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Deltas and rangers released!

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wow.gif9--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The_Replicator @ Mar. 02 2003,13wow.gif9)</td></tr><tr><td id="QUOTE">http://pub6.picturehost.co.uk/blood42.jpg

finally got the picture hosted<span id='postcolor'>

gunblood.jpg

I think we can rule that one out as 'not our fault'

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u guys already said it wasnt ur fualt IM the one who asked him for that pic cuz i had no clue what a "bleeding gun" was.

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Argh! I am getting crazy:

I have a man called B001 and he has a M4 ACOG SD, now i want that he simply fires one shot

B001 Fire ["BAS_M4ACOGS","BAS_M4Smag","Single"]

doesnt work... plz say me how to write it is important crazy.gif

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The_Replicator board rules are there for a reason......

</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">§8)Do not post images over 100kb in size<span id='postcolor'>

You broke that by a long way, your pic is 2.5mb, that is not acceptable.

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Can I have the radio man call in evacs and noone else using scripts? Usually when i put in a radio script all players can issue the radio commands.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ Mar. 02 2003,21:54)</td></tr><tr><td id="QUOTE">Can I have the radio man call in evacs and noone else using scripts?<span id='postcolor'>

Yes, you can, although i have absolutely no idea whats involved...try visiting the www.ofpec.com forums, im sure its been covered somewhere in there

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In response to the issue of the MH-47Es volume and distance heard.

Being able to hear the startup and in flight sounds MILES away, isnt only the MH-47E. This is true of all the helicopters in OFP. It is a fairly well known game engine bug.

This is also the reason why you can hear footsteps and breathing soldiers, even when none are near. I am not aware of this ever having been fixed.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BAS-Damocles @ Mar. 03 2003,02:11)</td></tr><tr><td id="QUOTE">In response to the issue of the MH-47Es volume and distance heard.

Being able to hear the startup and in flight sounds MILES away, isnt only the MH-47E. This is true of all the helicopters in OFP. It is a fairly well known game engine bug.

This is also the reason why you can hear footsteps and breathing soldiers, even when none are near. I am not aware of this ever having been fixed.<span id='postcolor'>

AFAIK it is mainly due to Creative sound cards and a driver problem?

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I found out how he fires his M4 ... but he is shooting into the sky so i have to try another way mad.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ Mar. 02 2003,13:04)</td></tr><tr><td id="QUOTE">yep , i already thought on that ...

They should make a F-16B<span id='postcolor'>

We dont make planes

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*caugh* ok, we all have been very good boys and still play your ranger/delta units all day.

i think, we deserve some new teaser screens... who agrees? wink.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pang @ Mar. 03 2003,18:04)</td></tr><tr><td id="QUOTE">*caugh* ok, we all have been very good boys and still play your ranger/delta units all day.

i think, we deserve some new teaser screens... who agrees?  wink.gif<span id='postcolor'>

Of what?

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What about winter cammo? We got desert and woodlands covered, but using these units in winter would be nice, too.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ Mar. 03 2003,19:41)</td></tr><tr><td id="QUOTE">wow.gif4--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pang @ Mar. 03 2003,18wow.gif4)</td></tr><tr><td id="QUOTE">*caugh* ok, we all have been very good boys and still play your ranger/delta units all day.

i think, we deserve some new teaser screens... who agrees?  wink.gif<span id='postcolor'>

Of what?<span id='postcolor'>

*of your working rapeling scripts on your mh60l

*of the seals, using the cool small submarine

*the working longbow mfd

and last, but not least

*of the uh1n spitting some 7.62mm rounds on the enemies you work on

...oh and if itsn´t too much, it would be kind if you´d place em first on "cat_shit_one_mm"s island, so we´d have a decent background, too

tounge.gifwink.gif

seriously: anything that keeps us guys motivated in waiting would be just fine smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pang @ Mar. 03 2003,19:52)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (DeadMeatXM2 @ Mar. 03 2003,19:41)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (pang @ Mar. 03 2003,18wow.gif)</td></tr><tr><td id="QUOTE">*caugh* ok, we all have been very good boys and still play your ranger/delta units all day.

