bonko the sane 2 Posted September 30, 2003 Since re-installing FDF mod onto my computer I cannot fire my weapon, and I get an error screen saying it cannot find the music. This, of course, only effects FDF addons. Everything else is sweet. Do I need to re-install it or is there something else I am missing? I get that message if I try to use Dinamic Range Sound pack, blah blah MachineGun sound missing...etc etc and Music Finlandia not found,check that, it can be whats wrong,but I guess FDF Mod doesnt need new sounds anyway (it uses Kylliki sound pack?) Share this post Link to post Share on other sites
Gollum1 0 Posted September 30, 2003 I get that message if I try to use Dinamic Range Sound pack, blah blah MachineGun sound missing...etc etc and Music Finlandia not found Same thing with all mods that use other configs, like explosion mod. Share this post Link to post Share on other sites
bonko the sane 2 Posted September 30, 2003 Same thing with all mods that use other configs, like explosion mod. Ermm...I tend to disagree... I use ExploMod + FDF simultaneously,there is a released compatible version of the 2 greatest Mods for OFP. probably in MP it would give a modified message,but I generally play FDF SP. Share this post Link to post Share on other sites
cam0flage 0 Posted October 1, 2003 Same thing with all mods that use other configs, like explosion mod. Ermm...I tend to disagree... I use ExploMod + FDF simultaneously,there is a released compatible version of the 2 greatest Mods for OFP. probably in MP it would give a modified message,but I generally play FDF SP. In future you don't necessarily need REM anymore, the new FDFMOD version will have some new effects too ;) Share this post Link to post Share on other sites
Gollum1 0 Posted October 1, 2003 Same thing with all mods that use other configs, like explosion mod. Ermm...I tend to disagree... Heh I knew someone would say that, yes I use that too, but it uses the same config as FDF, just a bit modified. And new effects for 1.1? Sounds nice. Share this post Link to post Share on other sites
feersum.endjinn 6 Posted October 2, 2003 And new effects for 1.1? Sounds nice. Nothing too fancy, just some extra things for destroyed vehicles. Explosions will be similar to 1.0, ones in Realistic Explosion Mod are way too Hollywoodish to be realistic so if you are expecting something similar, you will be disappointed. OFP doesn't really offer any good way to simulate modern high explosives. Usually RPG/recoilless/tank/artillery/etc shots and stuff produce just quick flash and lost of dust since warhead is at max. just few kilos. All those huge fireballs over Baghdad people saw on their TVs from Iraq were 2000lbs bombs or cruise missiles. Share this post Link to post Share on other sites
EiZei 0 Posted October 2, 2003 Does that mean we get flaming tank corpses? Share this post Link to post Share on other sites
cam0flage 0 Posted October 2, 2003 Does that mean we get flaming tank corpses? Like they say, if there's smoke, there's fire ... ;) Share this post Link to post Share on other sites
Gollum1 0 Posted October 2, 2003 OFP doesn't really offer any good way to simulate modern high explosives. Usually RPG/recoilless/tank/artillery/etc shots and stuff produce just quick flash and lost of dust since warhead is at max. just few kilos. All those huge fireballs over Baghdad people saw on their TVs from Iraq were 2000lbs bombs or cruise missiles. Oh I know, and I´m usually a realism fanatic, but the GMR explosions are just so nice that I´m willing to make an exception. Besides, they´re a damn lot nicer than the default explosions which are pretty unrealistic, not to mention ugly. Share this post Link to post Share on other sites
Gunnerman 0 Posted October 12, 2003 is there anyway to make the entire mod conversion and all work with 1.92-1.94? I dont want to just move the addons because I want the screen and everything Share this post Link to post Share on other sites
Blake 0 Posted October 13, 2003 Yes, thats easy - just make a new shortcut to your eg. OFP 1.94beta exe and edit it like this: Flashpointbeta.exe -mod=finmod Then you will have FDF mod running under 1.94beta. Share this post Link to post Share on other sites
cam0flage 0 Posted October 13, 2003 If you have troubles running FDFMOD with a Radeon 9x00 series display adapter (ie. you get the cannot create 3d error), try downloading beta patch 1.94b and add the following flags to the shortcut: flashpointbeta.exe -nomap -mod=finmod --- A few keywords if someone tries to search for this: FDFMOD, Radeon 9500, 9600, 9700, 9800, pro, cannot create 3d, memory Edit: A lot of typos today ... Share this post Link to post Share on other sites
