cbfasi 4 Posted May 23, 2003 I think I found a bug... I get damaged when I launch from either a plane or a helo. Both the A10's and the su25 do this so there might be a bug (or I just cant use torps very well) Ex-RoNiN Sorry to say but the ARA Belgrano is not going to be part of the Falklands Mod at this time, she has little direct affect on the land campaign, and this is one of the primary reason for not putting her in. Share this post Link to post Share on other sites
iNeo 0 Posted May 23, 2003 Sweet! My mirror -> CoC TORPEDOES 1.0 Share this post Link to post Share on other sites
the editing man 0 Posted May 23, 2003 Here is also a mirror ofpbase And btw good work Share this post Link to post Share on other sites
Guest Posted May 23, 2003 I think I found a bug...I get damaged when I launch from either a plane or a helo. Both the A10's and the su25 do this so there might be a bug (or I just cant use torps very well) Torpedoes as big and  heavy as the Shkval are simply not meant to be dropped from planes. Choppers that arn't moving to fast can handle them but planes do collide with them from time to time. Are you using the test vehicles that came with the package or have you added the torpedoes by yourself? Edit: Also if you make a stuka-dive after you have dropped the torpedoes you can collide with them in mid-air. That's not too strange though. They fall slower than your jets thrust your aircraft down. If your aim is good then you can hit them on the way down Share this post Link to post Share on other sites
walker 0 Posted May 23, 2003 I think I found a bug...I get damaged when I launch from either a plane or a helo. Both the A10's and the su25 do this so there might be a bug (or I just cant use torps very well) Hi CBFASI Some of the generic aircraft are not designed to take such huge loads. We need the serious Model Makers out their to start making specific addons especialy for the torpedoes. We perhaps need to make a list of:-   * what aircraft can carry the torpedoes   * which torpedoes they can carry   * how many torpedoes they can carry   * What the drop procedure (speed attitude etc) for that aircraft is Isn't it amaizing how OFP physics are so close to the real world; even when we stretch the boundaries? Masses of praise to BIS for making such robust game physics Kind Regards walker Share this post Link to post Share on other sites
GoOB 0 Posted May 23, 2003 Very good work CoC Now all i have to do is bug someone long enough so that they will make a new UH-60 with naval textures and proxies for the torps, and the same for MI-28. Great work guys Share this post Link to post Share on other sites
theavonlady 2 Posted May 23, 2003 Physics?! If you hit a boat before the topredo is armed, the ship jumps about 50 meters up in the air and lands back in the water as if nothing happened. The torpedo just keeps on going until it hits something further beyond. Also, those torps sure look like they're going fast! Lotsa fun! Share this post Link to post Share on other sites
GoOB 0 Posted May 23, 2003 Noticed one other thing too, when on steady height with an airplane sometimes the torpedoes i drop hit my aircraft thus sending me into a deathspin towards my intended target. Share this post Link to post Share on other sites
walker 0 Posted May 23, 2003 Hi all TEST PILOTS NEEDED Must be prepared to die (a lot) If people could do some testing of the torpedoes with different aircraft. Format something like Aircraft = ? Torpedo = ? Max Safe Num to Carry = ? Max Speed to Drop = ? Attitude to drop at Max speed (approx) = ? Min Speed to Drop = Â ? Attitude to drop at Min speed (approx) = ? Maximum drop altitude = ? Volunteer in this thread so no one tests the same aircraft and torpedo then Edit your volunteer post with your findings Kind Regards walker Share this post Link to post Share on other sites
Jinef 2 Posted May 23, 2003 Love the Nukes! Best part of it all really! Is there a way of putting them on land without them blowing though? So you could try and capture them etc. Share this post Link to post Share on other sites
rat 0 Posted May 23, 2003 quite simply outstanding gentlemen! would u consider doing any other thermonuclear weapons? i don't think they can be done any better in the current engine and a low yield merv warhead would be perfect for hunt the nuclear terrorists....(i remember a GM counter addon from ofpec i think) i am sure that i could hack together somthing eventually but seeing the quality of  your work i think it would be disrespectfull....maybe a script to exec the bomb and playsound for the sound.... any hooo whatever your decision thanks for the torps! ps just noticed how large ships are rocked by the nuke when outside the blast radius f#####g A1! Share this post Link to post Share on other sites
Guest Posted May 23, 2003 would u consider doing any other thermonuclear weapons? Actually yes We have some cool effects for larger nukes that we didn't put in the torpedo pack for practical and performance reasons. It's possible though that we'll release a nuke pack later that can be used with a range of weapons (bombs, torpedoes, the CoC Cruise Missiles that are currently in development etc). Share this post Link to post Share on other sites
