ChlckenWlng 4 Posted June 10, 2020 Everything works with unitCapture but not with weapons. When I copy the weapon fire data the output is always [] but movement works just fine. What did I do wrong? My scripts: _Player1move = ; Player1dothings = [player1, _Player1move] spawn BIS_fnc_UnitPlay; [player1] spawn BIS_fnc_UnitPlayFiring; Trigger script: [player1, 600, 60, true, 10] spawn BIS_fnc_UnitCapture; Thanks for any help Share this post Link to post Share on other sites
stburr91 1009 Posted June 10, 2020 Follow the instructions in the third post of this thread. Share this post Link to post Share on other sites
pierremgi 4904 Posted June 11, 2020 yep! and Bis_fnc_unitCaptureFiring should work along with yourBIS_fnc_UnitPlayFiring . Share this post Link to post Share on other sites
ChlckenWlng 4 Posted June 11, 2020 I got it working. It was not the script or my triggers it was the functions file of TedHo Share this post Link to post Share on other sites