EiZei 0 Posted November 12, 2003 [not-so-subtle hint] I suggest taking a look at the ofp.infos screenshot of the week.. [/not-so-subtle hint] Share this post Link to post Share on other sites
GoOB 0 Posted November 12, 2003 Any guesses on what might have been causing my previous problems with alt tabbing in and out of FDF mod? Sometimes I got a black and blue striped screen. Before it happened quite alot, but with 1.92 it happens very rarely and almost exclusivley in missions were the Leo2A4 is involved. Share this post Link to post Share on other sites
Smartti 1 Posted November 13, 2003 Any guesses on what might have been causing my previous problems with alt tabbing in and out of FDF mod? Sometimes I got a black and blue striped screen. Before it happened quite alot, but with 1.92 it happens very rarely and almost exclusivley in missions were the Leo2A4 is involved. Big Cat is probably causing that problem. There are some textures in FDFMOD 1.0 Leo that have not-so-compatible aspect ratios. This isn't big problem - just rare symptoms like you described - unless one is using some old gfx card based on Voodoo chipsets. With Voodoo card you probably can't even start FDFMOD. Those textures could be fixed with patched fdf_v.pbo or hex editor or little perl script... or by waiting for 1.1 release. (Will be available for public when it's done). Perl script is available at FDFMOD Forums. Patched fdf_v.pbo... hmm... I wonder if it's still somewhere... Share this post Link to post Share on other sites
Badassdom 0 Posted November 14, 2003 Yes, thats easy - just make a new shortcut to your eg. OFP 1.94beta exe and edit it like this:Flashpointbeta.exe -mod=finmod Then you will have FDF mod running under 1.94beta. I made a new shortcut but the sound doesn't work what did i do wrong? i put in location D:\OperationFlashpoint\Flashpointbeta.exe -mod=finmod Share this post Link to post Share on other sites
Major Gripe 0 Posted November 14, 2003 Try this instead; <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">"D:\OperationFlashpoint\FLASHPOINTBETA.EXE" -mod=finmod That should work Share this post Link to post Share on other sites
gazmen 0 Posted November 15, 2003 I have renamed "flashpointresistanceBeta.exe" to "Flashpointresistance.exe". I play FDF without problem Share this post Link to post Share on other sites
Badassdom 0 Posted November 15, 2003 still no sound what does the FDF shortcut you get with the setup of FDF connect to ? Share this post Link to post Share on other sites
desantnik 0 Posted November 15, 2003 try deleting some of your unused addons, did the trick for me, heres my parameters I use for FDF mod 1.94 "C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE" -mod=finmod -mod=hisky Share this post Link to post Share on other sites
EiZei 0 Posted November 15, 2003 No sound problem sounds awfully lot like a screwed up installation.. Share this post Link to post Share on other sites
Gollum1 0 Posted November 15, 2003 By the way, how is 1.1 progressing? Are you still working on new units, planning new units or making a campaign? I just wonder in what kind of phase you are in. I hope to see some real Finnish terrain. Share this post Link to post Share on other sites
EiZei 0 Posted November 15, 2003 By the way, how is 1.1 progressing? Are you still working on new units, planning new units or making a campaign? I just wonder in what kind of phase you are in. I hope to see some real Finnish terrain. 1.1 is progressing, dont you worry. Share this post Link to post Share on other sites
Smartti 1 Posted November 15, 2003 By the way, how is 1.1 progressing? Are you still working on new units, planning new units or making a campaign? I just wonder in what kind of phase you are in. I hope to see some real Finnish terrain. New units... from the endless warehouses of Finnish Defence Forces. Like those 5+ different BMP-1 variants. Â (Edit: IFV-variant should be enough for FDFMOD) Like Eizei said, don't worry, project is still alive and progressing at good speed. Share this post Link to post Share on other sites
Badassdom 0 Posted November 15, 2003 No sound problem sounds awfully lot like a screwed up installation.. hope not but it works fine when i use the regular shortcut or anything else but if it is what could i do about it? Share this post Link to post Share on other sites