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theavonlady

Wirecutters and fences

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*cough* have you all forgotten? *cough*

You get up to a silly fence and then what? Blow it up with a nade when you're on a stealth mission? Ugh! crazy.gif

We need wire cutters and the ability of AI to follow through such narrow openings. The latter is a general AI problem with OFP.

While we're at it, how about electrified fences and electronic sensored fences that detect contact?

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year that would be cool then then need for enginers would be big.

STGN

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that would be nice, it would be nice to have a use for those enginers smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ 12 May 2003,15:37)</td></tr><tr><td id="QUOTE">Engineers?! Your average housewife can use wirecutters! smile.gif<span id='postcolor'>

that, or the school janitor

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Why are engineers even there? They're just normal soldiers who have a different name!

[Gareth Gates must die]

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Great idea. These are the kind of details that would make OFP2 even more legendary than the first part.

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The way we interact in the opf worlds aint the best, we cant shoot and destroy objects, bullet holes dont show on walls, trees, etc, i dunno if this can be implemented and it would kinda feel SWAT3/Splinter cell kinda feature, ya know tactical cqb wink.gif .

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Great Idea Avon biggrin.gif

Just to add to it: i think we should also have security cameras

at let's say the checkpoints biggrin.gif that way if you don't take out the camera on a stealth mission and the guards who are watching see you they will send troops to the checkpoint to take you out! biggrin.gifbiggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ 12 May 2003,21:37)</td></tr><tr><td id="QUOTE">Engineers?! Your average housewife can use wirecutters! smile.gif<span id='postcolor'>

yea but there are no use for Engineers as it is

and i would like to see the Engineer put to good work smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FuseBox @ 13 May 2003,06:05)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ 12 May 2003,21:37)</td></tr><tr><td id="QUOTE">Engineers?! Your average housewife can use wirecutters! smile.gif<span id='postcolor'>

yea but there are no use for Engineers as it is

and i would like to see the Engineer put to good work smile.gif<span id='postcolor'>

No one's stopping you from making great engineer missions. smile.gif

Wirecutters are appropriate for anything from the average Joe to saboteurs.

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Indeed, tools like wire cutters would be great. Especially on proper maps when the objective has security fencing (barbed wire) all the way round the perimeter (unlike the airfields on Malden and Everon)

It would add a new dimension to the game, as who wants to charge up to the main gate all the time??

Wire cutters would be a great feature, as the thicker the fence or the more barbed wire it has the longer it takes to cut through. That way you would have to do "proper" black ops missions, not just blasting in rambo style.

Another thing that could be useful is lockable doors, that way we might be able to use the MasterKey for its intended purpose wink.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ 14 May 2003,12:36)</td></tr><tr><td id="QUOTE">Another thing that could be useful is lockable doors, that way we might be able to use the MasterKey for its intended purpose wink.gif<span id='postcolor'>

Silly me! I've been using the MK against softer objects all this time. biggrin.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ 14 May 2003,11:36)</td></tr><tr><td id="QUOTE">Another thing that could be useful is lockable doors, that way we might be able to use the MasterKey for its intended purpose wink.gif<span id='postcolor'>

Or you could find the key carried by a dead officer.

Or how about using a lock pick? smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Skul @ 12 May 2003,16:32)</td></tr><tr><td id="QUOTE">Why are engineers even there? They're just normal soldiers who have a different name!

[Gareth Gates must die]<span id='postcolor'>

They can disarm mines wink.gif.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (N.o.R.S.u @ 14 May 2003,17:07)</td></tr><tr><td id="QUOTE">They can disarm mines wink.gif.<span id='postcolor'>

That gives me an idea! smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">How about engineers also function as mine detectors?<span id='postcolor'>

Let the engineer run ahead and if he gets blown into orbit, its pretty certain that you found the minefield! Is this not how you're supposed to do it? wink.gif

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I like that idea avon. I bet the electric fence part could be scripted by one of us.

I think (maybe someone said this) there should be a normal fence but once its cut the enemey is alerted to that part of the fence. Perhaps this too could be done by scripting.

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I will like an ai engineer unit to put up fences, make trenches, built bridges/bunkers/towers/roadblocks etc ,ingame. that will be cool for CTI type missions.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (caiv @ 15 May 2003,07:07)</td></tr><tr><td id="QUOTE">I will like an ai engineer unit to put up fences, make trenches, built bridges/bunkers/towers/roadblocks etc ,ingame. that will be cool for CTI type missions.<span id='postcolor'>

For an example of this, download and play mission Iron Wall, from the MOM section on The FAQ. smile.gif

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don't forget the engineers for demolition smile.gif

hehehe....::::loves the idea of engineers (especially since I'm about to be one)::::

hmmm...this fence and breeching thing has given me an idea..... what is a good map that has an already built base or bases???

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