Airwolf 50 Posted January 30, 2022 I don't know if this is of any use for you, but here is a shot of the P-40 from War Thunder. Not the most accurate game by far, but might be a decent reference to help with your issue? https://imgur.com/o7dqMAO - Video And then looking at helijah's model. Would it be possible to move the pilot up in the cockpit so you can see over the cowl, or raise the gunsight to accommodate if the pilot needs to sit lower? I'm sure you've looked at all this, just thought i'd try to help. Share this post Link to post Share on other sites
DSabre 2332 Posted January 30, 2022 Actually, that did give me an idea. I could flatten the nose of Helijah's model. That way it may be possible to see where the bullets go 1 Share this post Link to post Share on other sites
Airwolf 50 Posted January 31, 2022 The nose on his model does seem a bit off, good catch. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted February 1, 2022 Engine cowling on the model seems to be the early Curtiss Model 81 "Tomahawk" (P-40 to P-40C) type on top, with the round carburettor intake scoop and nose-mounted machinegun ports either side. But the wrong radiator intake arrangement for an early P-40. Along with the two nose-mounted .50 cal MGs, they had four wing-mounted .30 cal MGs (or .303 for British ones) The enlarged radiator scoop below the engine was a feature of the later Curtiss Model 87 "Kittyhawk"/"Warhawk" series aircraft (P-40D onwards). As shown on the picture above, the Model 87s had a redesigned carburettor intake scoop and no nose-mounted MGs since the aircraft changed to have all armament as wing-mounted .50 cals (usually 6 of them, but the first production runs of P-40D and P-40Ns had only 4). Pic above is a P-40E or later, since the carburettor intake was a little further back from the prop spinner on the initial P-40D. Merlin-engined versions like the P-40F didn't have a scoop on top of the cowling at all. 3 Share this post Link to post Share on other sites
DSabre 2332 Posted February 20, 2022 Thanks for that helpful info. The model is actually an E version. I projected plans onto the model and it fits pretty well except for the nose guns and intake scoop. For the mod the nose section will be modified. To fix the aiming issue I remembered that we can simply delete the scoop in 1st person view. Share this post Link to post Share on other sites
DSabre 2332 Posted February 20, 2022 Battle Hawks Update (partial) v 0.0135 added P-38 changed IL2 PTAB to cluster system added SW factions other minor tweaks 6 1 Share this post Link to post Share on other sites
DSabre 2332 Posted February 23, 2022 Fritz X update v 0.014 added Ar 234 added He 177 added i16 (WIP Preview) as bonus 4 2 Share this post Link to post Share on other sites
DSabre 2332 Posted February 24, 2022 Battle Hawks Update (partial) v 0.015 added TBF added P-40 updated i16 1 1 Share this post Link to post Share on other sites
Dogone 32 Posted February 24, 2022 Outstanding work SAB !! thank you very much for your work , time and effort. 👍 That P-40 is gold !! 2 Share this post Link to post Share on other sites
DSabre 2332 Posted February 24, 2022 1 hour ago, Dogone said: That P-40 is gold !! Really? Did not consider it anything special. I hope someone is gona make some extra liveries for it though. I have added a texture template on the front page Share this post Link to post Share on other sites
belgerot 33 Posted February 25, 2022 1 hour ago, DSabre said: Really? Did not consider it anything special. I hope someone is gona make some extra liveries for it though. I have added a texture template on the front page I'd have to agree it's a welcome sight, and pardon my ignorance of variants but would be easy to create a livery for North Africa or even as part of the lend-lease in the Eastern Front. Great job on pushing these updates out! Share this post Link to post Share on other sites
Airwolf 50 Posted February 26, 2022 Sab, immense thanks for adding the P-40. My all time favorite warbird, I'll definitely be cranking out the skins for that one! 2 Share this post Link to post Share on other sites
DSabre 2332 Posted February 26, 2022 Got up early today and started something else nearly got it right on first try without too many faults except for getting the wing texture projection distorted while closing geometry (damn you shadow lod) of course no backup before that step and the original file is 90° off so cant reimport that easily. Probably going to project it onto the texture again which should work more or less. Mock up of turrets and bomb bay will have to do for now 30 seat capacitiy added some simple formers and stringers so the interior does not look to bland 4 Share this post Link to post Share on other sites
TheAbsoluteUnit 13 Posted February 27, 2022 Can actually do massive para operations now as the Germans, pure god send Sab! Will there be a bomber version of the Fw-200 or will it be purely a transport? Share this post Link to post Share on other sites
DSabre 2332 Posted February 27, 2022 Two versions: unarmed paratrooper/ transport plane (30 passenger seats and/or ViV) armed patrol bomber with no passenger capability (perhaps I will keep the ViV on it so you could usi it to drop supply boxes) 2 Share this post Link to post Share on other sites
Airwolf 50 Posted February 28, 2022 Hi Sab, I wanted to inquire about the bomb dropping method on the heavy bombers. Currently there is only one option to release all the bombs, but in the past you've allowed selections such as drop 1 bomb, drop 3 bombs, etc. The ability to drop a limited amount of bombs is historically accurate on the B-17 for example, the bombardier had a device with a dial that selected how many bombs would be released. Are there plans to re-implement this feature? Thank you. Share this post Link to post Share on other sites
TheAbsoluteUnit 13 Posted February 28, 2022 I think keeping the VIV would be cool as it allows for I guess a larger supply plane to be used. Unless you're going to add the Luftwaffe's C-130, the Me 323 "Gigant" which would be pretty pog to see and would allow the transporting of heavy vehicles, trucks and even more men. Share this post Link to post Share on other sites
DSabre 2332 Posted March 1, 2022 This mod is not supposed to be historically accurate. It is strange that nobody ever complains about them having a prediction marker in the sight and being a few orders of magnitude more precise than historically accurate. If you really need something like that then press F to close the bay during release. Share this post Link to post Share on other sites
Airwolf 50 Posted March 1, 2022 Well I think we all accept the prediction marker as an acceptable limitation of the game, it's just how the bomb sight works in ARMA. I was just mentioning that you used to have this and then removed it. No worries. Share this post Link to post Share on other sites
DSabre 2332 Posted March 2, 2022 Ah I see. That's probably due to different perspective. From this point of view it was not removed but finally fixed. Anyway, F key should work. Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted March 7, 2022 Hey Sab, were you planning on enabling the Ju 87 Stuka to be able to drop bombs one at a time as per your comment on my SW mod page? If you cant or unable to, can you tell me how i can do it?, as i looked through the configs and i cant for the life of me determine where you have it set to drop 2 bombs at a time. Share this post Link to post Share on other sites
DSabre 2332 Posted March 7, 2022 it should be like that since last patch 2 weeks ago (keywords to look for in cfg.weapons are burst = 1; or burst = 2;) 1 1 Share this post Link to post Share on other sites
Gunter Severloh 4070 Posted March 7, 2022 Thanks Sab, and for the adjusting the canopy opening all the way too. I haven't really tested nor played in since before your patch, been on my own projects but thanks again! Share this post Link to post Share on other sites
DSabre 2332 Posted March 10, 2022 (edited) got stuck with the Fw 200 and the WB81. Time to do something else in between: B5N reboot texture and normal map update Simple interior and panel v 0.016 added B5N minor tweaks to TBF and Ju87 (wip WB81) Edited March 16, 2022 by DSabre 7 Share this post Link to post Share on other sites
TheAbsoluteUnit 13 Posted March 17, 2022 Hey Sab, love the new vics but I had a thought the other day. Have you ever thought of dabbling into ground vehicles? Tanks and all that? Share this post Link to post Share on other sites