i think, we deserve some new teaser screens... who agrees?  <!--emo&wink.gif<span id='postcolor'>

Of what?<span id='postcolor'>

*of your working rapeling scripts on your mh60l

*of the seals, using the cool small submarine

*the working longbow mfd

and last, but not least

*of the uh1n spitting some 7.62mm rounds on the enemies you work on

...oh and if itsn´t too much, it would be kind if you´d place em first on "cat_shit_one_mm"s island, so we´d have a decent background, too

tounge.gif  wink.gif

seriously: anything that keeps us guys motivated in waiting would be just fine smile.gif<span id='postcolor'>

I'd also like to see any shots of the MH-60 you have lying around on your hard drives. Any word on when it will be released? smile.gif

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soon... and in answer to all the other requests for pics... no

sorry, but we are not releasing any more pics of anything until it is finished...

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Mar. 02 2003,13:15)</td></tr><tr><td id="QUOTE">OK, we've got a big LAN session coming up this Friday (7 players).

Can anyone recommend good co-op missions using the Deltas and Rangers (preferrably on Nogova)?<span id='postcolor'>

Anyone?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (frk19732001 @ Mar. 04 2003,09:14)</td></tr><tr><td id="QUOTE">good call men wink.gif<span id='postcolor'>

BAS should have a FAQ page and that should be the first issue on it.

Then, every time someone asks, all they have to answer is:

Read The FAQ.

biggrin.gif

(NOTE: link is suggestive only)

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Mar. 04 2003,09:25)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Major Fubar @ Mar. 02 2003,13:15)</td></tr><tr><td id="QUOTE">OK, we've got a big LAN session coming up this Friday (7 players).

Can anyone recommend good co-op missions using the Deltas and Rangers (preferrably on Nogova)?<span id='postcolor'>

Anyone?<span id='postcolor'>

Have you thought about converting some of Nagual's Delta Ops campaign missions to coop? confused.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Mar. 04 2003,16:27)</td></tr><tr><td id="QUOTE">Have you thought about converting some of Nagual's Delta Ops campaign missions to coop? confused.gif<span id='postcolor'>

That's already done, just waiting on few things before release.  wink.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nagual @ Mar. 04 2003,10:57)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Mar. 04 2003,16:27)</td></tr><tr><td id="QUOTE">Have you thought about converting some of Nagual's Delta Ops campaign missions to coop? confused.gif<span id='postcolor'>

That's already done, just waiting on few things before release.  wink.gif<span id='postcolor'>

Nice, just remember to make it group respawn or (better) to disable respawn completely! Will it need any addons apart from the BAS pack (i.e. will the bench addon still be nescessary? Hopefully not - don't like to add it to our addons pack just for one mission)?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (joltan @ Mar. 05 2003,00:17)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nagual @ Mar. 04 2003,10:57)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Mar. 04 2003,16:27)</td></tr><tr><td id="QUOTE">Have you thought about converting some of Nagual's Delta Ops campaign missions to coop? confused.gif<span id='postcolor'>

That's already done, just waiting on few things before release.  wink.gif<span id='postcolor'>

Nice, just remember to make it group respawn or (better) to disable respawn completely! Will it need any addons apart from the BAS pack (i.e. will the bench addon still be nescessary? Hopefully not - don't like to add it to our addons pack just for one mission)?<span id='postcolor'>

Np, there wont be any need for extra addons, such as the hemp and bench, would cause too much trouble in mp even for me wink.gif So far it has group respawn followed by spectate mode.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Nagual @ Mar. 04 2003,17:36)</td></tr><tr><td id="QUOTE">Np, there wont be any need for extra addons, such as the hemp and bench, would cause too much trouble in mp even for me wink.gif So far it has group respawn followed by spectate mode.<span id='postcolor'>

Sounds great! Group respawn is fine, as we disable the ai anyways. Will the missions be limited to 6 players, as in the campaign? Or did you tweak some of them for more players, too?

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