HotShot 0 Posted May 23, 2003 Noticed one other thing too, when on steady height with an airplane sometimes the torpedoes i drop hit my aircraft thus sending me into a deathspin towards my intended target. I had the smae problem, but the first one you release you cna release going staright forward/flat, but all the ones after that you have to release in a climb, about the same angle as below, but i think the steeper the better... Share this post Link to post Share on other sites
vektorboson 8 Posted May 23, 2003 ... Is there a way of putting them on land without them blowing though? So you could try and capture them etc. Hi, I would really like to see them as static Objects! Greetings, Vektorboson Share this post Link to post Share on other sites
dinger 1 Posted May 23, 2003 yeah, Denoir gives us a nuke that looks like that and CoC has in development some artillery and cruise missiles. Â I think the Shkval is just the beginning. oooh.... a remote-detonated nuclear mine. That gives me an idea. Share this post Link to post Share on other sites
GoOB 0 Posted May 23, 2003 The Shkval (nuke) should be availible in a silverish case that is open so that you see the torpedo. It would be great for weapon dealer missions i tell ya. By the way i am preparing for a test flight, official ac only or are add-on's "allowed" for testing too? Share this post Link to post Share on other sites
furia 10 Posted May 23, 2003 I have it tested them with most of the test platforms plus other aircrafts such Marineflieger Tornado. The resoults are great. In some cases you get yourself killed by your own weapon if you go faster than it when you release (No safety distance to arm ) Thi is usually no problem at all for any boat or helo launching platform but can be for planes or high speed helos. It is wise to drop the weapon slow or with some altitude 200 mts or with some climbing pitch. The point is just do not be ahead of the weapon when it reaches water With Tornado and with enough altitude that is not a problem since when the torp reaches the water you are outside his detection cone. Said this I want to thank Denoir and CoC for the long time awaited Addon. GOOD JOB!!! Share this post Link to post Share on other sites
CuteQA 0 Posted May 23, 2003 phew~~! i finally find a way to defend me pauk class ship from those danger fish..........shoot and destory them with my cannon  but shkval come to fast.....need some luck :P Share this post Link to post Share on other sites
bn880 5 Posted May 23, 2003 phew~~! i finally find a way to defend me pauk class ship from those danger fish..........shoot and destory them with my cannon but shkval come to fast.....need some luck :P And that was the main goal of the Soviets when they designed the Shkval, too fast to do anything against it. Most Western torpedoes travel low and slow, Shkval is right up near surface so it uses speed for it's mission. Share this post Link to post Share on other sites
YarPirate 0 Posted May 23, 2003 Oh my sweet God. I've been waiting for these babies for a while, but let me tell you it was worth every day after I saw how simple it was to attach them to aircraft... And the nuke effects are stunning. Thank you, CoC. Some glitches I've noticed (some with unofficial addons, so they may not be relevant) I tried dropping a few fish with Adammo's C-130, but no matter which torpedo I tried and regardless of which angle I was pointing, releasing one made my airspeed drop to zero. It didn't do any damage, but merely stopped the plane. Sometimes the trackers don't work at all (I noticed this was a pretty rare bug), as I placed a boat (east>armored>boat), locked on with an MK-46, dropped at ~25 meters and ~230 airspeed with an A-10, at ~750 meters from the target, and it didn't change course at all to direct itself into the boat, but came within a short distance of it (so I know it was within the tracking cone), then fizzled out eventually. To counter these... I don't frequently use the C-130, and the other bugs are pretty rare. Great job, and I'm eagerly awaiting more quality addons by the CoC team! Share this post Link to post Share on other sites
Baron von Beer 0 Posted May 24, 2003 Now we just need some Bear Foxtrots, P3-Orions, and S3 vikings... Share this post Link to post Share on other sites
punishment 1 Posted May 24, 2003 Great addon i was waitin for this for ages! By the way i have a good pic but where is the screen shot folder. Share this post Link to post Share on other sites
the_unknown_one 0 Posted May 24, 2003 i dnt know if its possible at but i tried to camcreate a shkvalnuc onland, but it didnt explode. it even had the sounds of a shkval moving, but it didnt explode. is this possible to change or should i wait for the cruise missile pack thingy? the_unknown_one p.s great addon uve done a great job Share this post Link to post Share on other sites
lpdotcom 0 Posted May 24, 2003 If you want a good laugh, put the nuke in Le port and then stand near the dock on the other side of the hill, you see the mushroom and then all the trees and bushes flatten. Share this post Link to post Share on other sites
Guest Posted May 24, 2003 i dnt know if its possible at but i tried to camcreate a shkvalnuc onland, but it didnt explode. it even had the sounds of a shkval moving, but it didnt explode. is this possible to change or should i wait for the cruise missile pack thingy? Use createVehicle instead of camCreate. <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> nuke = "CoC_ShkvalNuc" createVehicle pos where pos is the position you want it created at. Share this post Link to post Share on other sites