Lt_Damage 0 Posted September 17, 2003 Have just had a player report to me during one of our MP games that he could not see any fog at all. It was clear as day. These images are from Desert Rats, which I think most of you would know it has fairly heavy fog. http://wolf.ogn.com.au/images/screenshots/Screenie0011.jpg http://wolf.ogn.com.au/images/screenshots/Screenie0012.jpg The drivers found here remove the fog completely. Not sure what can be done about this :/ Share this post Link to post Share on other sites
Lt_Damage 0 Posted September 17, 2003 More info on this driver: Quote[/b] ] English 51.75 Version: Word has it this driver reduces image quality to increase frames per second Controversial Driver rejected by Valve for use on Half Life 2 Benchmark English Language file present only in this beta release Controversial Driver used in the Aquamark3 previews All nVidia cards are supported in this release Files are dated: Aug 28, 2003 WinZip Packaged Share this post Link to post Share on other sites
theavonlady 2 Posted September 17, 2003 This fog problem was also brought up on this thread, regarding Half Life. Share this post Link to post Share on other sites
berghoff 11 Posted September 17, 2003 Have just had a player report to me during one of our MP games that he could not see any fog at all. It was clear as day.These images are from Desert Rats, which I think most of you would know it has fairly heavy fog. http://wolf.ogn.com.au/images/screenshots/Screenie0011.jpg http://wolf.ogn.com.au/images/screenshots/Screenie0012.jpg The drivers found here remove the fog completely. Not sure what can be done about this :/ No fog is like cheating, only in map where is heavy fog....But I don't play maps such as desert rats The only option is to play maps with no fog. Share this post Link to post Share on other sites
Lt_Damage 0 Posted September 17, 2003 Quote[/b] ]This statement sent to us by NVIDIA PR is in response to statements made yesterday by Gabe Newel of Valve in relation to the GeForceFX line of video cards. More on the subject and some of Gabe's presentation can be seen here. Here is NVIDIA's mail to us here at HardOCP. Over the last 24 hours, there has been quite a bit of controversy over comments made by Gabe Newell of Valve at ATIs Shader Day. During the entire development of Half Life 2, NVIDIA has had close technical contact with Valve regarding the game. However, Valve has not made us aware of the issues Gabe discussed. We're confused as to why Valve chose to use Release. 45 (Rel. 45) - because up to two weeks prior to the Shader Day we had been working closely with Valve to ensure that Release 50 (Rel. 50) provides the best experience possible on NVIDIA hardware. Regarding the Half Life2 performance numbers that were published on the web, we believe these performance numbers are invalid because they do not use our Rel. 50 drivers. Engineering efforts on our Rel. 45 drivers stopped months ago in anticipation of Rel. 50. NVIDIA's optimizations for Half Life 2 and other new games are included in our Rel.50 drivers - which reviewers currently have a beta version of today. Rel. 50 is the best driver we've ever built - it includes significant optimizations for the highly-programmable GeForce FX architecture and includes feature and performance benefits for over 100 million NVIDIA GPU customers. Pending detailed information from Valve, we are only aware one bug with Rel. 50 and the version of Half Life 2 that we currently have - this is the fog issue that Gabe referred to in his presentation. It is not a cheat or an over optimization. Our current drop of Half Life 2 is more than 2 weeks old. NVIDIA's Rel. 50 driver will be public before the game is available. Since we know that obtaining the best pixel shader performance from the GeForce FX GPUs currently requires some specialized work, our developer technology team works very closely with game developers. Part of this is understanding that in many cases promoting PS 1.4 (DirectX 8) to PS 2.0 (DirectX 9) provides no image quality benefit. Sometimes this involves converting 32-bit floating point precision shader operations into 16-bit floating point precision shaders in order to obtain the performance benefit of this mode with no image quality degradation. Our goal is to provide our consumers the best experience possible, and that means games must both look and run great. The optimal code path for ATI and NVIDIA GPUs is different - so trying to test them with the same code path will always disadvantage one or the other. The default settings for each game have been chosen by both the developers and NVIDIA in order to produce the best results for our consumers. In addition to the developer efforts, our driver team has developed a next-generation automatic shader optimizer that vastly improves GeForce FX pixel shader performance across the board. The fruits of these efforts will be seen in our Rel.50 driver release. Many other improvements have also been included in Rel.50, and these were all created either in response to, or in anticipation of the first wave of shipping DirectX 9 titles, such as Half Life 2. We are committed to working with Gabe to fully understand his concerns and with Valve to ensure that 100+ million NVIDIA consumers get the best possible experience with Half Life 2 on NVIDIA hardware. Brian Burke NVIDIA Corp. -emphasis mine. Share this post Link to post Share on other sites
Lt_Damage 0 Posted September 17, 2003 This fog problem was also brought up on this thread, regarding Half Life. It affects OFP too. Share this post Link to post Share on other sites
Zemskii 0 Posted September 21, 2003 Many peeps have ATI, so its only available for half of ofp players Share this post Link to post Share on other sites
-TNF-Evil_Storm 0 Posted September 21, 2003 yeah i got this 9800 pro now  Share this post Link to post Share on other sites
svendejong 0 Posted September 21, 2003 is it ne good the 9800 pro?? Im thinking about getting it but ive got a ti4400 and Im not sure if its worth the money Share this post Link to post Share on other sites
toadlife 3 Posted September 23, 2003 That's probably how those snipers in America's Army can see me on mountain pass when they are WAYYYY beyond the visibility limits. Share this post Link to post Share on other sites
SpecOp9 0 Posted September 29, 2003 Ohh how wonderful.. Share this post Link to post Share on other sites
bonko the sane 2 Posted October 2, 2003 Funnily enough I tried this driver (which is unstable as hell) to see what all the fuss was about and I got plenty of fog I hope this happens to other peeps. Share this post Link to post Share on other sites
Rage_Frost 0 Posted October 3, 2003 Too bad Punkbuster wasnt around when ofp first came out www.evenbalance.com It would of put a total stop to cheating for the players. it checkes everything video drivers etc etc. Hopefully Bis/ofp2 well team up with them before the game goes live. Share this post Link to post Share on other sites
benu 1 Posted October 3, 2003 Punkbuster was out when ofp came out?!? I used several other anticheat tools after pb before i started playing ofp... Share this post Link to post Share on other sites
ale2999 0 Posted October 4, 2003 9800 pro in ofp is not that great.... My ti 4200 worked gr8 Share this post Link to post Share on other sites
Heatseeker 0 Posted October 4, 2003 9800 pro in ofp is not that great....My ti 4200 worked gr8 Im sry for goin OT, but posts like these really make me think if i should upgrade my ti 4200 or not, i will need a DX9 card in the future and i cant just get one that doesnt like OPF . Share this post Link to post Share on other sites
Dwarden 1125 Posted October 4, 2003 9800 pro in ofp is not that great....My ti 4200 worked gr8 Im sry for goin OT, but posts like these really make me think if i should upgrade my ti 4200 or not, i will need a DX9 card in the future and i cant just get one that doesnt like OPF . his OT is lot trolling i can run OFP in higher res with higer options faster than FXs ... and i got 9800p :0 Share this post Link to post Share on other sites