have been able to make. Share this post Link to post Share on other sites