Matthijs 40 Posted June 7, 2003 The objective of this add-on is to provide beginning add-on makers with a free-for-use soldier model. It's actually nothing more than the original OFP soldier with a more realistic PASGT helmet and a bunch of extra features. The special part is in the conditions under which add-on makers can use or modify it. Thanks to Frandsen for the camouflaged face texture. The eye candy: INTERNATIONAL SOLDIER MODEL An unofficial addon For Operation Flashpoint: Resistance by W.M. Crielaard http://mods.kmarns.net/ ========================================================================= This document contains:  OPEN ADD-ON LICENSE AGREEMENT  CREDITS  CHANGELOG  UNITS AVAILABLE IN THIS ADDON  FUNCTIONS AND FEATURES FOR MISSION MAKERS  INFORMATION  FOR MULTI PLAYER MISSION MAKERS  INFORMATION  INSTALLATION INSTRUCTIONS  DISCLAIMER ========================================================================= OPEN ADD-ON LICENSE Copyright © 2003 KMARNS.NET This license is subject to the license provided with BI Studio's Oxygen and Oxygen Viewer tools. In any situation of contradicting information, the BI Studio's Oxygen/Oxygen viewer license agreement takes precedence over this document. In short, you may use or modify this add-on under the following conditions: - You may not restrict 3rd parties in the use or modification of any add-ons that  are based on this add-on. - You MUST provide an un-binarized version of the P3D files for any add-ons based  on this international soldier model. - You MUST provide an un-binarized CONFIG.CPP version for any add-ons based on  this add-on. - When modifying this add-on, you are obligated to use an OFPEC registered tag. - Any modifications will automatically be subjected to the abovementioned conditions  mentioned above. - Only non-commercial distribution of this add-on or parts of it is allowed.  (which is stipulated by the Oxygen and Oxygen viewer tools license, not by this license) - You do not have to request permission to use this add-on Everyone is permitted to copy and distribute copies of these conditions, but changing it is not allowed. The licenses for most add-ons are designed to take away your freedom to share and/or change it.  By contrast, this License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. You can apply it to your add-ons, too. When we speak of free add-ons, we are referring to freedom, not price.  This licenses is designed to make sure that you have the freedom to distribute copies of free add-ons, that you receive configuration files, and modifyable P3D file or can get them if you want, that you can change the add-on or use pieces of it in new free add-ons; and that you know you can do these things. To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the add-on, or if you modify it. For example, if you distribute copies of such an add-on, wether gratis or for a fee, you must give the recipients all the rights that you have.  You must make sure that they, too, receive or can get the modifyable source files. And you must show them these terms so they know their rights. Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free add-on. If the add-on is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations. To prevent any conflicts with Operation Flashpoint add-ons, anyone modifying the add-on that falls under this agreement will be obligated to tag his work according to OFPEC regulation. (http://www.ofpec.com) Finally, any free add-on is threatened constantly by patents.  We wish to avoid the danger that redistributors of a free add-on will individually obtain patent licenses, in effect making the add-on proprietary. To prevent this, we want to make it clear that any patent must be licensed for everyone's free use or not licensed at all. CREDITS ------- Model based on original BIS work, by Willem-Matthijs Crielaard Camouflaged faces by Frandsen Coding by Willem-Matthijs Crielaard Skin by Willem-Matthijs Crielaard Special features by Willem-Matthijs Crielaard REQUIREMENTS ------------ This addon requires Operation Flashpoint: Resistance CHANGELOG --------- RELEASE, 07-06-2003 UNITS AVAILABLE IN THIS ADDON ----------------------------- CLASSNAME DESCRIPTION --------- ----------- KMMSoldierWB Soldier KMMSoldierWG Grenadier KMMSoldierWMedic Medic KMMSoldierWMG Machinegunner KMMSoldierWLAW LAW soldier KMMSoldierWAT AT soldier KMMSoldierWAA AA soldier KMMSoldierWMortar Mortar soldier Textures for special features in this add-on: \KMMint\sign_amf.paa AMF(L) armpatch \KMMint\Rank\pfc.paa Rank markings USMC private \KMMint\Rank\cpl.paa Rank markings USMC corporal \KMMint\Rank\sgt.paa Rank markings USMC sergeant \KMMint\Rank\lt.paa Rank markings USMC luitenant \KMMint\Rank\cpt.paa Rank markings USMC captain \KMMint\Rank\maj.paa Rank markings USMC major \KMMint\Rank\col.paa Rank markings USMC colonel Groups under WEST --> KMARNS - International infantry: - Infantry - Mechanized infantry For add-on makers, the PBO file also contains a P3D file and skin of a beret model. Simply copy and paste the different LODs into the soldier model's LODs. Use UnPBO to unpack this add-on's PBO file. You can obtain a copy of UnPBO via the AvonLady's OFP FAQ http://www.theavonlady.org/theofpfaq/ FUNCTIONS AND FEATURES FOR MISSION MAKERS (SINGLE PLAYER) --------------------------------------------------------- Features for this add-on: - Camouflage face action - Put on/Take off goggles action (BAS compatible) - Take off/Put on helmet - Custom armpatch (BAS compatible) - Mutliplayer clan-sign as armpatch (automatic feature) - Rank markings (simplified USMC rank markings included) Players can use the action "Put on helmet" and "Take off helmet" and "Camouflage face" from the actions menu. AI controlled marines can be ordered to camouflage faces or put on/take off their helmets by their squad leader, by issuing an “action†order. Note that “Camouflage face†is a one time actions. Faces cannot be cleaned during gameplay. Mission makers and scripters are provided with the a series of commands, to control options and actions: <unit> animate ["HelmetState", 0] Puts on the helmet of <unit> <unit> animate ["HelmetState", 1] Takes off the helmet of <unit> <unit> animate ["FacecamoState", 1] Camouflage the face of <unit>. <unit> SetObjectTexture [0,<texture>] To set the custom armpatch. Example:  this setObjectTexture [0,"\KMMint\sign_amf.paa"]; You can of course also use textures that are included in your mission. <unit> SetObjectTexture [1,<texture>] To set the unit's rank markings. The rank markings for this model are on the chest. Example:  this setObjectTexture [1,"\KMMint\rank\lt.paa"] NOTE: you can quickly change properties for an entire team using the "foreach" command. If you do so, remember to Use  two double-quotes for strings. "_x  animate [""HelmetState"", 1]" foreach units group team1_leader; (note the extra double-quotes around "HelmetState") INFORMATION  FOR MULTI PLAYER MISSION MAKERS --------------------------------------------------------- The helmet on/off and camouflage face options do not work for multiplayer, unless you use a special multiplayer script. The multiplayer script has been included as a separate file in the addon. You may customize this script for your mission. Place the script in your mission folder, and place the following line in the INIT line of all the International soldier units: this exec "IntMilInit.sqs"; The included multiplayer script will set the variable KMM_MpOverride to TRUE, to disable the functions contained in the add-on. This way it can take over the required functionality and prevent conflicts. INFORMATION ----------- The AMF(L) is an immediate reaction force available to the Supreme Allied Commander Europe (SACEUR). It was created in 1960 as a small multinational force that could be sent on short notice to any part of Allied Command Europe under threat. AMF(L)'s mission was to demonstrate the solidarity of the Alliance and its ability and determination to resist all forms of aggression against any member of the Alliance. The AMF(L) is a multinational brigade-sized formation, consisting of a Headquarters at Heidelberg (Germany), combat, combat support and combat service support units assigned to it by 14 NATO nations. For over four decades AMF(L) has supported a wide variety of NATO exercises. Elements of the AMF(L) deployed to Albania in support of operation ALLIED HARBOR to assist in the relief of refugees from April 1999 till September 1999. Its aerial counterpart, ACE Mobile Force Air deployed some of its elements to Southeast Turkey during the Gulf War from January 1991 to March 1991. INSTALLATION INSTRUCTIONS ------------------------- extract the KMMint.PBO file, and put in operation flashpoint\Res\Addons folder. DISCLAIMER ---------- This is NOT an official add-on. Use it at your own risk. The author does not guarantee that this software will be fit to serve any purpose. The author will not be held responsible for any damage these add-ons might incur, nor will we be responsible for any problems you might encounter in installing or using this add-on. Any problems or questions with this add-on should be directed to: matthijs@myrealbox.com We do our best to make the add-ons as faultless as possible, but cannot guarantee that there will not be any. Be aware that if your make a mission that uses a custom add-on, the add-on will need to be distributed with your mission. edit: uh.. oh... the link... http://mods.kmarns.net/download/kmm_international.zip Note that this add-on is released on personal title. Any problems with it should be addressed to me, not the Chain of Command. Share this post Link to post Share on other sites
Viriato 0 Posted June 7, 2003 Matthijs, this is one of the best, and more refreshing ideas i had seen lately, but not only you gave this addon to the comunity to modified it, but also is a superb cuality infantry pack! Tank you very much, now i will have a basis to create the spanish marines (Tercio de la Armada) Share this post Link to post Share on other sites
Landwarrior87 0 Posted June 7, 2003 does it replace bis soldiers or just adds new? Share this post Link to post Share on other sites
waffendennis 0 Posted June 7, 2003 Yea thnxs for the great idea Mathijs but can you update the download link please because the Version 1 link is nmot working any more but i saw the V2 link so grab it here: Link removed by Waffendennis because it was not supposed to come here Greets from Dennis Share this post Link to post Share on other sites
Matthijs 40 Posted June 7, 2003 does it replace bis soldiers or just adds new? It replaces nothing. This is supposed to be country-unspecific infantry. It has all the requirements to make an AAE out of it. - tagged PBO, model and classnames with registered OFPEC tag - has 5 LODs plus a first person LOD Share this post Link to post Share on other sites
Matthijs 40 Posted June 7, 2003 Yea thnxs for the great idea Mathijs but can you update the download lin please because the Version 1 link is nmot working any more but i saw the V2 link so grab it here: Download V2 here Greets from Dennis There is no v2. I was uploading a new ZIP with a small modification to the ZIP. Please remove the "V2" link. Share this post Link to post Share on other sites
waffendennis 0 Posted June 7, 2003 Thats great but just a stupid question ( mind if i aske? ) so we may edit this model to what ever we want and may say that its our own? and you dont need to credit you ( Matthijs ) or BIS ? and yet again Great job you did ( the idea i mean ) Share this post Link to post Share on other sites
VXR 9 Posted June 7, 2003 i think its good to credit the autor if you used anything of it Share this post Link to post Share on other sites
FW200 0 Posted June 7, 2003 Quote[/b] ]For example, if you distribute copies of such an add-on, wether gratisor for a fee, you must give the recipients all the rights that you have. Â You must make sure that they, too, receive or can get the modifyable source files. And you must show them these terms so they know their rights. ;) Nice initiative Matthijs (and Frandsen) Good Job BIS for the model too!! Share this post Link to post Share on other sites
Matthijs 40 Posted June 7, 2003 Thats great but just a stupid question ( mind if i aske? ) so we may edit this model to what ever we want and may say that its our own? and you dont need to credit you ( Matthijs ) or BIS ? and yet again Great job you did ( the idea i mean ) Well, it's just common decency to credit anyone that worked on the model. Now that I come to think of it, why is nobody (including me) crediting BIS for the basis of the model??? ooooooopsss.... Â Edit: Yes, anyone can use the model, but mind the catch: You MUST provide the un-binarized version with your model AND allow anyone to create their own add-on based on your version. Share this post Link to post Share on other sites
The Frenchman 0 Posted June 7, 2003 Nice work. Still, it would be nice if this replaced the BIS soldiers like the sky addon. Oh well. Share this post Link to post Share on other sites
reconmercs 0 Posted June 7, 2003 I agree is there a way someone could come us with a config to make these replace the old bis soldiers ? Share this post Link to post Share on other sites
dm 9 Posted June 7, 2003 Now that I come to think of it, why is nobody (including me) crediting BIS for the basis of the model??? We paid them in the first place... we bought the game... Â [Edit] Oh, btw, NICE work mate, really nice. /me goes off to edit hs config.cpp so that the game uses these soldiers as default Share this post Link to post Share on other sites
BronzeEagle 2 Posted June 7, 2003 Berets man, thanks! Guys with berets! *cough* green berets *cough*. Share this post Link to post Share on other sites
the editing man 0 Posted June 7, 2003 Very good job Mathijs, means in dutch goed gedaan! Share this post Link to post Share on other sites
waffendennis 0 Posted June 7, 2003 Yo matthijs i saw a Spelling thing in the readme because in the line about: For example, if you distribute copies of such an add-on, wether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the modifyable source files. And you must show them these terms so they know their rights. you are saying: Gratis but i dont think not any 1 knows what i means but if you want to know: Gratis means: Free but yea FW200 was saying it to but keep all those ideas coming would ya Share this post Link to post Share on other sites
GoOB 0 Posted June 7, 2003 I love e'm very nice work! But i wish that you re-sized the M16's though. It is a great pack Although i am missing a officer model Share this post Link to post Share on other sites
Landwarrior87 0 Posted June 7, 2003 someone make the us flag defualt on these babies and make them replace bis soldiers so i can play the campaign over again!!!... lol Share this post Link to post Share on other sites
Matthijs 40 Posted June 8, 2003 (...)you are saying: Gratis but i dont think not any 1 knows what i means but if you want to know... (...) Oh yes, "gratis" a perfectly valid English word. Just look it up in a dictionary or on http://www.euroglotonline.nl I love e'm very nice work! But i wish that you re-sized the M16's though. It is a great pack  Although i am missing a officer model. As said, it's just a soldier model. BTW, I don't see anything wrong with the M16 model... An officer is easy, put the following line in the INIT field: this setobjecttexture [1,"\KMMint\Rank\lt.paa"] And voila, you have an officer. This way it's much more realistic. I think the officer should not be recognisable by its model or hitting the "identify" button. Not to say that you couldn't create an "officer model". Go ahead and make your own soldiers pack with this! Share this post Link to post Share on other sites
ruff 102 Posted June 8, 2003 any chance of a desrt camo version or spec ops Share this post Link to post Share on other sites
BronzeEagle 2 Posted June 8, 2003 Desert would be real nice. Please make desert. Share this post Link to post Share on other sites
ExtracTioN 0 Posted June 8, 2003 Nice job matthijs m8(te gek)<----Wicked I agree a desert version would be nice m8 Share this post Link to post Share on other sites